Seoni

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24 posts. Alias of Z...D....


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|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni moves up and launches a ray of fire towards orange(black if orange goes down)

RTA: 1d20 + 4 ⇒ (10) + 4 = 14
4d6 ⇒ (2, 1, 1, 6) = 10 fire damage


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni rushes up with Will, drawing her wand as she goes. Aiming the wand at Wills target,

wand of magic missile, CL3: 2d4 + 2 ⇒ (4, 3) + 2 = 9


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni falls in order and advance with the group..


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

aid, untrained perform oratory: 1d20 + 4 ⇒ (4) + 4 = 8

bluff: 1d20 + 11 ⇒ (18) + 11 = 29

aid, knowledge whichever: 1d20 ⇒ 13


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni moves up behind Darksid'ious pulling out a wand as she moves.

She then levels the wand and activates it sending to bolts of force at the scrambler.

MM: 2d4 + 2 ⇒ (4, 4) + 2 = 10


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor
Darksid'Ious wrote:
@Seoni sound burst is a bard or cleric spell ;-)

oops, well maybe she will not take that since she has no UMD


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Calling dibs on one the potion of cure light wounds and the scrolls of summon monster 2 and sound burst. Delaying until we see what the next encounter gives us.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Well that was more useful than I thought


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni moves forward and unleashes a rush of flames.

The flames should hit everyone in front of her.

fire damage: 5d4 ⇒ (1, 1, 1, 2, 2) = 7 DC 16 reflex for half

Wow that was not worth losing my invisibility over.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni is currently invisible. So she will move up with the wagons.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni takes a five foot back down the hill and pulls out a scroll. She then reads off the words and vanishes. Scroll of Invisibility, 3 minutes.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni steps over the crest. She than summons forth a flames and sends them to the closest orc. But the flames go wide.

RTA: 1d20 + 4 ⇒ (2) + 4 = 6


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni double moves into position. Trying to get line of sight on the orcs.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

FYI friends, I have been blessed/cursed with a trainee at work until at least mid October. So on the days I work, I will be posting once in the evening when I get home. On days off, it should be like normal.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Very deadly, I like it

Seoni levels her wand at another Coyote and sends two more bolts t it.

magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni moves to peek around the corner and fires another round off her wand.

Teal Coyote
magic missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Is the dagger an arcane tool. Or possible an awaken instrument that chooses its holder. Seoni perks up.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Wand in hand,she fires off another Magic Missile.

damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni launches another pair of bolts from her wand.

magic missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8

I hope we do not have to pay for the repairs of the rugs after this. They did attack us first


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni pulls a wand from her bag and shoots it at the banner that was targeted by the grease.

magic missile, CL 3: 2d4 + 2 ⇒ (3, 2) + 2 = 7


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

I should be able to handle hurt the swarms with my evocation magic. But only so much. And my knowledge of the arcane may help with the runes. But that is not a guarantee since I have to master dispelling.

She has burning hands, so, that is about it


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Seoni will cast mage armor on herself prior to approaching the doors, will last 4 hours.Just let me know if it runs out.

I am right behind you buddy
bluff: 1d20 + 11 ⇒ (13) + 11 = 24


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Very well, best not keep the venture captain waiting" Seoni states standing up, straitening out her clothing.


|20/26 HP| AC 19 T 14 FF 16| Fort +2, Ref +3, Will +5; +2 vs fear | Init: +2 ; Perc: +3 |Spells Slots:3-2nd; 5-1st level| Active Conditions: Mage Armor

Player Name: Zach D.
Character Name: Seoni
Class and Levels: Sorceress 4
PFS#: 133462-23
Faction: Scarab Sages
Day Jobs: nope
Any Special Boons?: nope
Have you Angered or attracted anybody? (Chronicle Sheet Boon): Not that I am aware of
Any Funky Abilities that GM should know off?: nope
Any tactics, in event of botting: Stay at range, attack with spells,
Perception Bonus:+3