Dog Fairy Doll

Seredoc's page

6 posts. Alias of Torolf.


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Male Halfing Summoner 1
Silversand79 wrote:

...

I mighty be bending the morality of the group with this but how do you feel about a character having associations with the Aspis Consortium?

Not familiar with the Apsis Consortium, but Seredoc acts like a knight. He half-way thinks he IS a knight, of the purest kind. don Quijote, anyone?

Background, for those who are interested:

Lesser Wall of Text:
Seredoc Underhill wanted to be a Knight. Unfortunately, halflings didn't have a homeland, let alone nobility or Knighthood. In fact, most places, halflings seemed to be in danger of being kidnapped and sold for slaves just walking down the street. And as if that weren't enough, Seredoc lived in Katapesh. Knighthood wasn't exactly in vogue, there.

Born to an outrider family in the savannas of Katapesh, Seredoc idolized the Outriders and followed them around constantly. He groomed the dogs. He cleaned up the dogs' messes. He occasionally went shopping for doggie treats. On one such shopping trip he, too, was kidnapped and sold in the flesh markets.

His new master was a wealthy noble who fancied himself a scholar, and Seredoc was set the sole task of keeping his books in order. He never bothered to give Seredoc his name, or learn the halfling's. Since Seredoc was forbidden to leave the book room except to go to his small cupboard adjoining it, he had little to do except read. Tales of dogs, nobility, ettiquette and combat were his favorites, of course, but one book on magic caught his eye. The Summoning of the Dog Moste Potente.

The majority of the book was taken up with the practices and exercises necessary to master the ritual. Seredoc had intended to skip these, but, all he had was time, and he might as well do the thing right. Eventually, he worked up his nerve to perform the ritual, and a great big, beautiful, black dog appeared. Seredoc had intended to call him Cuchulain, after a name he had read in a book, but the dog immediately found Seredoc's dinner and scarfed it down, so was christened Scarf, instead.

Having found his partner and noble steed, Seredoc decided the time for freedom had come. It was absurdly easy. Nobody talked to him or looked at him twice. He had to wonder if they even knew his name. Once outdoors again, for the first time in months, he mounted Scarf, waited for his eyes to adjust and rode into the sunset, eager for his first adventure.

His first adventure was getting lost, with no money, supplies, or friends in the great city of Katapesh. He earned the odd copper here and there using minor magics to mend the items of folk slightly better off than he. He faced down a bully, once, but when the bully came back with his gang, he and Scarf quickly learned about the better part of valor.

But his chivalrous instincts died hard. He later saw that same gang corner a human woman in an alley, and wondering if this would end his tale, he and Scarf charged in to her aid. The woman easily drove them off, but invited her 'Rescuers' for a hot meal. The woman turned out to be an adventurer named Haleen.

He and Scarf stayed with her a while, and she eventually arranged for them to return to his people on the savanna. Still, she kept in contact. She constantly encouraged him in his dream to become a knight, telling him that many things were possible for those with great hearts. One day a letter came that was not at all like her, and Seredoc feared for her safety. He packed his things and said goodbye to his family. His family understood his need to repay what he saw as a debt of honor and presented him with the lance of his grandfather, slain in combat during a gnoll raid.

Finally, he heard that Haleen had been sighted in Kelmarane. He immediately signed up with the first group headed that way, anxious to rescue or at least avenge his friend.


Male Halfing Summoner 1
Ye Olde Apothecary wrote:
Seredoc wrote:


Y.O.A., Will you allow feats from the Summoner's Circle? If you do have the Summoner's Circle, I'll be following a modified Mythic Rider concept. I don't plan on taking one at first level, but there are a couple nice ones in there that fit my concept.
I don't own the Summoner's Circle, but I do trust that a product published by the folks at Open Design is likely to be fairly balanced. I would ask that you present me the rules mechanics for the feats that interest you, and then I'll evaluate and decide.

Okay, here's a couple of questions then. I won't have the feats to take these for a while, so you'll have plenty of time to consider. Apologies for the walls of text. (Also a specialty of summoners!)

From Core book: Augment Summoning. Does it enhance the Eidolon? The Eidolon description says,

Quote:
Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

Related question: Would it affect creatures summoned with the summoner's class ability?

