Intended Build:
+2 Dexterity, +2 Charisma, –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.
Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.
Kitsune: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Normal Speed: Kitsune have a base speed of 30 feet.
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.
Traits
1) Irrepressible (Faith)
2) Nine-Tailed Scion (Race)
Feats:
1B) Eschew Materials
1) Magical Tail
3B) Alertness
3NTH) Magical Tail
3) Magical Tail
5) Magical Tail
6FC) Magical Tail
7NTH) Magical Tail
7T) Magical Tail
7) Magical Tail
9) Improved Initiative
11) Quicken Spell
Sorcerer Bloodline:
Serpentine
Bloodline Power:
1) Serpent’s Fang (Ex)
3) Serpentfriend (Ex)
9) Snakeskin (Ex)
Intended Equipment:
Weapon - N/A
Armor - Mage Armor
Rings - 1. Ring of Sustenance 2. Ring of Evasion
Belt - Belt of Mighty Constitution
Body - Lupine Robe 6,800gp
Chest - Snakeskin Tunic 8,000gp
Eyes - Eyes of the Eagle 2,500gp
Feet - Boots of the Cat 1,000gp
Hands - Gloves of Elvenkind 7,500gp
Head - Circlet of Persuasion 4,500gp
Headband - Headband of Alluring Charisma
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Sleeves of Many Garments 200gp
Ioun Stones - Normal Incandescent Blue Sphere [+2 WIS]
None - Handy Haversack 2,000gp
Favored Class Bonus: Sorcerer (+1/6 of a new Magical Tail feat from level 1 to level 6, +1 Hp per level from level 7 onwards)