Init +1; Senses Perception +8
DEFENSE AC 19, touch 12, flat-footed 17 (armor +5, shield +2, Dex +2)
hp 12 (1d8+4)
Fort +3, Ref +2, Will +1
OFFENSE Spd 30 ft.
Melee throwing axe +5 (1d6+6/x2)
Ranged throwing axe +2 (1d6+6/x2; 10ft)
Spells Prepared (CL 1st, concentration +0):
None STATISTICS STR 20 DEX 14 CON 12 INT 10 WIS 8 CHA 8
Base Atk +0; CMB +5; CMD 17
Feats Toughness, Improved Trip(B)
Skills Climb +9, Knowledge (nature) +6, Profession (sailor) +3, Survival +5, Swim +9
Traits: strong arm supple wrist (combat), weapon training (Ulfen)
Languages Common, Skald, Druidic
SQ human racial traits (military tradition, throwing axe and greataxe), nature bond (wolf domain), nature sense, wild empathy +0 (-4 magical beasts) Favored Class: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude
Combat Gearwand of cure moderate wounds (5 charges), Other Gear dragonhide breastplate, wooden shield, throwing axes (3),
mwk. tagelharpa, backpack, bedroll, drinking horn, torches (3), whetstone, rope, 8sp
SPECIAL ABILITIES:
Strong Arm Supple Wrist: Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown.
Weapon Training (trait): You gain a +1 trait bonus on damage rolls with the following weapons: bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer.
IN LIMBO:
We be goblins too (L2) (1 PP, 1237gp - owlbear companion, cloak of elvenkind, amulet of natural armor, flaming spear, consumables)
Devil We May Know part 4 (L3)
BOONS:
lord avid's reccomendation: +2 charisma checks to Kortos nobility, or cross off for +4 to anyone
inside knowledge: +2 on kn local vs aspis, can make untrained. cross off to take 20.