| Full Name |
Serrask |
| Race |
Lizardfolk |
| Classes/Levels |
Magus 6 |
| Gender |
M |
| Size |
M |
| Special Abilities |
Lots |
| Alignment |
LG? Still deciding |
| Deity |
(Animism) |
| Location |
Sodden Lands |
| Languages |
Lizardfolk, Polyglot, Common, Boggard, Draconic |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
18 |
| Wisdom |
8 |
| Charisma |
16 |
About Serrask
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Serrask
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Lizardfolk Magus 6
LG Human Humanoid (reptilian)
Init: +5 ; Senses: Perception +2
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Defense
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AC: 18, touch: 13,flat: 16 (Armor +4, Natural +1, Dex +2, Defletion +1)
HP: 40 (6d8+6)
Fort: +7, Ref: +5, Will: +5
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Offense
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Speed: 30ft
Melee: Falcata +9 (1d8+4, 19-20/x3), Bite +2 (1d3+1), Claw +2 (1d4+1)
or Bite +7 (1d3+3), 2 Claws +7 (1d4+3)
Ranged: Shortbow +6 (1d6/x3)
Space: 5ft; Reach: 5ft
Special Attacks: Spell Combat, Spellstrike, Pool Strike
Magus Spells Prepared (CL 6, Concentration +11)
2nd (DC16) -- Aggressive Thundercloud, Bladed Dash, Frigid Touch,
Minor Image
1st (DC15) -- Chill Touch, Enlarge Person, Feather Fall, 2xShocking
Grasp
0th (DC14) -- Acid Splash, Detect Magic, Ghost Sound, Read Magic, Spark
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Statistics
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St 16 (+3), Dx 14 (+2), Cn 12 (+1), In 18 (+4), Wi 8 (-1), Ch 16 (+3)
BAB: +4; CMB: +7; CMD: 20
Traits: Influence, Arcane Temper
Feats: Exotic Weapon Proficiency (Falcata), Weapon Focus (Falcata),
Persuasive, Dazzling Display
Skills: Climb +8, Diplomacy +15, Intimidate +14, Knowledge (arcana)
+13, Knowedge (Dungeoneering) +8, Knowledge (Engineering) +5,
Knowledge (Geography)+7, Knowledge (History) +7, Knowledge (Local)
+5, Knowledge (Nature) +5, Knowledge (Nobility) +10, Knowledge
(Planes) +9, Knowledge (Religion) +5, Linguistics +6,
Perception +2, Sense Motive +1, Spellcraft +13, Survival +4, Swim +15
Languages: Lizardfolk, Polyglot, Common, Boggard, Draconic
SQ: Arcane Pool (7/7), Spell Recall, Resistance +1, Armor Attunement
+1, Weapon Attunement +1, Deflection +1, Mental Prowess (Int +2), Familiar
Combat Gear: 2 Alchemist's Fire, Potion of Cure Serious Wounds, 2
Potions of Cure Moderate Wounds,
Other Gear: Spellbook, Spell Component Pouch, Mwk Studded Leather
Armor, Mwk Falcata, Shortbow, 20 Arrows, 2 Daggers, Bandolier, Cloak
of the Hedge Wizard (transmutation), Ring of Arcane Signets, Backpack,
Waterproof Bag, 569 gp, 5 sp
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Sivver, Serrask's Familiar
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Rhamphorhynchus Familiar
LG Tiny Magical Beast
Init: +3; Senses: Low-light vision, scent; Perception +6
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Defense
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AC: 18, touch: 15, flat: 15 (+3 Dex, +3 Natural, +2 Size)
HP: 20 (6HD)
Fort: +5, Ref: +7, Will: +7
Defensive Abilities: Improved Evasion
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Offense
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Speed: 10ft, Fly 40ft (good)
Melee: Bite +9 (1d3-2)
Space: 2.5ft; Reach: 0ft
Special Attacks: Sudden Swoop
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Statistics
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St 6 (-2), Dx 17 (+3), Cn 11 (+0), In 8 (-1), Wi 14 (+2), Ch 11 (+0)
BAB: ; CMB: ; CMD:
Feats: Lightning Reflexes
Skills: Climb +3, Diplomacy +6, Fly +11, Linguistics +2, Perception
+6, Spellcraft +5, Survival +7, Swim +2,
SQ: Alertness, Share Spells, Emphatic Lnk, Deliver Touch Spells,
Speak with Master
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Special Abilities
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Sudden Swoop: If a rhamphorhynchus makes a charge attack while flying,
it does not provoke attacks of opportunity when it enters an
opponent’s space to make a melee attack. It also gains a +2 bonus on
damage rolls with its bite attack when it makes a sudden swoop.