About Selbarina RenarinSelbarina Renarin
Special Abilities:
Aura - Shelby emits both a Lawful and a Good aura, for those that can see such things Axiomatic Strike (minor blessing): At 1st level, you can touch one weapon and enhance it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white and deals an additional 1d6 points of damage against chaotic creatures. During this time, it’s treated as lawful for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the axiomatic weapon special ability. Focus Weapon - Longsword Judgment 1/day Monster Lore - The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. Orisons Cunning Initiative - The inquisitor adds Wisdom bonus in addition to Dexterity to initiative rolls Detect Alignment - At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. Track - At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. [b]Sacred Weapon Stern Gaze - Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor
Touch of Law - You can touch a willing creature as a
War Mind (minor blessing): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Fervor - 3/day Background:
"Mercy, Selbarina. Give it to all. We are not here to judge the world. Let the Gods do that. If Sarenrae thinks the subject unworthy of Her gifts, she will deny them to those we seek to help." Merick Renarin spoke with his ten year old daughter after he had healed a man who was obviously a brigand, bringing the man back from death's door. The town guard of Korvosa came to arrest the man after getting word that he was fit for his pending trial, where he was summarily sentenced to die. "It is the Law's place to judge these men, not ours. Ours is to preach the word of the Sun to those who would hear it, swaying souls to the side of goodness and righteousness. Tell me, Selbarina, would it be worth it to cure ten people of their afflictions, if just one of them could be taught of the wickedness of their life, if just one would repent and turn their life around even in just its final moments, sending the soul to Elysium, perhaps, instead of the Hell it was destined for? How about one hundred, or more?" Selbarina pondered this solemnly, then nodded unsurely. Merick laughed. "A difficult question for anyone, let alone a child. You have the divine gift, my girl, I can sense it in you. These are the choices you will be faced with one day. Do you foresee being the judge, telling people who will live and who will die? Think on this, I pray you." With that he smiled, tousling her hair before leaving her room as she drifted off to sleep. She awoke to tragedy the next morning. The brigand had been busted out of prison by his friends, and had proceeded to the house of the man who had 'turned him in'. As Merick opened the door, the men had weapons ready and stabbed him in the throat, leaving him to gurgle out his life's blood on the doorstep. His wife, Larissa, had helped tend the man, so she never woke from her slumber as she was slain (thankfully the men were in a hurry or a more horrible fate would have befallen her). Only Selbarina, who had seen the man while peering from around a corner, was spared, simply from the bandits' ignorance of her existence. After a brief stay at a foster home, Selbarina was sent to the town of Sandpoint to stay with Koya Mvashti, a family friend who was Merick's mother's best friend decades ago (Merick stayed in touch with her via letters, and had put in his will that his daughter would stay with her, should something happen to him and his wife). Koya did a wonderful job of raising Selbarina in her parents' stead, and found that the girl had a appreciation of knowledge, but seemed particularly interested in theology and the ethos of each God. Selbarina did not smile much after her parents' murder, particular because of the conversation she had had with her father that night and the final reward of his years of mercy. After a couple of years, Shelby (as she had started calling herself, Selbarina sounded too girly and feminine, like she couldn't take care of herself) had grown big and strong, towering over her mentor and most of the other boys and girls her age (of course they later caught up, most of the boys meeting or passing her in height, much to her dismay). She had thought things over, and decided that Sarenrae would not be her deity. While she had respect for the Dawnflower, her teachings were too out of sync with Shelby's demeanor and outlook on life. Shelby instead chose Iomedae as her patron, going to the Sandpoint Cathedral to pray, sometimes for hours at a time. She was full of pride when she saved up enough money and came home to Koya with a silver holy symbol of the Goddess. Koya decided that between the child's fervor and her divine roots, she should be trained in the temple, so she started splitting Shelby's time, sending her to the Cathedral every other day to refine her divine talents. As befitting a disciple of the Goddess of Justice, she was given a sword and told to practice with it every day. Koya looked on with helplessness as Shelby's view became increasingly narrow, almost fixed on the concept of bringing Justice to the world. While the girl was intelligent and seemed to understand the stories Koya told her and the implications of becoming narrow-minded, she just couldn't seem to shake her tunnel vision on this one concept. Now a grown woman, Shelby is more at peace with herself, having mentally answered her father's question from a decade before: Yes, she could be the judge of life and death, and justice, not mercy, was what this world needed. Life in Sandpoint had grown increasingly dangerous as the local goblin tribes had become more bold in their raids, and Shelby was almost relieved when Hemlock started offering a bounty on the goblins. She would bring Justice to these vicious little creatures who took such pleasure in their cruelty. [spoiler=Personality]
