Veltargo

Setrek Dalltur's page

38 posts. Alias of downrightamazed.


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Male Human Wizard 5/Rogue 2

Setrek would also be into exploring whatever they first arrived at, so the blue room would get a good looking-over. After that, he'd start to his right, with that path, and work anti-clockwise around the room. So, first for the blue room -- Perception(Trapfinding):1d20 + 8 ⇒ (16) + 8 = 24 Perception(Aid Another):1d20 + 9 ⇒ (5) + 9 = 14

Moving carefully through the corridors, Setrek looks around for any interesting runes, doors, or other features, and helps Dexter where possible.


Male Human Wizard 5/Rogue 2

Setrek looks rather blinkered, but recovers quickly, smiling at Dexter and his diminutive companion. "Well then! Shall we?" Setrek begins to move into the new area of the crypt, the last one unexplored, his rapier at the ready. Once again, will cast Light if need be. I'll cast it on a small stick so I can throw it aside if need be and not have it attached to part of me since it's non-dismissable. Oh, and Stealth: 1d20 + 10 ⇒ (8) + 10 = 18 to remain quiet, more than anything.


Male Human Wizard 5/Rogue 2

"Drat. Though to be perfectly truthful, I'm almost glad that didn't work. Um. EMASES NEPO!"

Assuming that doesn't work, Setrek will try sheer force, employing Telekinetic Fist to try to blast it open/shut. Also, Perception to check for any other clues. Can't remember how the other group got this open, and Setrek wouldn't know, anyway: Perception: 1d20 + 8 ⇒ (20) + 8 = 28 Critical Perception W00T! :-p


Male Human Wizard 5/Rogue 2

Danke, sir.
Setrek stops, realizing he's already been through this way, and that he needs the other area. "Wait. Behind the door. Hmmm...what was it Chord said Haydog tried? Was that this door?" Setrek consults his chapbook, then looks at the door and says to it "OPEN! SESAME!" He pauses and mutters "Goodness that feels ridiculous." and waits to see if it actually works.


Male Human Wizard 5/Rogue 2

"Well, Dexter, Teddy, what say we simply head forward and see what fate has in store for us? This is the last unexplored area I believe, and if what you say is true about some...force being responsible for this then we should endeavor to locate and eliminate it as soon as possible." Setrek draws his rapier and starts through the doorway.

DM Ane:
Two questions:
1. You haven't provided a map for this area yet, correct?
2. I can't recall if you mentioned whether this area was lit. If not then I'll cast Light so I can see since I'm just a lowly human.


Male Human Wizard 5/Rogue 2

Setrek is making a rough drawing of the markings on the door. As Dexter begins to search the area around, he sets his chapbook aside and pitches in to help. Aid Another on Perception: 1d20 + 8 ⇒ (13) + 8 = 21 Separate Perception check to look for traps: 1d20 + 9 ⇒ (12) + 9 = 21

"Dexter, fellow, I'm not sure there's much more to find here. What was the hubbub outside? I confess I got sucked in to looking at these drawings but am a bit uncertain as to how to proceed from here, if there is further value. Did your fellow Pathfinders have anything to offer in the way of information about this town, crypt, or festival, or other goings-on?"


Male Human Wizard 5/Rogue 2

Pardon the lacuna. Had no internets for a couple days there. Back now. Setrek will be in the crypts awaiting everyone's return.


Male Human Wizard 5/Rogue 2

A bit bewildered, Setrek nonetheless runs out with Chord, following the priestess and the bearers of ill news.


Male Human Wizard 5/Rogue 2

Setrek casts Detect Magic on the door, just to see.


Male Human Wizard 5/Rogue 2

Listening to the exchange between Chord and Lynnoria, Setrek walks up and pushes on the door, seeing if it's solid.

Has someone already cast Detect Magic on the door? I can't remember.


Male Human Wizard 5/Rogue 2

Basically assume that Setrek has been sketching the maps the DM provides, that's been my intent.

"I've been doing some mapping, yes, also trying to take what notes I can about this place. I certainly would not be surprised to find it had many doors in many different planes, especially given how it just appeared with an audible thump in our hallway in the inn."


Male Human Wizard 5/Rogue 2

I believe I'll be with Cinder and Chord and the priestess. No real reason for me to head back into town, I've got everything I need on me.

Setrek has his rapier ready, as well.


Male Human Wizard 5/Rogue 2

I can just live with one since I'm unlikely to be a frontline fighter.


Male Human Wizard 5/Rogue 2

"Dexter is right; circumstances led us here before any real exploration of the town proper could occur. There will be time-aplenty for that, though, I am certain. In the meantime perhaps we can begin a more thorough exploration of this temple fate has seen fit to place us all in? Maybe a cause for this ghostly offence can be found."


