Serravael Marenda'al
Chaotic Good Medium Female Humanoid (Elf)
Alchemist (Mindchemist) 1
Initiative +4;
Senses Low-Light Vision; Perception +8
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Defense
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AC 17, Touch 14, Flat-Footed 13 (+4 Dex, +3 Masterwork Studded Leather)
HP 10
Fort 4 Ref 6 Will 2
Immune Sleep, +2 Saves vs Enchantment
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Offense
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Speed 30ft
Melee Cold Iron Rapier +1 (1d6+1/18-20)
or Silver Morningstar +1 (1d8)
or Cold Iron Longsword +1 (1d8+1/19-20)
Ranged Masterwork Shortbow +5 (1d6/x3)
or Bomb +4 (1d6+5 Fire plus Splash (6 Fire Ref DC 15))
or Alchemists Fire +4 (1d6+5 Fire plus Splash (6 Fire) and Catching Fire (DC 15 Ref to put out as a Full-Round Action))
or Acid Flask +4 (1d6+5 Acid plus Splash (6 Acid))
or Liquid Ice +4 (1d6+5 Cold plus Splash (6 Cold))
Special Attacks Bombs (6/day), Cognatogen (+4 INT -2 STR +2 Natural Armor for 10 Min), Point Blank Shot, Throw Anything
Extracts Prepared (CL 1)
1st-- Bomber's Eye, Comprehend Languages, Reduce Person
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Statistics
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Str 12, Dex 19, Con 15, Int 20, Wis 15, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Accelerated Drinker, Cosmopolitan, Mathematical Prodigy (Engineering)
Skills Appraise +9, Craft: Alchemy +10(+11), Disable Device +10, Knowledge Arcana +10(+12), Knowledge Engineering +10(+12), Knowledge Geography +6(+8), Knowledge Nature +9(+11), Linguistics +10, Perception +8, Spellcraft +9(+11)
(+2 Racial bonus to Perception, +2 Racial Bonus to Identify Magic Items with Spellcraft, +1 Trait Bonus to Knowledge Arcana, +1 Trait Bonus to Knowledge Engineering, +1 Trait Bonus to Linguistics)
Languages Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Varisian
SQ May drink a potion as a move action
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Gear
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Combat Gear Masterwork Shortbow (20 Arrows, 20 Cold Iron Arrows, 20 Silver Arrows), Silver Morningstar, Cold Iron Longsword, Cold Iron Rapier, Masterwork Studded Leather Armor, Acid Flask x5, Alchemists' Fire x5, Flashpowder x4, Liquid Ice x5, Cure Light Wounds Potion x3
Other Gear Explorer’s Outfit, Ioun Torch, Masterwork Backpack, Masterwork Thieves Tools, Signal Whistle, Skeleton Key, Spyglass
Gear on Cart Alchemists' Kit, Portable Alchemy Lab, Formula Book, Backpack Masterwork, Flint and Steel, 7 Rations, Swarmsuit, Spyglass, Map Case, 6 Vials of Ink, 3 Pieces of Chalk, Compass, Waterskin, Drill, Magnifying Glass, Merchant’s Scale, Masterwork Engineering Tool, Eyeglasses, 20 Sheets of Paper, 3 Vials of Coloured Ink, 2 Ink Pens, Signal Whistle, Astrolabe, 3 Candles, Lamp Hooded, 5 Flasks of Oil, Pathfinder Chronicle (Arcana), Periscope, Artisan’s tools, Footprint Book, Healer’s Kit, Surgeon’s Kit, Magnifying Glass, Leeching Kit, Symptoms Kit, Map Makers Kit, Spell Component Pouch, 21 gold
Formula Book 1st Level - Bomber's Eye, Comprehend Languages, Cure Light Wounds, Endure Elements, Identify, Reduce Person, Shield