Imeckus Stroon

Senizar the Erudite's page

114 posts. Alias of Chris Marsh.


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Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"I will be happy to speak to them. I hope we are received well. We are fortunate to have found you Zelkeke."

No special preparation from me.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"If Dar doesn't think we'll find anything useful in a lair, let's not. I admit though, we are extremely low on supplies, and we've found practically nothing since we've been here. Let us continue to make for ....civilization? ...If we can."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Senizar steps back and arcs some electricity between the two:

Elec: 2d4 + 4 ⇒ (3, 4) + 4 = 11 DC is 18


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Senizar moves a bit and then sends a cascade of riotous color their way: Color Spray DC 18


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Expecting to either eat or get eaten, Senizar launches his staff at the western croc: HotA: 1d20 + 8 ⇒ (20) + 8 = 28 for DOUBLE: 1d6 + 4 ⇒ (5) + 4 = 9

He then raises an arcane shield in case there's another hidden close by.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Gurgle."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

FORT: 1d20 + 6 ⇒ (4) + 6 = 10 Aaaaand with that I'm Dying 4 and therefore officially DEAD. Hero point

FORT: 1d20 + 6 ⇒ (4) + 6 = 10 Noooooooope


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Actually no. I had that posted ready to go and simply posted it. Wasted 20. My bad.

Worried that his color spray spell won't work, he stands his ground and hurls a trio of missiles: MM: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Recovery DC 12: 1d20 ⇒ 20

Senizar seems stable.... for the moment.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

FORT: 1d20 + 6 ⇒ (3) + 6 = 9 "Ururhghhhhh...."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Aye. Let's travel with all alacrity. It's going to be a hard trip, but I see no other alternative."

Dying of starvation and without any equipment will be the most ignoble TPK in the history of RPGs.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"It was a good idea. I'm not sure we should try again. We are woefully underequipped for this. Let's get on with the journey and hope for easier pickings."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"I like this plan Dar. Let's do it."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Aye, I'd go for that if we can.... but how?"


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"While the meal is tempting, we may want to stick with food that doesn't fight back...."


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Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Scary. We are Strangers in a Strange Land. I suspect that we will never run out of surprises."

Once patched up, Senizar motions to continue.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Everyone okay?" Senizar searches the area for the remains of past victims. Given the paucity of resources, any little bit helps.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

LAcking a better option, Senizar zaps the swarm with some electricity of his own: Elec: 1d4 + 4 ⇒ (4) + 4 = 8 DC 17


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Senizar levels a riotous cone of colors at the swarm, careful not to hit Haedrig!

Color Spray DC is 18.

He then backs up a bit!


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Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Over the days, Senizar spends time with his journal. In the select few altercations with the boggards, he noted their speech patterns and general conveyance. It appears they have an extremely simple language. Given the repeated phonemes he concludes that they have a SVO ordered language. At first he assumed everything was in the imperative due to a lack of person in the verb forms, but it turns out that boggards actually simply have a two person language. There is likely some inflection in declension, but for the moment, it's beyond Senizar.

He spends days practicing what he can, building conjugations, declensions, and the occasional synopsis. His vocabulary is extremely limited, but it appears that many boggard nouns are built via compounds (likely also via portmanteau, but that level of nuance will require more information.)


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Dar, if this food is rotten, can you purify it? I can handle something unappetizing." Playing catch up, need to update the tracker and level. Will get to this today.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Will: 1d20 + 6 ⇒ (6) + 6 = 12 the second croak stings like the first. It doesn't stop the magic though:

Electric Arc: 1d4 + 4 ⇒ (4) + 4 = 8 Basic DC 17 from Red and Green.

Senizar steps up, perhaps foolishly. "If we don't heal Zelk, he'll die!"


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Will: 1d20 + 6 ⇒ (10) + 6 = 16

Slightly fazed by the boggad, Senizar stands his ground. with a spidery phrase and an arcing motion of his hand, he causes an arc of electricity to form between two of the boggards:

Electric Arc v. Red/Blue: 1d4 + 4 ⇒ (1) + 4 = 5 Basic REF DC 17

He then hurls his staff forward at the center boggard

HotA v. Red: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG: 1d4 + 4 ⇒ (3) + 4 = 7


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Our food is running low, but I don't see a better option than continuing to follow the water."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Dammit! Let it go! Get to Zelkeke!" [ooc]Athletics: 1d20 + 0 ⇒ (8) + 0 = 8 Athletics: 1d20 + 0 ⇒ (9) + 0 = 9 but can't get down quickly.