Appearance:
Shelby is a good-looking woman with short-cropped straight and thick black hair she keeps parted and groomed like a man's (she definitely has a case of bedhead in the morning). Her skin is pale and burns easily in the sun. She stands 5'9" and has a full physique equal parts feminine allure and fitness, weighing about 150 pounds. When not in her armor, she typically wears a tunic or blouse that has a high neck, and loose pants that she belts at the waist, the main reason being to not show her more feminine attributes. While not terribly high, her voice is decidedly female, which irritates her to no end (in her estimation, people take orders and heed warnings from males more quickly). Her dark brown eyes rarely crinkle in a smile, her face usually fixed in a grim countenance, judging those around her. Overcoming the Blood (Shutai):
Shelby locked eyes with the newcomer, this Shutai. Having been in Koya's residence for less than a year, Shelby still didn't feel completely home here, although she had come a long way out of her deep depression after her parents' death. Still, she had staked a claim here, and now Koya not only brought a newcomer here, another child, but a freak! Shelby advanced on her, eyes wide with disgust and anxiety. She looked at Koya with uncertainty as the woman fussed over the new girl.
"Is she safe, ma'am? What manner of thing is she?" Shelby asked Koya bluntly in front of the newcomer, brow furrowed. "I am Shutai, and I am a person!" The newcomer announced caustically, eyes meeting the larger girl's own. "What's the matter with you? Are you cursed?" Shelby's look was still uncertain, but laced with curiosity now. "Oni-spawn, and there's nothing the matter with me! I'm fine just the way I am!" Shelby looked to Koya, who smiled gently through the entire exchange. She looks back to the other girl with a haughty expression. "You're a demon, then. Evil. A plague upon human-kind." The other girl seethed as Koya frowned at Shelby. "You apologize this instant, Shelby. One's heritage doesn't make one good or evil. It is our individual choices that do. At birth, this girl was no more or less evil than you were. And in a caring, loving environment, she will be just fine." Koya's eyes hardened, making it clear Shelby was to drop the matter or face more than a tongue-lashing. A Lesson in Devotion (Shutai):
Shelby walked into Shutai's room, only to find the young woman completely nude, prostrate on the bed. Shelby's eyes widened, her brow furrowing in embarrassment and confusion as she thinks she spies the woman fondling her private areas, her eyes closed as it seems she is chanting something. Clearing her throat, the Iomedaean asks, "What exactly are you doing?"
Of course, Shelby knew full well what the other woman was doing...she was seventeen, after all. She didn't know why the other girl was so open about it, or why she seemed to be chanting. Shutai responded with a smile, "Paying homage to Arshea, Shelby. I know you worship the Inheritor, but you might want to say a little prayer to Arshea every now and then. It might loosen you up!" The smaller woman chuckles, eyes full of mirth. Shelby, however, bristles, "There are more important things to do in this world than f$$# and fondle ourselves, Shutai. Justice must needs be spread, wrongs righted, vengeance taken!" The woman's dark eyes nearly shine with fervor as she speaks, nearly forgetting the other woman's indecent exposure. "Oh really? If Justice is so important and such a good thing, why am I always in a good mood, and you're so dour and glum all the time?" The other woman chuckles again, closing her eyes. "Just say a little prayer to Arshea, release some of that stress, and you'll be a different person. Maybe lose some of that chip on your shoulder!" The door slams shut as Shelby storms out, scowling. Shutai was wrong, of course...the world needed Justice, whether it wanted it or not. Still...there was some truth to be found in the girl's comments. Perhaps she'd best make a trip to her bedroom before she visited the Cathedral... Insurance for the Afterlife (Hisoka):
Shelby approached the man hesitantly, eyeing him as he knelt upon the floor, not really paying homage to any, but rather perhaps paying fealty to all. Being at the Cathedral regularly, she has only seen the man a few times here, and always on the same day every year. A shade of a smile crosses her lips as she stands near him. "The Sandpoint Cathedral welcomes you this day. To which deity do you pay your respects, sir?"
