Ser Dante Draven
Human(Taldan)/Fighter 1
LN Medium Humanoid (Human)
Init +1; Senses: Perception +2 ; Sense Motive +2
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Defense
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AC 16, touch 11, flat-footed 15 (+5 Armour, +1 Dex)
HP 14
Fort +3, Ref +1, Will +2
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Offense
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Speed 20ft.
Melee: Bastard Sword, Cold Iron: +6 ; D10 + 4 (+6 2-Handed) ; 19-20/x2 S or
Bastard Sword, Cold Iron P.A: + 5; D10 + 6 (+9) ; 19-20/x2 S
Ranged: Hammer, Light (20’): +2 ; D4 + 4 ; x2 B
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Statistics
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Str 18, Dex 12, Con 12, Int 7, Wis 14, Cha 14
Base Atk +1 ; CMB +5 ; CMD 16
Feats: (1st):Exotic Weapon Proficiency (Bastard Sword ), (Fighter 1st): Power Attack, (Human): Toughness
Traits: Armour Expert, Ease of Faith
Skills[Armour Check -2]: Diplomacy (1): +7, Intimidate (1) +6, Profession (Knight) (1) +6
Languages: Common,
SQ :
Combat Gear: M/W Cold Iron Bastard Sword (370gp), M/W Scale Mail (200gp), Light Hammer x5 (5gp)
Kit: Backpack (2gp), Bedroll (1sp), Crowbar(+2 on STR check), (2gp), Flint and Steel (1gp), Grappling Hook (1gp), Pitons x9 (9sp), Rope 50’ (1gp), Waterskin (1gp)
Other: Signet Ring (5gp), Torches x7 (1sp)
Alchemical: Acid (10gp), Potion of Cure Light Wounds 50gp
Wands: Cure Light Wounds 50/50
Money: 9sp
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Special Abilities
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Spells: N/A
Race:
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Class:
Traits:
Ease of Faith: +1 Diplomacy and it becomes a Class Skill
Armour Expert: Reduce Armour Check Penalty by 1