Male Human Wizard 5/Rogue 2

Setrek jots a quick note in his chapbook and then stuffs it back in his vest pocket before bowing to the priestess. "Setrek Dalltur, madam, specializing in Lost and Found, after my fashion, and these are Dexter and Teddy, master riddle-solvers and Pathfinders, among other things."


Male Human Wizard 5/Rogue 2
Chord wrote:
Cinder Spark wrote:
"yes indeed lets be on our way"
"Which way out of here if you please? I thought Setrek and Dexter said they had checked out all the doors here?"

"I believe our friend the sphinx intends for us to leave out the western doors, here. Dexter and I came in from the east, a path that appears now to be sealed -- though I confess I am not surprised by that particular development -- and we did indeed search the rest of the rooms in this space, to little discovery. Although, Haydog, had you found something in the room with the targets? I ask merely out of curiosity."


Male Human Wizard 5/Rogue 2

K(Religion): 1d20 + 9 ⇒ (6) + 9 = 15

"Fine work, Dexter! I apologize I wasn't more help, but I've never had any talent for thinking around corners. Always a bit more straight ahead, me. And yes, I agree; let's definitely be on our way."


Male Human Wizard 5/Rogue 2

After pondering a bit and reviewing some older notes in his chapbook, Setrek shakes head. "I feel quite certain, now I've thought about it, that this has nothing to do with Pharasma. Pity. Might have made things easier."


Male Human Wizard 5/Rogue 2
Dexter Firewater wrote:
"Thank you for aiding my demonstration, Chord. The bar is capable of producing fresh food, but anything that is essentially a degraded product, such as raisins, prunes, or fermented products, like alcohol, or honey, cannot be created, except in its most basic raw form in the case of alcohol. Whiskey, moonshine, and that orcish rotgut you called forth are all basically unprocessed alcohol, and therefore still technically "fresh". Degradation and fermentation are both functions of time which, based on the evidence of our time bracelets, does not function normally where we find ourselves. Precisely how this transfers itself to the answer that the good lady next door seeks I am uncertain of, but the time paradox is certainly part of it somehow. Curious that it does not effect cheese, which is created by essentially the same time based processes as alcohol; perhaps there is a difference between yeast and the bacteria used by cheese makers. I shall have to give that thought more consideration."

"Ah, so that's the second half solved then, yes? 'Why can it serve crab, roast duck, and hen but not honey, wine, or Salted fare..." that whole bit. But now the first half? 'Where does food come from out of thin air, In a time that's never been...?' I mean, that's this place, yes? But maybe this is a reference to something in the worship of Pharasma?"

K(Religion): 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Wizard 5/Rogue 2

100% agreed


Male Human Wizard 5/Rogue 2

Setrek looks at Cinder. "Of course, friend, you are correct. I forget myself sometimes. Foolish, academic arrogance. Those days should be behind me." Setrek looks at the sphinx for a moment, then backs up and leans against the wall, thinking about the riddle. He takes out his chapbook and begins scribbling notes.


Male Human Wizard 5/Rogue 2

"Unworthy! Well I'm at least worthy enough to have opened this door, madame sphinx."


Male Human Wizard 5/Rogue 2

"Hmmmmmm...curiouser and curiouser. Haydog! There are many targets in here if you wish to practice marksmanship." Setrek makes a cursory search of the room, checking under the mats, behind targets, things like that. If he doesn't locate anything interesting, then he moves to the handle-less adamantine door and begins casting a spell.

Perception for searching the room: 1d20 + 8 ⇒ (1) + 8 = 9 Wow. Apparently I get dust in my eyes or something. Sheesh.
Gonna try casting Knock on the adamantine door. (The one to the North, yes? Outlined in red on the map?)


Male Human Wizard 5/Rogue 2

To Chord: "Your name is Chord? Marvelous! Do you have siblings named Diad and Unison? Were your parents named Note? Notes make a Chord and all that. Although wait, that's wrong because then you'd need three parents. Two would be a diad... ACH! But never mind me, sir, I'm burbling. Jokes were never my strong suit. Terribly sorry. At any rate, it is a pleasure to meet you!"

Observing Cinder and Haydog and Dexter eating magic food, Setrek raises an eyebrow. "I'd have to say Chord here has a point, you three; eating magic food, in my experience, can lead to rather unexpected and usually unwelcome consequences. Word to the wise, is all. If Chord doesn't want them then I'll take those three scrolls you're offering, Dexter; I can certainly make use of them."

Will add to equip list if Chord doesn't want 'em.