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Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"I have no spells to strike at this range!" Senizar shouts to the party. He knows he's barely proficient with it, but he aims his crossbow:

ATK: 1d20 + 5 ⇒ (17) + 5 = 22 for DMG: 1d8 ⇒ 5. He then reloads!


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Glad for the arcane armor, Senizar takes a small step back and lets fly a riotous spray of color! Will DC 17


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Whatever it is, get it before it gets us!" He hurls his staff towards the flying fish

Hand of the Apprentice: 1d20 + 7 ⇒ (1) + 7 = 8 HERO POINT
Hand of the Apprentice: 1d20 + 7 ⇒ (18) + 7 = 25 for DMG: 1d4 + 4 ⇒ (2) + 4 = 6

He then moves a bit.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Senizar tries to get a bead on what that thing is! 1 Action to recall knowledge. Remaining 2 dependent upon results.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Yes. Yes we do."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Athletics: 1d20 + 0 ⇒ (19) + 0 = 19

Senizar, now well practiced with surprise pits, pulls himself out.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

AGAIN? BLoody hell, where's our scout?

REF: 1d20 + 5 ⇒ (16) + 5 = 21


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Excellent!"

Senizar, starting to worry, recommends sticking with the plan - along the water.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"I agree with Dar. Stay. We've travelled well with could food discipline. Stay."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Did I get healed up?

"If this is a strait, not a river, this counts as the coast. We should keep on. Crossing would likely be the end of us if we have to swim it."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Senizar, head in his notebook wa-

REF: 1d20 + 5 ⇒ (7) + 5 = 12


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"I honestly don't think there's any need to cross. We traveled along the coast looking for signs of civilization, and a river is just as likely to produce results. I say we simply stay on course for the now."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Our main goal right now is to find some civilization. I think turning to the interior of the island along this side of the river is our best bet. Rivers beget villages."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

It reads like we hadn't started resting for the night, so let's sleep and then continue on westward.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Dar, good call. There's no telling the weather here after the seasons turn."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Now able to see clearly, Senizar hurls his staff at the wounded wolf with a quick dweomer:

HotA: 1d20 + 7 ⇒ (15) + 7 = 22 for DMG: 1d4 + 4 ⇒ (3) + 4 = 7

He then strides a little closer to the kerfuffle before brining up his arcane Shield. Will use reaction if needed.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Senizar gives a terse curse. He casts a spell of Light and then stands up.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Shall we?" Is the WSW hex viable?


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Tell me of your homelworld Usul."

"Indeed, there are many types of letters. I use these as a memory aid, yes. But I also do it to spread my words to larger audiences. Where I come from there is a building, many such actually, where written words are kept. People of hundreds of different 'tribes' can go there and hear stories of other places and times they would otherwise never hear. There are those who would hoard such knowledge, keeping others in the dark. I find that attitude distasteful."

"I come from a land called 'Andoran'. Some time ago my people decided that our.... elders, should be chosen by the tribe instead of simply by virtue of who their father was. As a great writer in my land once said, Fīlius magnī virī nōn semper est magnus vir' the son of a great man is not always great. We fought a war over it, and now we choose our elders and take turns with the job."
Society: 1d20 + 7 ⇒ (9) + 7 = 16


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Well let's not bother that thing.... Come, we can do nothing more about it. Let's continue."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Senizar knows a thing or two about dragons.... Arcana is +7 (T). Looking for color and age. Holding his comment on the dragon until after the roll.

"I am aware of this kind of magic. Like most tools, the heart of the practitioner decides it's effect. Sounds like this Akorian has a black heart indeed."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Well then, we're exploring the island, looking for a settlement. Our current plan is to hug the coast until we find signs."

Senizar points westward once we leave the cave. Any chance for small talk, he asks about the Shadowscale tribe.


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

"Shadowscale you say? Interesting. There is strength in numbers, I recommend that we stick together. If we can get you home, we will. It also sounds like there may be more of you who survived the cave. Interesting."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Draconic:

"No friend. I don't know the name Akorian at all. We are shipwreaked explorers who stumbled upon this cave. The cockatrices kept you petrified, so we took pains to save you from the ignoble fate." I imagine there are 6 different words for "ignoble" in Dragonic, so I'm picking one that implies there was no fault of the iruxi's. "Clearly you're free now. My name is Zenizar, and these are my companions, Dar and Haedrig."


Male, NG, Seer | HP 0/25 | AC: 17 (Mage Armor)| F: +6 R: +6, W: +7| Perc: +5 (T) | Speed: 25' | Hero Points: 1/3 Default Exploration: Detect Magic

Seinzar relays the information to the others. "I study magic so that I don't need to subjugate myself to a god, especially not the Night Lord. I will not stop one of you though."