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About Ser Constantine RookFluff:
Short Version Concept: Flamboyant spear-wielding magic/melee character. Feels sense of duty to his deceased brother who loved the country. Constantine abandoned the nation to travel the Inner Sea and feels ashamed he was not around to help his sick brother. Good Standing Relations: With a powerful father in politics and many siblings, Constantine has plenty of family to rely upon. He also has his old leader at Stavian's Hold, Nicholos Mouzalon to rely upon. Sour Relations: With seven illegitimate children from seven different women, Constantine has plenty of enemies among the nobles. Additionally, Arkis Nowen, formerly of the Summer Crows, holds an intense grudge against Constantine for taking control of the company. Unknown to Constantine, he also caused the death of the only son of Togrul an-nasir, a famous Qadiran general. Togrul knows Constantine's name and may have even had a hand in Theodoro's death. Description
Personality
Background
Along with his younger brother, Theodoro, Constantine joined the Taldan Phalanx and volunteered to fight at Stavian's Hold to keep watch over the border. Theodoro and Constantine were only two years apart and practically inseparable. Being from a well-off royal family (even if the last emperor of their lineage was over a hundred years ago), he was granted both Knighthood and a commanding position. His brother chose to fight alongside him rather than lead his own command. The two Rook brothers soon became famous for their camaraderie and charisma—being entirely willing to spend time with the peasants they commanded. They also made an impact on the local political scene for Constantine had a love for the flamboyant. He sought invitations to decadent parties and dressed in the newest fashions—dragging a reluctant Theodoro with him. His much calmer brother would often drag a drunk Constantine home or spend his nights trying to repair harm caused by his brother's affairs with other noble's wives and daughters. Constantine carried his brother along to excitement while Theodoro provided a more realistic foundation for the two. Constantine defended Taldor from Qadiran raids and led many himself. He rapidly grew in rank and through both coin and sheer charisma encouraged bards to write songs about his exploits. His rank and file began to call him the Painted Knight for his elaborate choices in color and his flamboyant combat style. The noble saw combat as simply another art form he could dedicate to Shelyn. Eventually, however, he grew bored of the monotony on the borderlands. He had grown up with stories of far away places and exotic mercenaries from his father. He had a desire to do the same and so he left—joining up with the Summer Crows. He simultaneously left his younger brother bereft of Constantine's colorful presence. There was gossip that he left after a particularly heated affair went sour. The Summer Crows were a small band of less than two-hundred that fought around the Inner Sea. Constantine had become fast friends with the commander during a fierce raid before the group had moved to new pastures. When they returned, the Painted Knight joined his erstwhile companion to the south—guarding caravans in Thuvia and fighting pirates off the coast of Rahadoum. With a thought towards advancement, Constantine wrenched control of the company from its second-in-command when the commander fell in battle against harpies. He gleefully took them all over the Inner Sea even going so far north as the Worldwound to battle demons. Constantine was away from Taldor for almost five years when he received a letter from his father requesting he come home. His youngest brother, Theodoro, had died in a border fight with another noble house. Disbanding the company except for a few friends, Constantine fled back to Taldor. His thoughts turned to revenge against House Phakell but were interrupted by gossip and rumors of a war with Qadira. Theodoro, unlike Constantine, had joined the military out of a strong sense of duty toward his home nation—a reason why the younger had not followed the elder in joining mercenaries to see the world. Feeling ashamed, as if he had betrayed his brother by leaving, Constantine vowed to do whatever he could to make sure Taldor stood staunch against all threats in memory of his brother including reviving the Summer Crows as the Blackspear Company to supplement the poorly funded Taldan military. Family
Basic Sheet:
Sir Constantine Rook “The Painted Knight” NG Human (Taldane) Male Harbinger 3/Wizard 3/Bladecaster 6||Noble Scion 10 Init +12; Perception +21 ; DEFENSE
OFFENSE
STATISTICS
Grim News Move your speed as a swift action 1/encounter. Martial Caster (Light) You may cast wizard spells in light armor with no arcane spell failure chance. Stance of Arcane Steel (Su) As a swift action, forgo the use of any stance to assume the stance of arcane steel. You gain the ability to burn arcane energy. As a free action, sacrifice uncast spells to grant yourself one of the following bonuses for two rounds.
