Agath

Sel Carim's page

Organized Play Member. 156 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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Well, after months of playing (before I even knew about Paizo) we got started on this game. Now its nearing completion, and it has been a great ride. I'm going to try and recount everything as accurately as possible, starting out with character introductions.

I named the thread how I did because most of the personal problems dealt with in the game revolve around questions of identity, thus trying to understand the image in the mirror.

The GM allowed us to make any character we wanted up to 20th level. He only asked that we make backstory sufficient fill our characters history. Anyhow, without further adue, here we go. (this is just the base introduction, more dirty laundry to be aired later)

Severel: CG male elven ranger (about 17th level) Left Evermeet in an attempt to escape stifiling court life. Knowing that his father will soon retire, this is his last chance to wander the world before his duties root him firmly at home.

Azelmare: CG female gnomish cleric of Gond, with some rogue and bard levels thrown in (about 15th level) Azelmare has a good heart, but doens't always fully consider the concequences of her actions, this has gotten her into trouble in the past.

Rhondel: NG male human wizard/marshall 20th level. Considered a bit of an eccentric by most, Rhondel is a peddler of oozes and other magical creatures. He lives on a small ranch out in the middle of nowhere, where he raises his children and breeds (well, as much as you can breed an aesexual creature) oozes.

Thorin Koteth(my guy): LG male human paladin of Torm 20th level. Thorin has been across most of the known world, always protecting a young half-elf girl who is his daughter and ward. Thorin is a bit stern and gruff, a trait his daughter Shaunali has come to accept, though she chides him on it regularily.

Well, more coming soon.


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I'm Pretty proud of my GM for this one. The game combines fantasy themes with 20s gangster, speakeasy themes which comes out to a pretty cool mix. A quick setting preface, mafia like guilds have taken power and fight over the manna trade, a magical substance that bestows magical power on its drinkers. The setting uses a fair number of homebrew races set into farly rigid social classes.

Anyhow, the characters

PC1: Elsia, a sphinx private investigator and intelligent and savvy proffesional who isn't afraid to get her hands a little dirty, for the right price.

PC2 (me): Tevin Michallini, the head of the tailors guild and handles all his families illicit activities (a job his high society relatives don't want to touch) He doesn't mind however, he loves his job. A mob boss with a sense of honor, he's good to his men, won't harm a bistander and always keeps his word. He's not a nice guy though, he's ruthless to his enemies and traitors.

PC3: Leds, a harpy tough guy and Tevin's cheif leg breaker and enforcer. Leds prefers to use a section of led pipe as a weapon, thus the nickname.

PC4: Rufolo, a rat man who serves as Tevin's eyes and ears. Tevin uses him to keep an eye on the other guilds and to, well, sniff out rats in his own organization. Rufolo has an ability which allows him to detect lies, a very useful ability in his line of work.

First session.

Tevin and crew are having an early lunch at the guilds resteraunt "Zerelios" during which time they intend to plan the day. Tevin has recently hired Elsia to investigate an old personal matter (Tevin was a combat mage during a recent continent spanning war, during which time he drunk REALLY bad shot of manna which left him with permanent magical side effects) He wants Elsia to find out who is responsible and whether or not it was deliberate. During their talk they notice that, John Wikelson, a personal a freind of Tevin and cop on the take is late. An unusuall trait for him. About this time a delivery boy shows up with an unexpected package for Tevin. A bit worried at this point, one of Tevins gombas opens the package and finds Wikelsons severed head. Tevin is furrious, no one does this to a friend of his.

After a quick intimidation session the delivery boys agrees to help Rufolo sneak into the post office to help him trace the package. Though the mission is successful, the return address is a bluff, nothing there. A bit frustrated Leds heads to his manna production base to check in a put them on the alert. There he is confronted by a snakeman who tells him that there is going to be change in leadership in the area, and that if Leds sides with him, he might find himself in a lucrative possition. Leds figures that this is probably the guy who killed Wikelson, and so attacks him. After a short fight, Sezme (the snakeman) is subdued and straped into the greasy old dentists chair in the basement, MUWHAHAHA. Tevin and Rufolo show up and begin the interigation. In not to long after they discover that Sezme had nothing to do with the incident (thanks to Rufolos detect lies ability). However, Sezme has been observing the area lately and knows a great deal of what has been going on it the city and is willing to share what he knows with Tevin. Tevin promises him that if he is useful, he might overlook his previous indiscresioin. If he tries anything funny, that his life will become a living hell. Also a promise.

Leds and Rufolo go to check out one of the places Sezme talked about. Suposedly a group of hit men who might have had something to do with Wikelson's death. When they arrive they see smoke, the building has been gutted with fire, and the inside is full of bodies. Tevin and Leds approach carefully, inside they find that there are only bodies. What is odd is that each of corpse has multiple slahing wounds, many have been decapitated. The dead men have autobolts with them (think of a tommy gun that fire cross bow bolts) but none have meele weapons. Each autobolt has been fired, the spent rounds are in the walls, celing and floors. None are found in the bodies. Infact, there aren't even any unaccounted for blood stains. The bodies are fresh, not enough time for anyone to remove their dead AND clean up the sceene afterwords. It appears as if someone entered the building, killed everyone in it and left without taking a single casualty, even though many shots were fired. Neither Leds or Rufolo have any idea who or what has that kind of skill or power. Now the boys are nervous. As they are wracking their brains they see a fleeting figure on the roof. Leds, a harpy, quickly flys up to intercept. Turns out it is a elven detective who wants to know what happened. Leds says he was just investigating, the elf seems a little dissapointed and before Leds can say anything else, dissapears over the side of the building.

Thats session one, I hope I havn't missed anything. I'll make sure to post the rest of the sessions soon so that I am cought up!