Seltyiel

Seltyiel Ietsuna's page

26 posts. Alias of Ietsuna.


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Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel just wants to get back to civilization, to find a tavern and have a drink.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel will move up to the minotaur and swing his scimitar. His strike s a spell strike using Shocking Grasp. He will also use an arcane point to increase his accuracy.

Scimitar to hit: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Scimitar to confirm crit: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22
Scimitar damage: 2d6 + 2 + 2 ⇒ (5, 5) + 2 + 2 = 14
Shocking Grasp to hit (against touch? add 3 is Minotaur is wearing metal armor): 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Shocking Grasp Damage: 1d6 ⇒ 2

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Was going to swim, but had higher Acrobatics bonus. Missed the typo. I included the +1s

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel will swim over the river and move into position. Once there he will launch a stone form his sling.

Acrobatics for river: 1d20 + 1 ⇒ (8) + 1 = 9

Sling to hit: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
1d1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel moved, I just got interrupted while making the post. I'll get Brock to make his turn later today.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel uses another arcane pool point to enhance his strike and attacks the advancing cube.

Scimitar: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Crit confirm: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

If that confirms please double damage

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Now that Sahil points it out, Seltyiel notices the mass too.

Dungeoneering: 1d20 + 7 ⇒ (12) + 7 = 19

It is also immune to electric damage and will engulf you if it can

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

One by one Seltyiel examines the sword and ring.

Spellcraft sword: 1d20 + 7 ⇒ (10) + 7 = 17
Spellcraft ring: 1d20 + 7 ⇒ (8) + 7 = 15

He then looks about the cavern.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel will move down between Sahil and Brock. He will expend some of his arcane energy to make his strike more true and more damaging to his foe. Spending arcane point to gain +1 to attack and damage rolls. This lasts for 1 minute Satisfied with his preparation he slices at the zombie.

Scimitar: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel will step in and swipe at the zombie with his scimitar. As he does so he eill burn an rcane point for a boost.

Scimitar: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel whirls a stone in his sling and sends it out toward the purple skeleton.

Sling: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

I will have Brock make his turn when he gets home from school. He is primarily a melee character so I am not sure where he will be able to stand to deliver damage.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Brock and I are both still here. Neither of us has played Confirmation before and the jumping around threw us both. I saw that we were in combat but was waiting on someone else to go first.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel looks down disdainfully at the two images that Sahil has been unable to identify. Surely it cannot be that hard to identify some carvings

Perception Image 1: 1d20 + 2 ⇒ (15) + 2 = 17
Perception Image 2: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seeing Dortlin's interest in the cloak Seltyiel casts his attention towards it. He casts Detect Magic then applies his Spellcraft to determine the nature of the item.

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel will wait at the edge of the hole to hear what Dortlin reports.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel takes off into the cave at a run.

I am not going to die here to that thing.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel moves in to flank the blue flea. He lashes out with his scimitar.

Scimitar to hit: 1d20 + 3 + 2 + 2 ⇒ (12) + 3 + 2 + 2 = 19
Scimitar damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Since the giant flea has come closer to him saving him the trouble of moving Seltyiel will slice at the Blue flea with his scimitar.

Scimitar to hit: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Scimitar damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Yeah, I noticed after I made the post. I PMed them over and I'll put the strip in his profile shortly.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Selytiel catches a glimpse of something in bushes. He scoops up a stone and sends it sailing into the bushes at the light blue enemy.

Sling to hit: 1d20 + 3 ⇒ (15) + 3 = 18
Sling damage: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

I am just looking for a chance to find new and interesting creatures and stab them with my scimitar.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Brock and Seltyiel sit idle as the others converse around them.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Seltyiel sits in the corner, feet propped on a table. He is curious to hear any information about this cave and these gillmen.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

I am playing this Pre-gen to play with my son who is in the campaign. I have no attachment to the magus. Take your magus and I will happily change.

Grand Lodge

Male Half-Elf Magus | AC 16 | T 12 | FF 14 | HP: 13/13 | CMD 15 | Fort +3 | Ref +2 | Will +2 | Init +4 | Perception +2 |

Dotting