Arcane Steel (Su) Whenever you cast an arcane spell, gain temporary hit points equal to twice the spell's level. These stack with those gained from further casting of spells and last until end of the encounter. Arcane Recovery (Su) Expend a spell to recover a maneuver as a free action. The prepared spell must be of a level equal to or greater than the level of the maneuver to be recovered. After using this, also gain a +2 circumstance bonus on caster level for the next arcane spell you cast within one minute of using this. Multiple uses do not stack. Battlecaster's Strike When initiating a martial strike, as a swift action, you may cast an arcane spell with a range of touch and a level less than or equal to the strike initiated against the same target as the strike. If the bladecaster would provoke for casting the spell, he may attempt to cast defensively as normal. He may use this a number of times per day equal to 1 + Int modifier. Arcane Ruin A foe damaged by his martial strikes takes a -2 penalty to ac and saves against the bladecaster's arcane spells on subsequent rounds for the rest of the encounter, or until the bladecaster recovers his maneuvers. Affluent At each level, gain a stipend of 750 multipled by class level. (41, 250 gp, to be spent on Estate and Mercenary company) Greater Leadership Gain leadership as a bonus feat. Your cohort is the same level as yourself. Aristocratic Erudition Gain a bonus equal to ½ class level on Diplomacy, Knowledge (Local) and Knowledge(nobility) checks. Reduce Diplomacy and Knowledge (local) DC's by eqaul amount for gathering publicly known information about yourself. Prestigious Influence Virtual pool of 250 Gp on services and non-material goods such as lodgings, lifestyle, hiring simple hirelings, gaining invitations to events, spreading rumors, purchasing spellcasting) Regional Expertise Improved Initiative, Extra Traits (Magical Knack, Battlefield caster), Persuasive (+2 Intimidate, Diplomacy) Dilettante Studies Dilettante Warrior (+2 attack/damage), Dilettante Scoundrel (+2d6 sneak attack) Servitor Gain an NPC servitor of your level. It comes equipped with NPC class and gear 1 level lower than its actual level. Sir Constantine's servitor is his oldest daughter, Lucia Rook. *Details under Leadership* Peerless Patrician Once per round, roll twice on any Bluff, diplomacy, intimidate, knowledge(nobility) or sense motive checks and take the better result. Once per day, you can assume the roll results in a 20. Arcane School Divination (Foresight)
Arcane Bond Meki, the wood thrush
Racial Qualities, Traits, Skill Ranks & Misc.:
Racial Qualities +2 Dexterity Bonus Feat (Weapon Finesse) Skilled (+1 skill point per level) Special
Skill Ranks
Favored Class Benefits
Traits
Feats:
Detailed feat descriptions Combat Casting: +4 bonus on concentration checks to cast a spell defensively or while grappled. Improved Counterspell When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell. Weapon Finesse Use Dex to hit with light weapons. Mithral Current Style: While in this style, you may use spears and polearms with weapon finesse. Deadly Agility Spellcasting:
Caster Level 11 Concentration +16 Miscellaneous +4 Concentration checks (Combat Casting), +1 concentration checks (Battlefield Caster), +1 AC vs attacks provoked or readied against spellcasting, +2 Caster level [Wizard] (Magical Knack) Spells per Day/Prepared
Spellbook
”Maneuvers”:
