Selena
Human
Inquisitor (
Sanctified Slayer /
Urban Infiltrator) 2;
Chaotic Neutral Medium humanoid (human)
Init: +7 Senses: Perception +7
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DEFENSE
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AC 18, touch 14, flat-footed 14
hp 15 (8 +1 Con, 5+1 con)
Fort +4, Ref +4, Will +6
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OFFENSE
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Speed 30 ft.
Melee
Dagger +5 (1d4 19-20)
Cestus +5 (1d4 19-20)
Ranged Air Repeater +5 (1d8, x4), Longbow +5 (1d8, x3), Rifle +5 (1d10, x4)
Inquisitor Spells per Day (CL 2; (3/0/0/0/0/0), concentration +5)
Spells Known:
1st (3/day)- Cure Light Wounds, Divine Favor, False Face
0th (at will)- Light, Detect Magic, Guidance, Stabilize, Oath of Anonymity
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STATISTICS
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Str 11, Dex 18, Con 12, Int 12, Wis 16, Cha 10
Base Atk +1; CMB +5; CMD 15
Feats Gunsmithing, Precise Shot, Rapid Shot;
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Skills (8 + 2 background per level +2 fcb - 18 ranks, 4 background ranks)
Bluff +8 (2 rank, 3 class, 0 cha, 3 wis);
Craft (Clockwork?) +7 (1 background rank, 3 class, 1 int, 2 competence);
Diplomacy +8 (2 rank, 3 class, 0 cha, 3 wis);
Disable Device +11 (2 rank, 3 class, 4 dex, 2 competence)
Disguise +7 (1 rank, 3 class, 0 cha, 3 wis);
Intimidate +5 (1 rank, 3 class, 0 cha, 1 stern gaze);
Knowledge (Arcana) +5 (1 rank, 3 class, 1 int);
Knowledge (Engineering) +3 (2 background rank, 1 int);
Knowledge (Local) +5 (1 rank, 3 class, 1 int);
Knowledge (Nobility) +5 (1 background rank, 3 class, 1 int);
Knowledge (Religion) +5 (1 rank, 3 class, 1 int);
Perception +8 (2 rank, 3 class, 3 wis);
Sense Motive +9 (2 rank, 3 class, 3 wis, 1 stern gaze);
Spellcraft +5 (1 rank, 3 class, 1 int));
Stealth +9 (2 rank, 3 class, 4 dex);
Traits Clockwork Engineer, Empathic Diplomat, Fate's Favored
Drawback Empty Mask
SQ Cunning Initiative; Detect Alignment; Gifted Detective; Stern Gaze; Studied Target; Track; Domains: Black Powder Inquisition;
Languages:Common,
Equipment
Money: 4 gp, 6 sp, 5 cp
Armor: Chain Shirt
Items: 15x Air Reservoir (crafted) (0,15 gp x 15 = 2,25 gp); 20x Metal Cartridge (crafted) (7,5 gp x 20 = 150 gp); 2x Bandolier; 2x Wig; 3x Smokestick; 40x Arrows, common; 5x Alchemist's fire; Backpack, masterwork; Flint and steel; Gunsmith’s kit; Holy symbol, silver; Hook, grappling, common; Kit, disguise; Mask; Outfit, Explorer's; Pouch, spell components; Rope, silk (50 ft.); Thieves' tools, masterwork; Tools, Artisan's, masterwork, Waterskin
Potions: Cure Light Wounds