| Full Name |
Ogre |
| Race |
half-orc |
| Classes/Levels |
Sorcerer (Draconic) 4/Fighter 1/Dragon Disciple 4 |
| Gender |
Male |
| Size |
6'4 |
| Age |
12 |
| Alignment |
CN |
| Languages |
Common, Orc |
| Occupation |
Dispute Resolution Specialist |
| Strength |
19 |
| Dexterity |
10 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
14 |
About Seraphimpunk's Ogre
Ogre has a very colorful heritage, a long line of half-orc spirit binders and sorcerers in Qaidra descended from minor jann nobility, he's the only one to have manifested a draconic ancestry instead of a genie ancestry. Being a bit of a brute, he tends to favor up close and personal encounters, where his intimidating height and red eyes tend to unnerve people.
He enjoys some battle teachings from his family, as well as a history of petty larcenty in Katapesh. he learned the secrets of arcane strikes, and uses them and his strength efficiently with his family's weapon of choice: the falchion.
*out of date*
Ogre
Half-Orc Sorcerer (gold draconic ancestry) 2
Init +0; Senses Perception +4
Languages Common, Orc
AC 14, touch 10, flat-footed 14 [ +4 armor ]
hp 13 (2HD)
1st: 6 +1 con
2nd: 4 +1 con +1 favored class
Fort +1; Ref +0; Will +3
Speed 30 ft. (6 squares)
Melee 2 claws +5 (1d6+4)
Melee mwk falchion +6 (2d4+6/18-20)
Ranged javelin +1 (1d6+4)
Base Atk +1; CMB +5
CMD 20
Atk Options Arcane Strike (swift, +1 dmg)
Sorcerer Spells Known ( CL 2nd, arcane spell failure 20%)
1st 5/day - Magic Missile, Burning Hands (2d4+3 fire, Ref DC 13)
Cantrips - Detect Magic, Disrupt Undead, Dancing Lights, Ray of Frost, Acid Splash
Abilities Str 19, Dex 10, Con 12, Int 10, Wis 10, Cha 14
SQ Bloodline Arcana (fire)
Feats Eschew Materials, Arcane Strike
Traits Goldfinger (Disable Device), Elemental Adept (Fire)
Skills
Arcana +5 = 2r +3c
Perception +4 = 1r +3c
Intimidation +8 = 1r +3c +2a +2R
Disable Device +5 = 1r +3c +1t
*a = ability, r = ranks, R = racial, t = trait bonus, c = class proficiency bonus
Posessions mwk falchion, chain shirt, 2 scrolls of magic missile (CL 1st), 1 scroll of shield (CL 1st), potion of cure light wounds, 3 javelins, 3 silver javelins, 3 cold iron javelins. 1,000gp.