Merisiel

Serravael Marenda’al's page

16 posts. Alias of Josh M Foster (Developer).


Full Name

Serravael Marenda'al

Race

Elf

Classes/Levels

Alchemist (Mindchemist) 1

Gender

Female

Size

Medium

Age

124

Special Abilities

Bombs, Cognatogen, Extracts

Alignment

Chaotic Good

Languages

Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Varisian

Occupation

Alchemist, Scholar

Strength 12
Dexterity 19
Constitution 15
Intelligence 20
Wisdom 15
Charisma 12

About Serravael Marenda’al

You see before you an elf with vibrant green hair. She appears young, though that means little given the age of the elves. Her eyes are dominated by the same vibrant green as her hair, basically emerald pools. She smells odd, of many spices and other stranger things. Her hair is a tangle, and her leather armor stained with who-knows-what. Her skin is dusky, and she has a dancer's build, standing 5'6" and quite lithe. She has a bright smile on her face.

Character Sheet:
Serravael Marenda'al
Chaotic Good Medium Female Humanoid (Elf)
Alchemist (Mindchemist) 1
Initiative +4; Senses Low-Light Vision; Perception +8

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Defense
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AC 17, Touch 14, Flat-Footed 13 (+4 Dex, +3 Masterwork Studded Leather)
HP 10
Fort 4 Ref 6 Will 2
Immune Sleep, +2 Saves vs Enchantment

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Offense
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Speed 30ft
Melee Cold Iron Rapier +1 (1d6+1/18-20)
or Silver Morningstar +1 (1d8)
or Cold Iron Longsword +1 (1d8+1/19-20)

Ranged Masterwork Shortbow +5 (1d6/x3)
or Bomb +4 (1d6+5 Fire plus Splash (6 Fire Ref DC 15))
or Alchemists Fire +4 (1d6+5 Fire plus Splash (6 Fire) and Catching Fire (DC 15 Ref to put out as a Full-Round Action))
or Acid Flask +4 (1d6+5 Acid plus Splash (6 Acid))
or Liquid Ice +4 (1d6+5 Cold plus Splash (6 Cold))

Special Attacks Bombs (6/day), Cognatogen (+4 INT -2 STR +2 Natural Armor for 10 Min), Point Blank Shot, Throw Anything
Extracts Prepared (CL 1)
1st-- Bomber's Eye, Comprehend Languages, Reduce Person

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Statistics
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Str 12, Dex 19, Con 15, Int 20, Wis 15, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Accelerated Drinker, Cosmopolitan, Mathematical Prodigy (Engineering)
Skills Appraise +9, Craft: Alchemy +10(+11), Disable Device +10, Knowledge Arcana +10(+12), Knowledge Engineering +10(+12), Knowledge Geography +6(+8), Knowledge Nature +9(+11), Linguistics +10, Perception +8, Spellcraft +9(+11)
(+2 Racial bonus to Perception, +2 Racial Bonus to Identify Magic Items with Spellcraft, +1 Trait Bonus to Knowledge Arcana, +1 Trait Bonus to Knowledge Engineering, +1 Trait Bonus to Linguistics)
Languages Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Varisian
SQ May drink a potion as a move action

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Gear
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Combat Gear Masterwork Shortbow (20 Arrows, 20 Cold Iron Arrows, 20 Silver Arrows), Silver Morningstar, Cold Iron Longsword, Cold Iron Rapier, Masterwork Studded Leather Armor, Acid Flask x5, Alchemists' Fire x5, Flashpowder x4, Liquid Ice x5, Cure Light Wounds Potion x3
Other Gear Explorer’s Outfit, Ioun Torch, Masterwork Backpack, Masterwork Thieves Tools, Signal Whistle, Skeleton Key, Spyglass
Gear on Cart Alchemists' Kit, Portable Alchemy Lab, Formula Book, Backpack Masterwork, Flint and Steel, 7 Rations, Swarmsuit, Spyglass, Map Case, 6 Vials of Ink, 3 Pieces of Chalk, Compass, Waterskin, Drill, Magnifying Glass, Merchant’s Scale, Masterwork Engineering Tool, Eyeglasses, 20 Sheets of Paper, 3 Vials of Coloured Ink, 2 Ink Pens, Signal Whistle, Astrolabe, 3 Candles, Lamp Hooded, 5 Flasks of Oil, Pathfinder Chronicle (Arcana), Periscope, Artisan’s tools, Footprint Book, Healer’s Kit, Surgeon’s Kit, Magnifying Glass, Leeching Kit, Symptoms Kit, Map Makers Kit, Spell Component Pouch, 21 gold
Formula Book 1st Level - Bomber's Eye, Comprehend Languages, Cure Light Wounds, Endure Elements, Identify, Reduce Person, Shield

Background:
Serravael was born in Kyonin to a rather renowned family of arcanists. Possessing intellect beyond any in the family, even at a young age, she seemed destined to follow in her parents' footsteps. It was not to be, though. Serra had no patience for magic. It was not that she lacked skill, but rather enthusiasm. Alchemical pursuits were always more interesting to her, and she felt there was much more to be learned from alchemy.

In fact, knowledge tended to be Seera's driving motivation for everything. She always sought to learn. Arcane Theory and Spellcraft were not enough. She taught herself of the world, of nature, of economics, of language, even of mechanics. She went so far there as to learn how to disassemble mechanical devices. Knowledge is its own reward, as far as she is concerned.

Thus she joined the Explorers' Guild. Where better to learn and to gain knowledge. Her insights into a vast array of subject, and her ability with languages drew the attention of those seeking the expedition to the new continent right away.

Serra has a bubbly disposition that can be a bit grating to others, though she means well. Her mind goes 100 miles a minute, and often her mouth tries to keep up. She tries to keep things on a level that laypeople can understand, but is not always successful.

Violence is never her first option, but when push comes to shove, her knowledge of alchemy is devastating in battle. Her Elven archery training applies just as well to her thrown explosives, much to her enemies' dismay. She does not focus on improving the physical via mutagens the way many alchemists do. Instead she is driven by knowledge, and by unlocking her mind's ability to learn even more. Thus she uses Cognatogens, which improve her intellect at the cost of her strength. She does not use poison, either, like most alchemists. She finds it distasteful, and has instead focused even more on her studies.