I kinda feel like Alchemists are a skill class similar to Bard or Rogue, I understand they are supposed to supplement their skills via the items they make. But I feel like they weren't given enough via their class to compensate for the difference. I readily admit I haven't played PF2 yet, not for a lack of trying, so I'm not sure if it just feels like Alchemists are half a step behind other classes or not. You insights would be greatly appreciated!
Bards start with 6+ skills, have spells, and feats that can all improve the usage of their skills. Not to mention their Muses give them a feat as well.
Rogues start with at least 9+ skills, lots of skill increases (19), lots of skill feats, and versatile feats to give them their needed flexibility that is iconic of the rogue class which I think is inline with how they should be.
Alchemists conversely start with 4+ skills granted INT is their prime stat (one of which is central to their concept), their Research Field has no real impact on their skill usage, they have the typical 9 skill increases. The only class feats that can be viewed as affecting their skills at anything are Glib Mutagen (level 14) and Genius Mutagen (level 16).
I feel like combined with the lack of proficiency bumps they get across the board and the lack of skill increases to go with their typically increasing INT, is somewhat stifling for them. I feel the transition for their Class Feats from Playtest to Release took a diversity hit and they narrowed their usefulness down, and over corrected. Combined with the very lackluster Capstone trait of Master for Light & Unarmored. It just seems to be they just didn't make the effort or care for Alchemists that they did for other classes.