First Feat: Balanced Spellcaster

Quote:

You do not need to make concentration checks while in

motion.
Prerequisite: Dex 13.
Benefit: You do not need to make concentration
checks due to motion.
Commentary—Since spellcasters can quickly gain
access to flight, levitation, and all manner of defensive
movement, the ability to cast reliably while mounted
isn’t especially powerful. However, it is awfully handy if
you plan to spend most of your time in the saddle.

Second Feat: Improved Concentration

Quote:

You are practiced at spellcasting in difficult

circumstances.
Benefit: You gain a +2 bonus to all concentration
checks.
Commentary—I was surprised there was no feat to
generally increase concentration. When this was a skill,
the usual skill feats could be applied for that purpose.
Since it is an inherent level-based check in Pathfinder
Roleplaying Game, the only concentration checks you can
improve on through your build are casting defensively.

Third Feat: Hardened Spell

Quote:

Your spells are difficult to counter or dispel.

Prerequisite: Spell Focus
Benefit: Choose a spell school for which you have the
Spell Focus feat. Your spells of that school have gain a +5
bonus to the DC needed to identify and to dispel them.
Special: You may take this feat multiple times. Each
time you take this feat, it applies to a different school of
magic.
Commentary—Caster are alarmingly vulnerable to
a sweeping dispel magic. It can destroy all your hard
work in one fell swoop. Because the summoner is so
heavily focused in the conjuration school and because
Spell Focus rarely helps them except as a prerequisite for
Augment Summoning, this is a nice way to get more use
of it. It also protects your magical investments in battle.

The following feats would actually be for Scarf:

First Feat: Enhanced Scent

Quote:

Your have trained yourself to take full advantage of your

keen sense of smell.
Prerequisite: Scent ability
Benefit: You double the range at which you can
detect and pinpoint creatures using the scent ability.
Commentary—Scent can be a handy tool for finding
creatures normally warded by magical invisibility or who
are using the Stealth skill and can be hard to defend
against. While this is intended for an eidolon, some
summoners may make use of it directly.

Second Feat: Controlled Charge

Quote:

You charge without sacrificing defense.

Benefit: You do not suffer the −2 penalty to armor
class while charging.
Commentary—The eidolon’s pounce evolution is great
for charging attacks, which is why I’ve included a couple
of charge-oriented feats and use the mechanic in the
mythic knight build.

Third Feat: Fleet of Foot

Quote:

You can turn while running or charging.

Prerequisite: Dex 15, Run
Benefit: When charging, you can make a single
direction change of 90 degrees or less. You must move
at least 10 ft. after the direction change. You can’t use
this feat if your base speed is reduced due to armor or
encumbrance.
Normal: Without this feat, you must charge in a
straight line.
Commentary—This is based on an SRD feat that
never made it into Pathfinder Roleplaying Game, probably
because of its narrow focus. If you are a character using
charge mechanics (as the mythic knight build does), it’s a
great way to increase your charging opportunities. It has
been updated to match the Pathfinder Roleplaying Game
rules set.


Male Halfing Summoner 1
Alexander Kilcoyne wrote:
Top of my list to do is a charisma based barbarian... :D

That's been done already. Conan of Cimmuria, I believe.


Male Halfing Summoner 1
Ye Olde Apothecary wrote:

Torolf, I haven't completely gone over Seredoc's character sheet yet, but I did want to point out that I think you forgot to apply his small size bonus to his attacks. Flat footed AC should be 11, I believe, also due to size bonus.

Also, please indicate what favored class bonus you wish him to take (assuming of course that Summoner is his favored class).

Done and done. Also, updated the sheet to include history, and slightly changed skills and spells to better reflect that history. I hate shopping, but will do items later.


Male Halfing Summoner 1

If there are no objections, I'll be taking the Finding Haleen character trait. The other trait would Heirloom Weapon trait, mainly so I can use a lance despite not having proficiency (yet).

Y.O.A., Will you allow feats from the Summoner's Circle? If you do have the Summoner's Circle, I'll be following a modified Mythic Rider concept. I don't plan on taking one at first level, but there are a couple nice ones in there that fit my concept.

A Gnoll-hating monk? Seredoc doesn't see much difference between gnolls and humans. They both enslave his people and are kept in check only by the Pactmasters.


Seredoc Underhill, halfling summoner, at your service.

Starting Auri as a regular pseudodragon sounds good to me. It might make it more interesting if there's some in-game event to tie into him gaining his first class level, though. Otherwise why wouldn't all pseudodragons have class levels?