Wild Watcher

Senadyne Deepblood's page

22 posts. Alias of Fallen_Mage.


Classes/Levels

Male Human Summoner 1 (HP 8 | AC 14 | T 11 | FF 13 | CMD 12 | F 0 | R +2 | W +4 | Init +1 | Per +1)

About Senadyne Deepblood

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Background:
Senadyne Deepblood born to a priest of The Silent, he was introduced into the teachings of the priesthood at an early age. While this may have developed his skills to lead people, it never quite sat with him the right way. But he still put his lessons to good use, for among his friends he was always considered the leader of the group. And as such always lead the charge for doing some light hearted mischief.
Then one day during his lessons Senadyne came across a book about the planes. This struck his curiousity in such a furious way that he could not stop researching the subject. His knowledge kept swelling with the names of various denizens of the Abyss and the dwellers of the Heavens. It was during this period where he found a book of creatures called Eidelons.
After weeks of preparation rituals, Senadyne summoned one, a serpentine monstrosity with two head. He was hooked. For the next few years, the young summoner, practiced in secret. Until the day he got careless and his father discovered him. Infuriated, the priest cast out his own son into the wilderness. Since that day Senadyne has been living the life of a mercenary, taking jobs wherever he can find them. Until now…………

SENADYNE DEEPBLOOD
Male Human Summoner 1
CN Medium Humanoid (Human)
Init +1; Senses Perception +1
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DEFENSE
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AC 14, touch 11, flat-footed 13. . (+3 armor, +1 Dex)
hp 8 (1d8)
Fort +0, Ref +1, Will +3
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OFFENSE
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Spd 30 ft.
Melee Shortspear +1 (1d6+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Crossbow, Light +1 (1d8/19-20/x2)
Spell-Like Abilities Summon Monster I (6/day)
Summoner Spells Known (CL 1, +1 melee touch, +1 ranged touch):
1 (2/day) Summon Monster I, Ant Haul (DC 14)
0 (at will) Resistance (DC 13), Mage Hand, Mending, Arcane Mark
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STATISTICS
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Str 13, Dex 12, Con 10, Int 15, Wis 12, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Extra Evolution, Skill Focus: Knowledge (Planes)
Traits History of Heresy, Natural-Born Leader
Skills Acrobatics +0, Climb +0, Diplomacy +4, Escape Artist +0, Fly +0, Knowledge (Planes) +9, Knowledge (Religion) +6, Linguistics +6, Ride +0, Spellcraft +6, Stealth +0, Use Magic Device +7
Languages Abyssal, Celestial, Common, Orc
SQ Eidolon Link (Ex), Life Link (Su), Share Spells with Eidolon (Ex)
Combat Gear Bolts, Crossbow (50), Crossbow, Light, Shortspear, Wooden Armor; Other Gear Backpack, Masterwork (6 @ 10 lbs), Bedroll, Pouch, belt (empty), Pouch, belt (empty), Rations, trail (per day) (5), Spell component pouch, Waterskin
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SPECIAL ABILITIES
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Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
History of Heresy +1 save vs, divine spells
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster I (6/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.

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HEZTHRA CR 1
Male Serpentine
CN Medium Outsider
Init +3; Senses Darkvision (60 feet); Perception +4
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+3 Dex, +4 natural)
hp 11 (+1)
Fort +1, Ref +5, Will +2
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OFFENSE
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Spd 20 ft., Climbing (20 feet)
Melee Bite (Bite) +2 (1d6+1/20/x2) and
. . Bite (Bite) +2 (1d6+1/20/x2) and
. . Tail Slap (Tail Slap) +0 (1d6/20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
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STATISTICS
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Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +2; CMD 15 (can't be Tripped)
Feats Multiattack
Skills Climb +10, Perception +4, Stealth +7, Swim +2 Modifiers Tail
Languages Common
SQ Head

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SPECIAL ABILITIES
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Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Head An eidolon grows an additional head. The eidolon does not gain any additional natural attacks for the additional head, but the additional head does allow the eidolon to take other evolutions that add an additional attack to a head (such as a bite, go
Tail (Ex) Tail grants +2 Acrobatics checks for balance.