Vale Temros

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7 posts. Organized Play character for Tyron Parker.


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Grand Lodge

I'm running a party of 5, wanted to know if everyone had their party at level 3 before the Sharu fight or did you all level them up once they were completely done with book 1. I know there is normally a spike in power for the players once they hit level 3. I don't want them to die to being under leveled but I also don't want it to be a super easy fight for them also. I already increased the amount of HP Sharu has but I'm looking for some other suggestions as well.

Grand Lodge

HNNNNNNG wrote:

Sadly I can't share my experiences with this AP anymore - my party decided they wanted to play more pathfinder instead of starfinder :(

But I will still share my final plans and thoughts!

They didn't bother to talk much with Abrietta, and were very interested in piling up the missions. So like taking all the missions at once and just moving from spot to spot doing them. I had Aibretta working on a project when they got there (a shield emitter from the armory) but they didn't bother asking about it at all. My intention was to have them press the issue about it, with Aibretta eventually offering to give it to them if they go to the storehouse first as a favor. This way the come back after that, get the reward and run into another resistance member that's sitting there talking to her. But that didn't work out.

I had abrietta present the "Hobgar Liberation", "Cemetery Showdown", and "Moisture Collector" first. One party member already immediately wanted to attack the entire garrison and bring in their ship (they thought that if they just flew close to the ground they'd be safe. Thankfully the other party members were wise enough to talk them out of all this). Right before they left to do their missions I had Abiretta speak up and ask for a personal favor to head over to the storehouse and check on Rendell. I'm not sure how to get the players to even meet any of the other resistance members if they decide to go that route. They didn't even bother wondering about finding more information on the thing Cedona found or talking to Quorsica. I had Aibretta repeate it like six times and very bluntly mention getting more info before they finally thought to do it. "Only one person escaped captivity! Everyone that knows what it's like inside is still inside, except one person!". They practically acted like they didn't even know/care who Cedona is (despite me making it a point to know her at the start!)

I also planned to group both the Azlanti Reaction and the Execution together into one big encounter. I even...

You mentioned having Abrietta give them a few missions at a time and that is exactly what I did. I started out with her giving them 3 issues that needed to be taken care of, her reason for doing this was because she didn't want anyone getting captured and spilling the beans. Once they proved to her that they can move about and get things done then she'd ask them to complete more task. After the execution I'll introduce some of the other resistance members and their excuse for coming there will be to check on Jellik. My group absolutely loves the game.

Grand Lodge

MaxPower86 wrote:

I increased the number of senior cadet from 2 to 3 (with hp upped to 30) for a group of 5 before giving them their level 2. Their resources were depleted, as they spent the day doing a few quests (cemetery encounter, the attack by the robots, etc.). It was a difficult encounter, but not too much. I gave them their level up after.

Sekou wrote:

Ok so I plan on leveling my players up after the encounter with the two Senior Cadets during the Execution. I'm using a party of 5 and they haven't had too much trouble with combat, they've been hit but nothing too dangerous. I upped the HP of each cadet to 30 from 20, they'll be facing two of them. Not sure if this is going to be a good move since this will be the most deadly encounter they've had yet.

Keep it the same and let them get through it or should I maybe lower it back down to 20 and see how they handle themselves? I want this to be a serious challenge for them but I'm not trying to TPK them all either.

So with 3 of them at 30hp a piece that's like a 90hp boss at level 1. That wasn't too much for them? Sorry first time GM here lol. I think what I may do is leave them at 30 and see how the fight goes and if its not too bad for them then I'll have a 3rd walk in. They didn't value healing that much character wise and I don't believe they have much in the way of serums so this may be a lesson to them.

Grand Lodge

Ok so I plan on leveling my players up after the encounter with the two Senior Cadets during the Execution. I'm using a party of 5 and they haven't had too much trouble with combat, they've been hit but nothing too dangerous. I upped the HP of each cadet to 30 from 20, they'll be facing two of them. Not sure if this is going to be a good move since this will be the most deadly encounter they've had yet.

Keep it the same and let them get through it or should I maybe lower it back down to 20 and see how they handle themselves? I want this to be a serious challenge for them but I'm not trying to TPK them all either.

Grand Lodge

dylanamite wrote:
Sekou wrote:

This will be the first time I ever GM a game. I'll be doing milestone leveling since that'll be one less thing to keep track of and I had a question about the advancement track.

What would be the best time for the players to hit level 2? I know it says during the liberation, so should it be before, or maybe somewhere in the middle? Trying to find a good place where it would make since for them to level up.

Maybe after they've completed the quests from Aibretta but before they enter the Garrison? I think that's where I'll be levelling up my party

That's a really good idea, I may use it. Wondering if my players will try to enter it early or if they'll stay on track with the side missions first. Maybe if they take it on too early that'll be a lesson for them if they end up being under powered for it. Don't want to railroad them too much.

Thanks!

Grand Lodge

This will be the first time I ever GM a game. I'll be doing milestone leveling since that'll be one less thing to keep track of and I had a question about the advancement track.

What would be the best time for the players to hit level 2? I know it says during the liberation, so should it be before, or maybe somewhere in the middle? Trying to find a good place where it would make since for them to level up.

Grand Lodge

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