Initiator Level: 10 Disciplines: Cursed Razor, Piercing Thunder, Shattered Mirror, Veiled Moon Special: Discipline Focus (+1 competence attack rolls with Piercing Thunder strikes, +1 DC Piercing Thunder strikes) Maneuvers Readied: (7) Strikes: Meteor Spiral Thrust, Iron Lancet Charge, Fading Strike, Fetch's Wrath Boosts: Reflected Blade Style Counters: Brace for Impact, Altered Penumbra Manuevers Known:
Stances: {3}
Gear & Equipment:
More detailed equipment list Currency 5, 178 GP Downtime Currencies: Influence: 148; Goods: ; Magic: ;Labor: Combat Items Weapons: +3 Glaive-Guisarme (18,000) Or +1 Short sword 2x Masterwork Cold Iron daggers in spring-loaded sheaths Shield: +1 Mithral Buckler Armor +3 Darkleaf Studded Leather 12750) Headband Headband of Vast Intelligence +6 (know: Dungeoneering, Know Religion, Knowledge: History) (18000) Head: Diadem of Inspiring Rule (+3 on Leadership Score) Eyes: Eyes of the Eagle (2500, +5 competence to perception) Shoulders: Cloak of Resistance +5 (12,500) Gloves: Gloves or Reconnaissance (10 rounds per day, see through solid material of 15' thick) (2500) Feet: Sandals of Quick Reaction (Take move and standard in surprise round, 2000) Chest: Unfettered Shirt (5,000 1/day gain Freedom of Movement for 10 minutes) Wrist: Sleeves of Many Garments Belt: Belt of Incredible Dexterity +4 (8000) Neck Amulet of Natural armor +2 (4000) Ring: Ring of Protection +2 (8000) Ring: Ring of Eloquence (+2 competence bluff, diplomacy, intimidate, perform (oratory), Languages: Common, Dwarven, Elven, Gnome. -10% spell failure when deafened, 3500) Ioun Stone: Cracked Pale Green Prism (2000, +1 to saves), Cracked Dusty Rose Prism (250, +1 initiative), Dusty Rose Prism (2,500, +1 insight to ac), Pink & Green Sphere (4000, +2 enhancement to constitution), Incandescent Blue Sphere (4000, +2 enhancement to Wisdom) Other:
Scrolls
Alchemical Items
Leadership:
Leadership Score 19 Modifiers: :::Charisma +2 :::Level +12 :::Has a familiar -2 :::Natural Born Leader +2 :::Has a stronghold +2 :::Diadem of Inspiring Rule +3 Followers:
Estate:
Cantus Manor Located near the most fashionable districts, COnstantine's prime residence is a large mansion in Oppara. The mansion is surrounded by defensive walls and has had a scrying room and sauna added on.
Mansion, -2 Bedrooms, -secret room +sauna, +magical repository, +scrying room, +defensive wall, +lackeys Cost: 6,420 GP Spoiler: Blackspear Company Holdings Located near Castle Rook in Garrowglade, Constantine's attempts at recouping his mercenary unit are going well. However, with less than a hundred soldiers, he has a need for both gold and reputation--two things heh opes to garner within the political circles of Oppara. Many of the soldiers were with him at the Summer Crows and chose to follow him when he announced a new mercenary group forming. Garrison x2, -3Offices Cost: 11,280Gp Cantus is served by several maids, butlers, and valets. Everything is overseen by Constantine's estate manager, Lucia Rook. Lucia is Constantine's eldest daughter and one of only two legitimized children. She oversees a group of lackeys consisting of two maids, a valet, a chef and a page. Spoiler:
The Blackspear Company currently consists of 68 soldiers. 20 archers, 40 foot soldiers, four priests of Iomedae and four magicians. The Holdings also house many of Constantine's followers.
Cost: 11, 240 GP Earnings: Gold +132, Influence +132, Labor +76, Magic +56 Take 10 Values: 14 Gp and 2 Sp, 14 influence, 8 labor, 6 magic. Teams: 4 Elite Archers, 8 Elite Soldiers, 4 Priests, 4 Mages Size: 68 people. Border Patrol
Spoiler:
Watchtower x5 Cost: 7, 350 GP Each tower is manned by one group of guards. 5x Elite Guards Cost: 850 Gp Earnings: Gold +20, Influence +20, Labor +20 Take 10 Values: 3 GP, 2 Influence, 2 Labor size: 15 people. |