Petrune

Senja Witherwind's page

29 posts. Organized Play character for Darkmeer.


Full Name

Senja Witherwind (pronounced SEN-ha)

Race

Elf

Classes/Levels

Elf Wizard 1 HP: 7/7 | AC: 13 | T: 13| FF: 10| CMD: 14| Fort: +1 | Ref:+1 | Will: +3| Init: +5 | Perc: +8| Sense Motive: +1

Gender

Male

Size

Medium

Age

Starting

Special Abilities

Wizard and Elven abilities (Core)

Alignment

Chaotic Good

Location

Where he's standing

Languages

Elven, Common, Draconic, Osiron, Goblin

Strength 13
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 10

About Senja Witherwind

PFS Number: 10202-3
Faction: Scarab Sages
Senja Witherwind, Elf Wizard 1
Racial Traits and Wizard traits:
HP: 7 Fort +1 Reflex +3 Will +3
BAB +0 CMB: +1 CMD: 14,
Armor Class: 13
Flat-Footed AC: 10 Touch AC 13
Initiative: +5 (+3Dexterity, +2 Trait)
Str: 13
Dex 16
Con 12
Int 16
Wis 12
Cha 10

Trained Skills:
Craft (Bows) (Int) +7 (1 rank, +3 INT, +3 Class Skill)
Knowledge (Arcana) (Int) +7 ( 1 rank +3 Int, +3 class skill)
Knowledge (Religion) (Int) +7 ( 1 rank +3 Int, +3 class skill)
Knowledge (Dungeoneering) (Int) +8 ( 1 rank +3 Int, +3 class skill, +1 Trait)
Perception (Wis) +8 (1 rank, +1 Wisdom, +2 elf,+1 Trait +3 Class Skill)
Spelllcraft (Int) +7 ( 1 rank +3 Int, +3 class skill)

Feats:
Point Blank Shot
Spell Focus (enchantment)

Current Gear
Weapons:
Longsword +1 1d8+1 19/x2 critical Slashing (4 pounds)
Longbow +3 (+4 within 30 feet), 1d8 20/x3 critical, Piercing (3 pounds) 100' range increment
40 Arrows, 6 pounds total
Dagger +1 melee, +3 ranged (+4 within 30 feet), 1d4+1 19/x2 critical, Piercing 10' range increment

Other Gear:
Backpack (2 pounds), Bedroll (5 pounds), Scroll Case (.5 pounds) ,10 sheets of parchment, 1 vial of ink, 2 inkpens, candle, Flint & Steel, Hooded Lantern (2 pounds), 2 pints of oil (1 pound each), 2 Sunrods (1 pound each), Spellbook (3 pounds), Spell Component Pouch (2 pounds), 6 days rations (1 pound/day), Waterskin (4 pounds), 1 Traveler's outfit
total Weight Carried 47.5 pounds (light load)

Wealth
4 GP, 4 SP, 9 CP

Spells Prepared:
0: Detect Magic, Read Magic, Daze (DC 14)
1: Color Spray (DC 14), Charm Person (DC 15)

Spellbook:

Spoiler:

0-level:
Abjuration
Resistance: Subject gains +1 on saving throws.
Conjuration
Acid Splash: Orb deals 1d3 acid damage.
Divination
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Read Magic: Read scrolls and spellbooks.
Enchantment
Daze: A single humanoid creature with 4 HD or less loses its next action.
Evocation
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Illusion
Ghost Sound: Figment sounds.
Necromancy
Bleed: Cause a stabilized creature to resume dying.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Transmutation
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Universal
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Prestidigitation: Performs minor tricks.

Level 1 Spells:
Abjuration
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conjuration
Mage Armor: Gives subject +4 armor bonus.
Divination
Comprehend Languages: You understand all spoken and written languages.
Enchantment
Charm Person: Makes one person your friend.
Evocation
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Illusion
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.

Character History:

Spoiler:

Senja grew up in Osiron and learned of the tombs within, becoming a tomb raider only for knowledge, otherwise respecting the dead within. He joined the pathfinder society, and the Scarab Sages, to help him gain more knowledge.

Spoiler:

Elven Traits
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Tomb Raider: You’ve spent most of your life exploring the ancient tombs and catacombs of Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills (your choice) becomes a class skill for you. (Perception was the class skill)

Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks

Universalist School
Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters.
Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (6 times per day)

XP: 0
Fame: 0
Lifetime Prestige: 0