Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel will move up to the minotaur and swing his scimitar. His strike s a spell strike using Shocking Grasp. He will also use an arcane point to increase his accuracy. Scimitar to hit: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel will swim over the river and move into position. Once there he will launch a stone form his sling. Acrobatics for river: 1d20 + 1 ⇒ (8) + 1 = 9 Sling to hit: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel uses another arcane pool point to enhance his strike and attacks the advancing cube. Scimitar: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 If that confirms please double damage
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
One by one Seltyiel examines the sword and ring. Spellcraft sword: 1d20 + 7 ⇒ (10) + 7 = 17
He then looks about the cavern. Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel will move down between Sahil and Brock. He will expend some of his arcane energy to make his strike more true and more damaging to his foe. Spending arcane point to gain +1 to attack and damage rolls. This lasts for 1 minute Satisfied with his preparation he slices at the zombie. Scimitar: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel will step in and swipe at the zombie with his scimitar. As he does so he eill burn an rcane point for a boost. Scimitar: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel whirls a stone in his sling and sends it out toward the purple skeleton. Sling: 1d20 + 2 ⇒ (19) + 2 = 21
I will have Brock make his turn when he gets home from school. He is primarily a melee character so I am not sure where he will be able to stand to deliver damage.
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Brock and I are both still here. Neither of us has played Confirmation before and the jumping around threw us both. I saw that we were in combat but was waiting on someone else to go first.
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel looks down disdainfully at the two images that Sahil has been unable to identify. Surely it cannot be that hard to identify some carvings Perception Image 1: 1d20 + 2 ⇒ (15) + 2 = 17
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seeing Dortlin's interest in the cloak Seltyiel casts his attention towards it. He casts Detect Magic then applies his Spellcraft to determine the nature of the item. Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Seltyiel moves in to flank the blue flea. He lashes out with his scimitar. Scimitar to hit: 1d20 + 3 + 2 + 2 ⇒ (12) + 3 + 2 + 2 = 19
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Since the giant flea has come closer to him saving him the trouble of moving Seltyiel will slice at the Blue flea with his scimitar. Scimitar to hit: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |
Selytiel catches a glimpse of something in bushes. He scoops up a stone and sends it sailing into the bushes at the light blue enemy. Sling to hit: 1d20 + 3 ⇒ (15) + 3 = 18
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