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About Serafina "Switch" KoenigFluff:
”I know you’ve got something for me, sir. What is it?” Switch conversed with the body as she flipped the contents of its pouches out onto the ground. He’d been handsome in life, twenty-something, with a swordsman’s callouses. They’d come on him as he travelled west down the South Rostland Road. Now, three arrows sprouted through his mail, and his dueling sword was being admired by Kolman the Iobarian and Mertin Geier. ”Thirteen gold Dragons, two daggers, a beautiful golden key symbol, a copy of The Order of Numbers with an arrow hole through it—you hear that, Isaak? You shot his book!” A laugh from the Gilded Tears, especially Isaak, who was unstringing his bow. ”And what’s this?” A chill ran down Switch’s spine as she rolled out the scroll and started to read it.
”Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the—” She furled the scroll tightly, looking around to see what the other Tears were doing. Kolman and Mertin were still looking over the man’s sword, Irma Narroweyes was rounding up his horse, and Isaak was pissing behind a tree. Good. She unbuckled her armor, shoved the scroll down her tunic, and then tightened the leather around her chest, pinning the scroll against her chest. A quick stretch proved her fears right—the thing itched, scratching her skin or rubbing with each move, but the others couldn’t be allowed to find it. She forced herself to go back to inventorying the dead man’s equipment. ”Six arrows, not counting Isaak’s, A good set of exploring clothes…” That night, when the time came for her watch, Switch unrolled the scroll, read it, and packed up her saddlebags, leaving her share of the loot from the last three weeks behind. After all, the scroll was worth more than any of that, and she needed to be halfway down the South Rostland Road toward Oleg’s by dawn if she was going to meet her new companions there. After all, her brothers back in Restov were counting on her. = = = = = = = = = = = = = = = = = = = = Five Background Concepts
Character Sheet:
”Switch” Female Human Ranger (spell-less ranger) 1 N Medium Humanoid (human) Initiative +6; Perception +5 -------------------- Defense -------------------- AC 18, Touch 14, Flat-Footed 14 (+4 Dex, +4 Armor) HP 11 (1d10+1) Fort +3, Ref +6, Will +1 -------------------- Offense -------------------- Speed 20 ft. Melee Battleaxe +3 (1d8+2/x3) Ranged Composite Longbow [+1 Strength] +5 (1d8+1/x3) Special Attacks: Favored Enemy (humans), Precise Shot, Point-Blank Shot -------------------- Statistics -------------------- Str 14 Dex 18 Con 12 Int 10 Wis 13 Cha 10 BAB +1, CMB +3, CMD 17 Feats: {1st} Point-Blank Shot: +1 to ranged attack/damage within 30 feet. {Human} Precise Shot: No penalty for shooting into melee. Traits: Brigand (campaign): +100 starting GP, +1 to Bluff, Diplomacy, Intimidate, and Sense Motive vs. bandits and their ilk. Unpredictable (social): +1 to Bluff, becomes class skill. Skills (Format is name: total (explanation for total) (8 Total) Acrobatics: 5 (1 rank, 4 ability, 3 CS, -3 ACP) Bluff: 5 (1 rank, 3 CS, +1 trait) Handle Animal (BG): 4 (1 rank, 3 CS) Knowledge (geography, BG): 4 (1 rank, 3 CS) Knowledge (nature): 4 (1 rank, 3 CS) Perception: 5 (1 rank, 1 ability, 3 CS) Ride: 6 (1 rank, 3 ability, 4 CS, +1 trait, -3 ACP) Stealth: 5 (1 rank, 3 ability, 4 CS, -3 ACP) Survival: 5 (1 rank, 1 ability, 3 CS) Languages: Common -------------------- Equipment -------------------- Equipment (On Person): +1 Composite Longbow (200, 3), 40 Arrows (2, 6), Battleaxe (10, 6), Hide Armor (15, 25), Cold-Weather Outfit (8, 7) Equipment (On ‘Lexis) ‘Lexis [Light Horse] (75, _), Riding Kit (bit and bridle, saddle, saddle blanket, saddlebags, 2 days’ feed] (16, 54), Ranger’s Kit [backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, 10 torches, 5 days’ rations, and waterskin] (9, 28) [b]Encumbrance: 47 (58/116/175) Finances: 65 GP -------------------- Race/Class Features -------------------- Human Favored Class (ranger): +1 skill points/level Bonus Feat: Free bonus feat at level 1 Ranger Favored Enemy (humans): +2 to Bluff, Knowledge, Perception, Sense Motive, Survival, attack, and damage rolls against humans. Track: +half ranger level to survival to follow/ID tracks. Wild Empathy: Diplomacy for animals. ==================================================================== |