0-level:
Abjuration
Resistance: Subject gains +1 on saving throws.
Conjuration
Acid Splash: Orb deals 1d3 acid damage.
Divination
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Read Magic: Read scrolls and spellbooks.
Enchantment
Daze: A single humanoid creature with 4 HD or less loses its next action.
Evocation
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illusion
Ghost Sound: Figment sounds.
Necromancy
Bleed: Cause a stabilized creature to resume dying.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Transmutation
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Universal
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Prestidigitation: Performs minor tricks.
Level 1 Spells:
Abjuration
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conjuration
Mage Armor: Gives subject +4 armor bonus.
Divination
Comprehend Languages: You understand all spoken and written languages.
Enchantment
Charm Person: Makes one person your friend.
Evocation
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Illusion
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.