Full Name |
Seifer Monroe |
Race |
Human |
Classes/Levels |
Vigilante [Cabalist] 1/Trickster 1 - hp 9/9 | AC 15 (T 12, FF 13) | F +1, R +4, W +2 | Init +7, Perc +3 |
About Seifer Monroe
Seifer Monroe
Male human Vigilante [Cabalist] 1/Trickster 1
LN Medium humanoid (human)
Init +7; Senses Perception +3
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2
Defensive Abilities Hard to Kill
OFFENSE
Speed 30 ft
Melee Dagger +3 (1d4+3, 19-20/x2)
Ranged Shortbow +2 (1d6, x3)
Special Attacks hidden strike +1d8/+1d4, surge (1d6), surprise strike
Witch spells prepared (CL 1; Concentration +5 (+9 defensively/grappled))
1st - charm person (DC 14), memorized page
0 (at will) - detect magic, dancing lights, read magic
STATISTICS
Str 16, Dex 14, Con 12, Int 16, Wis 8, Cha 14
Base Atk +0; CMB +3, CMD 15
Feats Blind-Fight, Combat Casting, Improved Initiative
Skills Bluff +6, Climb +6, Diplomacy +6, Disguise +6 (+26 to appear as a member of society in social guise), Knowledge (Local) +7, Perception +3, Stealth +5, Spellcraft +7
Background Skills Knowledge (engineering) +7, Sleight of Hand +6
Traits Arcane Temper, Favored of the Vernai, Indomitable Faith
Languages Common, Dwarven, Elven, Halfling
SQ dual identity, Master Dilettante, mythic power (5/day), seamless guise, social talents (Case the Joint), Vigilante Specialization (stalker)
Combat Gear smokesticks (2); Other Gear studded leather armor, dagger, 2 sawtooth sabres, shortbow and 20 arrows, 5 grapple arrows, spellbook (22/100) contains prepared spells plus all 0 level witch spells and adhesive spittle, command, forced quiet, and obscuring mist, backpack, silk rope (100 ft), grappling hook, spell component pouch, sunrod (3), 37gp