"I must say I agree with Chord again with regards to the bracelets. I find myself hesitant to so quickly take them without engaging in the trade this riddle seems to imply is required."

With that, while the others are eating, Setrek will open the next door, again standing to the side, this time with his rapier ready.


Male Human Wizard 5/Rogue 2
DM-Anewor wrote:
Well since you didn't say which door you wanted to open Setrek 1d3 to decide for you from left to right.

Yeah, it didn't really make a difference to me which one I tried first, so that's fine. Thanks!


Male Human Wizard 5/Rogue 2

"Well, let's start with what looks easiest, I suppose." Setrek walks to one of the plain doors, one with a handle, and looks at Haydog writhing about. "My good man. Could you bring your weapons to bear, please? I'm going to try to open this door and if something is waiting to spring out I'd rather it get a face full of fire and gunpowder than a face full of my face."

Setrek waits for others to ready weapons, then opens the door, being sure to stand to the side so nothing can pop out at him.


Male Human Wizard 5/Rogue 2

Speaking to Cinder, Setrek says thoughtfully; "Really! Fascinating." After re-sheathing his rapier Setrek takes out a chapbook and makes a couple notes of what Cinder says, notably the name of the priestess and the phrase "undead uprising." "So there are troubles here, then, in this...wherever it is we really are, and they hired you to take care of it? What kind of undead have you encountered thus far? Did the priestess give you any clues as to why this may be happening, or where, exactly, these magical doors might have taken us, or be preparing to take us?"


Male Human Wizard 5/Rogue 2

"This bracelet has some kind of divining powers, though my own my powers of divination I fear are not up to the task of figuring out just what exactly it does." Setrek is speaking mostly to himself. He then looks at Haydog. "My dear fellow. Fire. Really. In so enclosed a space? Dexter is correct in his estimation of the hazards of such an activity. Don't you have anything a bit more...focused? A ray or some such thing? Perhaps a good set of lockpicking tools?" With that, Setrek looks to see if the doors have any visible locking mechanism he could try to pick. As he examines the lock he speaks to Cinder. "No, no enemies here, unless your friend fills the room with fire, which might make anyone a bit cross. Other doors, you say? Where is it you have come from? Were you also at the inn?"

Glancing again at Chord's flute he says "You sir, with the flute. Are you a bard? A storyteller? Anything you can make out of the riddle, here? "Traded Treasure" seems straightforward but what riddle do riddle-speakers fear?"


Male Human Wizard 5/Rogue 2

Eyeing the party of four warily Setrek does not raise his rapier or change his stance. He instead raises his off hand in greeting. "Hello! I am Setrek Dalltur, Lost and Found is my trade. These are the Pathfinders Dexter and Teddy." He gestures at the gnome standing next to him. Setrek doesn't care if Teddy is still visible or not, he feels he deserves equal introduction. "I was in my room at the Inn when there was a noise outside in the hall and this bizarre door appeared. Hearing the same noise I did, Dexter joined me after I opened the door via arcane means, and well, here we are. What brings the four of you here? Bit of tomb raiding? Some plunder? Seekers of ancient lore?" Setrek looks at Chord's flute. "...or just looking for an ideal acoustic space in which to hold a concert?"

Setrek walks over to where the bracelet is, very careful not to touch anything or disturb any magical fields he can detect. After reading the riddle, he takes out his magnifying glass and inspects the bracelet as best he can. Then he steels himself and speaks clearly in celestial...

"Qufelnl yray pel
Neljelah fray zuo fihh
Ub Cayonel act ub Pelanicw
Ub Selacicw
Ub fray I pelruht
"

...casting a detection spell to try to determine if there is anything he glean about the bracelet's arcane or divine properties, though as with all magic items he's not particularly hopeful he'll learn a whole lot. These things tended to just be washes of pure arcane or divine force and maddeningly nonspecific in their auras.

Appraise check: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25


Male Human Wizard 5/Rogue 2
Dexter Firewater wrote:
"I have what I need; one of the first things a Pathfinder learns is to be prepared at all times."

"Ah. Excellent. But of course." Setrek joins his new companion in looking intently around at their new surroundings, seeking not only the mundane details of how to proceed, possible dangers, possible treasure, those sorts of things, but also just any knowledge in general that might be gained from drawing breath inside a structure of such deep magic and who-knows-what-else in construction.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human Wizard 5/Rogue 2

DM Anewor:
Ah, gotcha. In that case I will not yet cast Light.

