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Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



Lantern Lodge

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As the title suggests, which do you find more powerful. I haven't optimized Sense Motive at all, and it'll be at a 9 at 3rd lvl. Think it'll be worth it, scaling from there, 9, 10, 11, etc?

Lantern Lodge

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Hello all. I have a monk, 1st level, with a Strength of 16 for a +3 Strength modifier. He's level one, so his BAB is 0, though for the purposes of Flurrying he uses his level. I took a Lantern Lodge trait to gain proficiency with one weapon possessing the "monk" special quality, choosing Sansetsukon. Now, the core rulebook lists his Flurry of Blows at level one as -1/-1. With a Strength modifier of one, and a Masterwork Sansetsukon, would he be flurrying at +3/+3 or am I missing something. F.o.B -1/-1, +3 Strength Mod, +1 Masterwork Weapon equals +3/+3 correct? Thanks for your time and consideration.

Lantern Lodge

Lost my Paladin last Sunday, he got critted on by a Battle Axe, two natural 20s in a row with a 12 on the D12 for max x3 damage. In any case, I present to you....

Grigor Kuhlenov (What am I not cool enough for you?) Dwarven Monk 1
STR 16
DEX 14
CON 12
INT 10
WIS 16
CHA 8

HP 10, AC 16 INIT 4 CMB 4(6 on Bull Rush/Overrun) CMD 15
FORT 3 REF 4 WILL 5 +4 on saving throws against spells & SLAs
6 Acrobatics, 7 Climb, 7 Perception, 7 Sense Motive, 7 Swim

Unarmed Strike +3 1d6+3
Sansetsukon +3 1d10+4
Shuriken +2 1d2+3
Cold Iron Kama +3 1d6+3

Monk Bonus Feat - Dodge
1st lvl Feat - Steel Soul +4 on Saving Throws vs spells & SLAs

Traits: Reactionary +2 Trait Bonus on Initiative
Weapon Style (Lantern Lodge) Gain proficiency with any one weapon possessing the "monk" descriptor

Dwarf Racial Traits: Slow & Steady
Def. Training
Greed
Hatred
Stonecunning
ARF: Relentless (replaces Stability)

Equipment: Sansetsukon, Cold Iron Kama, Shuriken x10, Backpack, Grappling Hook, 2 50ft lengths of Hemp Rope, M.W. Manacles, Rations x5, Waterskin = 39#s

51gp left

Well? Think he's got a promising PFS career ahead? The heavy armor my Paladin was wearing really drug him down, the -6 Armor Check penalty was a really bummer. I'm also a fan of the Steel Souled feat, replaces Hardy, gain +4 vs Spells & SLAs. PFS tops out at 12th lvl, which is the level the monks unarmed strike goes from 1d10 to 2d6, so the Sansetsukon will serve me well. Much easier to enchant as well.

Any suggestions?

Lantern Lodge

Hello all. First post on the boards, and I thought I'd throw my character up here for critique and such. I went with a dwarven cleric of Torag, choosing the Cave Subdomain and the Protection domain. Level 5. Stats are as follows -
STR - 18
DEX - 13
CON - 17
INT - 15
WIS - 18
CHA - 10

HPs 47, Init 1, Fort 9, Ref 4, Will 10. CMB 7, CMD 18(22 vs Bull Rush or Overrun). Heal 12, Knowledge History 10, Knowledge Religion 10, Sense Motive 12. He's attacking at +8 for 1d10+5 with his dwarven waraxe, with an AC of 24.

Took the ACFs Lorekeeper, Stongesinger (count as 1 level higher when casting spells with the earth descriptor), and Ancient Enmity.

Standard WbL of 10,500. Bought +1 Dwarven Waraxe, +1 Full Plate, +1 Heavy Steel Shield, 2 Locked Gauntlets, 5 Javelins, a Handy Haversack, and 1 Wand of Cure Light Wounds & 1 Wand of Protection from Evil.

Feats: Martial Weapon Prof. Dwarven Waraxe, Heavy Armor Profeciency, Power Attack.

Spells: 0lvl - Create Water, Detect Magic, Guidance, Stabilize
1st lvl Sanctuary(Domain), Sanctuary, Shield of Faith x 2, Obscuring Mist
2nd lvl Create Pit (Domain), Bull's Strength x 2, Spiritual Weapon
3rd lvl Spiked Pit (Domain) Bestow Curse, Stone Shape

965 Gp left

And here's the fun part. I did the Adopted & Tusked (orcs of golarian pg 25) combo. Going to reflavor it a bit, insomuch as given dwarves knack for craftsmanship, rather than the Tusks being actual, grown teeth; he worked as a young dwarve to fit in, and as such filed and shaped a lump of ivory into two large, blunted tusks. Since then he has attached golden filigree and two small silver chains to each. After spending his first 75 years or so with the orcs, he felt the call of his ancestors and made the trip back to his ancestral homeland; the Janderhoff Mountains.

Well? Thoughts? I really like the create pit, and spiked pit spells, as well as bestow curse.

*Edit* Strongly considering dropping the handy haversack and purchasing an Opalescent White Cracked Ion Stone, gaining weapon familiarity with Dwarven Waraxe.