Seoni

Seoni the Varisian's page

10 posts. Alias of mittean.


About Seoni the Varisian

DONE
==SEONI OF HOUSE DENEITH==
Female Reacher from The Towering Wood Arcane Sorcerer 1
LN medium humanoid (Reacher)
Init +2 (DEX +2) Senses Perception +3
DP 1 Hero 5 Bottle caps 0
xp 0/3,000 Favored class Sorcerer +1 spell known/level

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==DEFENSE==
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Defense +3 touch +3 flat-footed +0 (+2 DEX, +1 dodge)
Vigor 7 (1d6) Vitality 2 Wound 24 (Threshold 12)
0 to -1 disabled; -2 to -12 unconscious
DR 0/- SR 0
FRW 1/2/3
Armor (none)
Combat option
Weapon Finesse

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==OFFENSE==
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Speed 30 ft.x4
Melee
• Dagger +2 (1d4-1/19-20) 1 lb. 10 ft. or
• Quarterstaff -1 (1d6-1)
Sorcerer Spells Known (CL 1st; concentration +4)
Cantrips DC 13 (at will)
Acid splash 1d3+1 dmg
Detect magic
Flare (DC 14)
Read magic
Vacuous vessel (DC 13)
1st level DC 14 3+1=4/day
Floating Disc
Identify
Magic missile (1 missile, 1d4+2)
Mage armor
Special attacks
Bloodline Arcane

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==STATISTICS==
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Str 8 (-1) Dex 14 (+2) Con 12 (+1) Int 10 (+0) Wis 13 (+1) Cha 17 (+3)
Base Atk +0 CMB -1 CMD +2

Feats
Simple Weapon Proficiency
Alertness
Dodge
Eschew materials
Spell focus (evocation)

Flaws (Not taken yet)
Fussy You become sickened upon ingesting any sort of potion for the duration of its effect. If the duration is instantaneous you instead are sickened for an amount of time equal to the potion’s caster level in minutes. -4 on saves versus ingested poisons also.
Phantom lights -4 on all Perception and Stealth checks when you are awake/conscious. You cannot use these as a light source.

Traits (Not taken yet)
Desperate focus +2 on Concentration checks
Havoc of the society +1 damage on all spells
Ascendant Recollection Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.
Resilient Caster Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells.

Drawbacks (Not taken yet)
Tainted Spirit At the end of any combat, you must attempt a Fortitude saving throw. The DC is 10 + the number of rounds you acted in combat. If you fail this save, you become fatigued for 10 minutes per round you acted during that encounter.
Umbral Unmasking You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, non-detection, or illusions, except those that also affect shadows (such as invisibility).

Skills
Appraise +4 (+1 SP, +3 trained)
Bluff +7 (+1 SP, +3 trained, +3 CHA)
Climb +2 (-1 STR, +3)
Knowledge (the Planes) +4 (+1 SP, +3 trained, +0 INT) Bonus skill
Perception +3 (+2 Alertness, +1 WIS)
Sense motive +3 (+2 Alertness, +1 WIS)
Sleight of Hand +3 (+1 SP, +2 DEX)
Spellcraft +4 (+1 SP, +3 trained, +0 INT)

Languages
• Common
• Brelish

Homeland Eldeen Reaches
Belief Sovereign Host
Goal To discover her magical ancestry
Act as a bodyguard for a prominent person.
Secret She is polyamorous and believes that people should not have rights if they abuse those rights.
Inspiration of character
Face
Full body
Full body 2
Regret Left behind someone on the field of war.
Debt House Tharashk bounty.
Contact Spy who is unimpressed.
• Honor before reason (willing to sacrifice to reach goal)
• Stop having fun, guys
• Deadpan snarker
• Bi-sexual
• That doesn't make sense to me (customs)
• Berserk button: Implying she's stupid.

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==GEAR==
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Encumbrance 21.5
Carry capacity 33/66/100 (100/200/500)
Gear
• Backpack (2 lbs., Carried)
• Clothes (5 lbs., worn)
• Quarterstaff (4 lbs., carried)
• Dagger (1 lb., worn)
In backpack (capacity 9.5/60)
• Rations (4, 4 lbs.)
• Sunrod (5, 5 lbs.)
• Smokestick (.5 lb.)
• Tanglefoot bag
GP 27 SP 0 CP 0

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==SPECIAL ABILITIES==
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Special abilities
• Arcane bond (Dragon, lizard) Blue-tinted skink named Dragon
• Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
• Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
• Familiar Bonus: +3 to Climb checks You gain the Alertness feat while your familiar is within arm's reach.
• Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Dragon:

N Tiny magical beast
Init +2 (+2 DEX) Senses low-light vision; Perception +1

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==DEFENSE==
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Defense +4 touch 14 flat-footed 13 (+2 Dex, +2 size)
HP 14 (2d6)
DR 1/Natural Armor
FRW -1/2/3
Defensive abilities
• Improved evasion

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==OFFENSE==
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Speed 20 ft. (10 Counts), climb 20 ft. (10 Counts)
Melee
• bite +2 (1d4–4) Initiative Count 29+1d4
Space 2-1/2 ft. Reach 0 ft.

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==STATISTICS==
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Str 3 Dex 15 Con 8 Int 6 Wis 12 Cha 2
Bab +0 CMB +0 CMD 6 (10 vs. trip)

Feats
• Weapon Finesse

Skills
• Acrobatics +10 Racial Modifiers +8 Acrobatics
• Climb +10
• Stealth +14

SQ
• Alertness
• Improved evasion
• Share spells
• Empathic link
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==SPECIAL ABILITIES==
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Familiar
The master of a lizard familiar gains a +3 bonus on Climb checks.

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History:

Unlike the Marcher barbarians-gone-native in the Gloaming or the colonial Brelish immigrants of the south, Seoni is a native Reacher. Or at least, she's mostly Reacher — as might be apparent from her otherworldly grace, there's something not quite human in her ancestry. Though she doesn't have any hard facts, Seoni herself has picked up on some of this and is constantly pushed to search deeper into the mysteries of her heritage by strange dreams that she doesn't understand.

More than just ornamentation, Seoni's runic tattoos play a large role in her personality. Coming from a people where tattoo magic maintains a strong following, hers are simultaneously a manifestation of her power and a tool to aid in her castings. The sheer number adorning her skin, as well as the similar patterns woven into her clothes, are a mark of status among her tribe, though many of the so-called "civilized" residents of the Eldeen Reaches look upon such body modification with distaste.

Despite being a consummate adventurer, Seoni is something of an enigma to her compatriots. Quietly neutral on most matters, bound by codes and mandates that she rarely feels compelled to explain, the sorceress keeps her emotions tightly bottled. Extremely detail-oriented — what the more pugnacious members of her party call a "control freak" — Seoni is a careful and meticulous planner, a schemer who frequently finds herself frustrated by the improvised plans of her more impulsive companions. Despite all of this, Seoni has stuck by her comrades through numerous tight spots, a fact that continues to amaze and confuse Valeros, who wonders loudly (although not altogether unappreciative) about "the witch and her schemes."

As with so many things, however, if Seoni understands her motivations, she's keeping that knowledge to herself.

Seoni has a familiar: a blue-tailed skink called Dragon.