Skoamroth wrote: I was curious to see if anything came out of this. I spend my weekends in Providence and was hoping there would be more PFS events going on. Currently I am in VA and there seems to be a lot more interest in the game down here. I'll be back in Providence in about a month and I was hoping to get a feel for my options for PFS when I get back. I haven't pinned down a good location or day for weekend games, but shoot me a message Skoa and let's throw some ideas around!
Hello all - Sorry for the lapse in communication - work typically has me away from electronic communication for a month or so over the summer.
Iammars wrote: If those are your criteria, I would have to recommend 3-17 Red Harvest and 4-08 The Cultist's Kiss. +1 on The Cultist's Kiss - its probably one of my favorite PFS scenarios, and it fits the bill for what you've described. There are plenty of opportunities to delve into the story and motivations for the NPCs. Note - it can very easily run on the long side, so if you're in a tight time slot, be sure to know when to encourage the party to move along. If you don't have a constraint, it can easily run for 5-6 hours.
I also had the experience of this scenario running long - The open ended progression of events after the PCs reach town are fantastic, but they also allow for numerous distractions from the main scenario and can easily turn into hours of content (great for RP, but bad for staying on schedule if you're in a time slot).
Welcome to the Boston Lodge!
3) Reading the guide is helpful, but provided your character is PFS legal, you'll learn the most from actually playing and asking questions. Super specific questions or advice are best vetted by the PFS forums, where you can find a lot of information and support. It may also be helpful to talk to the Boston Venture officers if you have more specific questions or need some help.
Ran this scenario on Sunday at the same venue, and did have a character death in the BBEG fight. I opted to allow the PC to pay for the Raise Dead, as the party had a cleric to remove the Create Spawn effect. I figured that as the "Next Moonrise" timer was dealt with, the party was able to comb the black market to find the casting services.
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