Lirianne

Selena "The Spanner"'s page

4 posts. Alias of Pancakes.


Strength 11
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Selena "The Spanner"

Backstory:

Born to a one of the wealthy and influential families in Alkenstar, Selena always displayed an enormous sense of curiosity and an intuitive ability to easily understand how things worked, be they complex mechanical contraptions or even people. With a love for building things, it was no surprise that she eventually ended up at the temple of Brigh, with an apparently bright future ahead of her.

That all changed on that fateful day, when Ambrost Mugland tried to steal her work away, and eventually managed to ruin her life by getting her expelled from the temple. Now branded as a fugitive, and not wanting to implicate her family as well, Selena fled to Smokeside, and found her skills to be in high demand - from her expertise in disabling, bypassing or destroying (always a last resort for her) mechanical constructs and devices, to her skills at reading, convincing and tricking people, she had no shortage of jobs available to help her survive, and gather information on the man who ruined her life, so she could plan her revenge. He wrecked her future as a cog in the temple, so she vowed to become the spanner in his works instead, opting to use that "title" as her codename in the Alkenstar underworld.

Two years since she was forced to leave the temple and assume her new life have taken a toll on her mind, and she sometimes wonders if she can even go back to being the same person she was before. Whenever her doubts are stronger, she tries to relax by losing herself in her crafting, creating small clockwork trinkets, with a special spot for music boxes, and reminiscing about her days in the temple.

Appearance and Personality:

As kind of an extension of her faith, Selena puts as much care in crafting her outlaw persona as anything else. She takes steps daily to make sure her true identity is not clear, resorting both to her divine magic or more mundane means, as needed - which means her pale face, brown eyes and long dark hair can easily be covered or even changed to something else.

Her words are carefully weighted most of the time, her tone serious and professional, although she does make the occasional sarcastic quip when she's more familiar with her companions or is under stress. And while she does her best to hide it, her love for machines and other mechanical devices easily shines through whenever she's working on them. Attentive onlookers may even spot a hint of nostalgia and longing for something she seems to have lost.

Stat Sheet:

Selena
Human Inquisitor ( Sanctified Slayer / Urban Infiltrator) 2;
Chaotic Neutral Medium humanoid (human)
Init: +7 Senses: Perception +7

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DEFENSE
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AC 18, touch 14, flat-footed 14
hp 15 (8 +1 Con, 5+1 con)
Fort +4, Ref +4, Will +6

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OFFENSE
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Speed 30 ft.
Melee
Dagger +5 (1d4 19-20)
Cestus +5 (1d4 19-20)

Ranged Air Repeater +5 (1d8, x4), Longbow +5 (1d8, x3), Rifle +5 (1d10, x4)

Inquisitor Spells per Day (CL 2; (3/0/0/0/0/0), concentration +5)
Spells Known:
1st (3/day)- Cure Light Wounds, Divine Favor, False Face
0th (at will)- Light, Detect Magic, Guidance, Stabilize, Oath of Anonymity

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STATISTICS
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Str 11, Dex 18, Con 12, Int 12, Wis 16, Cha 10
Base Atk +1; CMB +5; CMD 15
Feats Gunsmithing, Precise Shot, Rapid Shot;

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Skills (8 + 2 background per level +2 fcb - 18 ranks, 4 background ranks)

Bluff +8 (2 rank, 3 class, 0 cha, 3 wis);
Craft (Clockwork?) +7 (1 background rank, 3 class, 1 int, 2 competence);
Diplomacy +8 (2 rank, 3 class, 0 cha, 3 wis);
Disable Device +11 (2 rank, 3 class, 4 dex, 2 competence)
Disguise +7 (1 rank, 3 class, 0 cha, 3 wis);
Intimidate +5 (1 rank, 3 class, 0 cha, 1 stern gaze);
Knowledge (Arcana) +5 (1 rank, 3 class, 1 int);
Knowledge (Engineering) +3 (2 background rank, 1 int);
Knowledge (Local) +5 (1 rank, 3 class, 1 int);
Knowledge (Nobility) +5 (1 background rank, 3 class, 1 int);
Knowledge (Religion) +5 (1 rank, 3 class, 1 int);
Perception +8 (2 rank, 3 class, 3 wis);
Sense Motive +9 (2 rank, 3 class, 3 wis, 1 stern gaze);
Spellcraft +5 (1 rank, 3 class, 1 int));
Stealth +9 (2 rank, 3 class, 4 dex);

Traits Clockwork Engineer, Empathic Diplomat, Fate's Favored
Drawback Empty Mask
SQ Cunning Initiative; Detect Alignment; Gifted Detective; Stern Gaze; Studied Target; Track; Domains: Black Powder Inquisition;
Languages:Common,
Equipment
Money: 4 gp, 6 sp, 5 cp

Armor: Chain Shirt
Items: 15x Air Reservoir (crafted) (0,15 gp x 15 = 2,25 gp); 20x Metal Cartridge (crafted) (7,5 gp x 20 = 150 gp); 2x Bandolier; 2x Wig; 3x Smokestick; 40x Arrows, common; 5x Alchemist's fire; Backpack, masterwork; Flint and steel; Gunsmith’s kit; Holy symbol, silver; Hook, grappling, common; Kit, disguise; Mask; Outfit, Explorer's; Pouch, spell components; Rope, silk (50 ft.); Thieves' tools, masterwork; Tools, Artisan's, masterwork, Waterskin

Potions: Cure Light Wounds

Initial items cost:

Total: 995,35 gp
Rifle (0 gp)
Air Repeater x2 (crafted) (62,5 gp x 2 = 125 gp)
Longbow (75 gp)
Dagger (2 gp)
Cestus (5 gp)

Chain shirt (100 gp)

Potion of Cure Light Wounds (50 gp)

15x Air Reservoir (crafted) (0,15 gp x 15 = 2,25 gp);
20x Metal Cartridge (crafted) (7,5 gp x 20 = 150 gp);
2x Bandolier (2x0,5gp=1 gp);
2x Wig (2x5gp=10 gp);
3x Smokestick (3x20 gp= 60 gp);
40x Arrows, common (2x1 gp = 2 gp)
5x Alchemist's fire (5 x 20 gp =100 gp)
Backpack, masterwork (50 gp);
Flint and steel (1 gp);
Gunsmith’s kit (15 gp)
Holy symbol, silver (25 gp);
Hook, grappling, common (1 gp);
Kit, disguise (50 gp);
Mask (1 sp);
Outfit, Explorer's (0 gp);
Pouch, spell components (5 gp)
Rope, silk (50 ft.) (10 gp);
Thieves' tools, masterwork (100 gp);
Tools, Artisan's, masterwork (55 gp);
Waterskin (1 gp)