He opens his eyes and looks up at her, and she gasps. His eyes were a brilliant blue color, almost glowing. And though his features seemed eastern in descent, he was a rather comely fellow. "To none and all, my Lady." A vague smile lights up his lips, his form still prostrate on the ground. Her brow furrows in confusion, her head tilting as curiosity lights up her features. "A confusing answer, sir. We have shrines to many gods here, but I do believe even the most lenient of them would rather have your singular devotion, as opposed to sharing with their fellows." Her big, dark eyes stare down at the man, eager to hear his answer. His stoic smile remains, though a bit more humor seems infused in his answer. "Perhaps it is wise to pay them all their due, my Lady. A bit more insurance for a better afterlife than putting all your eggs in one basket." The raven-haired woman processes the answer for a few moment, then nods, turning and leaving the man without another word. Manners, manners (Hisoka):
Shelby walked into the Rusty Dragon, a scowl on her face. Koya had recently 'commanded' her, via a very cleverly worded exchange, to go visit the Inn for a time each day to work on improving her social graces. This was time the young woman could be spending working on her swordplay, or spending in devotion to Iomedae, or several other more worthwhile endeavors, and the trips were usually wasted as she spent most of the time here in a serious funk.
She walks up to the bar, ordering a sweet wine, watered down. A couple of stools down, she spies the fellow from the Cathedral from a few moons before, having a drink by himself. He was wearing a curious set of armor, and a slightly curving sword that seemed a cross between a scimitar and a longsword. She approaches him, sitting next to him. If she was going to be stuck working on her socializing, might as well do it with a nice-looking stranger who seemed just as averse to company as she felt. "Well met, sir. How are you this fine evening?" Though she tries to infuse the words with warmth, they come out sounding mechanical and clumsy, to her ear. "I am quite well, my Lady. And how are you?" Those brilliant blue eyes meet hers for an instant before returning to the drink in front of him. "Fine, thanks. You might want to work on that, you know. I'm not your lady." Shelby informs the man matter-of-factly, taking a sip of her weak beverage. "No disrespect was intended, my Lady. The opposite, actually. It is a term of the highest respect." "The word 'My' implies possession. So when you say 'My Lady', it seems as though you are saying I belong to you." "Hmmmm..." He returns without enthusiasm. "Well then, my lady, what is your name?" She huffs a bit about the continued term used, but responds, "Shelby. Shelby Renarin, devotee of the Inheritor." "Well, Shelby, I bid you a good evening." He dips his head in a polite bow before placing a coin on the bar and walking to the entrance. Shelby stares into her drink, wondering how she could have screwed up that interaction so profoundly. Inquisitor Spells Known:
0 -
1 -
Spells per Day:
Inquisitor - 1 - 2 Warpriest - 1 - 2 Warpriest Prepared Spells:
1 - Protection from Evil, Divine Favor Feats:
Traits:
Foster Child: Koya Mvashti might be old enough to be your grandmother, but to you, she’s always been your mom. Ever since your parents passed away, Koya’s been taking care of you as if she were your mother. You never really figured out why Koya took you into her care, but you do know she’s done this before—most recently with Sandru Vhiski, whom you think of as your brother. Growing up, Koya made sure that you had the best education possible, particularly in one particular topic. Choose any Knowledge skill—you gain a +2 bonus on skill checks with that Knowledge skill, and it becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your adoptive mother. Tactician: You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.
Skills:
Trained: Intimidate +8 (1 rank)
Untrained: Acrobatics +1 (-5 in armor & shield)
Languages:
Common, Goblin |