Setrek regards the scorpion. He has never fully understood the rites of bonding between an arcanist and their familiars, but respects what must surely be a mutually beneficial pairing whenever he encounters such a thing. It is with sincere and grave politeness, then, that he inclines his head in greeting toward the fierce-looking little creature. "Teddy. Indeed. It is a pleasure." Then, to Dexter: "Not that this will surprise you at all, but the door is magical in nature, some divine force behind it. Given the name of the temple of Pharasma located here in town I should not be surprised to learn it is somehow entwined with her or her worshippers. The only thing that I find to be a cause for concern at the moment is that I have no idea, really, how any of these doors work. So if there's anything you left that you want to have with you, I'd recommend getting it as they could shut behind us. Never know with these sorts of things." There is a pause. "Alchemy, you say? Hmmm... I have heard of this art, but know essentially nothing about it. I anticipate a demonstration of your skills with some excitement."


Male Human Wizard 5/Rogue 2

"Heh. Very well, Dexter it is. A pleasure. I was once a librarian, so books are my stock in trade, but when it comes to pursuing knowledge I do not make it a habit of discriminating against this or that source of learning. That being said I find I still enjoy the company of books the most and what I glean from a well-reasearched, well-written, well-edited tome tends typically to serve me best and longest. Same can't be said for martial training though, of course." He pats the handle of his rapier. "How about yourself? I confess some of your spell components look familiar to me, but the rest are baffling."


Male Human Wizard 5/Rogue 2

DM Anewor:

K(Religion): 1d20 + 9 ⇒ (14) + 9 = 23
K(Engineering): 1d20 + 9 ⇒ (7) + 9 = 16

Setrek watches as his neighbor (such as it is) goes through much the same process as he did not minutes before then takes stock of the fellow as he introduces himself.

"I'm Setrek. Setrek Dalltur. Well met, sir. I'm able to pick up a few things about this door's origin, and I was able to open it at least, but how or why it got here, well..." The older man mutters a few arcane words and the end of his quarterstaff lights up. (Cast Light if there is not already decent light in the hall, which I'm assuming there isn't.) "...that's the kind of thing I specialize in finding out. Coming with, Mr...?" He looks askance at the newcomer, seeking his name.

And with that, Setrek starts walking down the hall into whatever strange (extraplaner? dimensional? Hmmmm...) space is held within the stone doors.


Male Human Wizard 5/Rogue 2

Setrek regards the door. His face contorts into the best fascimile of a smile he can manage. He raises one eyebrow. "Fascinating." He sheathes his rapier and quickly inspects the door, looking for any clues as to its origin. I speak Celestial, Common, Draconic, Dwarven, Elven, Abyssal and Infernal if any of those are present in writings. Can also do any K check necessary; I have ranks in all of 'em.

After gathering what info he can he quickly returns to his room. Leaving the less-than-stellar essay on the small writing table afforded him he slings his backpack and weapons on, mentally going over his spell list. He pauses to touch the simple silver ring that is on a plain steel chain around his neck, and after whispering something inaudible goes back in the hall, locking his door behind him.

"How mellifluous! Not one day in town, on the eve of a sinisterly named local religious festival, and I don't even have to go looking for supernatural goings-on; they come to me! I like this place already, lousy local authors notwithstanding. When and if I get back I'll have to ask the innkeep if this is a common occurrence. In the meantime..." After drawing and readying his rapier he moves swiftly to the new, large door and checks to see if it is unlocked.

If the door is unlocked I will open it from a safe distance off to the side with Mage Hand or one of my 7 dailies of Telekinetic Fist if it's too heavy. If it is locked then I will instead use Knock, but still off to the side.


Male Human Wizard 5/Rogue 2

Build is much closer to final, still some gp to spend but I'll finish that ASAP. Really don't wanna be wandering around with so much dough. :-p


Male Human Wizard 5/Rogue 2

Looking vaguely annoyed, Setrek sets aside the essay he is perusing crap writing anyway, doesn't anyone believe in editing anymore? and gets up. Hearing the voice of the lodger next door, he approaches with at least a modicum of caution, but seeing as how he is at an Inn, during the day, he's not overly alarmed.

Rapier in hand, he throws open his door.

"Hello? What's going on out here? Some of us are engaged in quieter pursuits than Loxos dancing in the halls, which is by way of saying 'do you mind? I'm trying to read.'"


Male Human Wizard 5/Rogue 2

...aaaannnnd this is downrightamazed as Setrek Dalltur. Wizard 5/ Rogue 2. Stats done, basic bio is in the profile. I'm working on everything else right now. Hope to be ready to go by morning.

Hi everyone! :-)


DM-Anewor wrote:
Ok, go for it you two - and with that we'll call recruiting closed for now

You got it! This is Downrightamazed as Setrak. I'll post in OOC in just a sec...