Sehle's page

16 posts. Organized Play character for 勝20100.


Versatile Garundi Human


Cleric of Nethys 5 | Speed 25 | HP 48 | AC 19 | Perception +13 | F +9 R +9 W +12 | Focus 1 Staff 3 charges






Neutral Good




Taldane, Osiriani, Varisian, Thassilonian, Draconic, Kelish

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 18
Charisma 16

About Sehle

Pronunciation: \seˑˈ.le\

Female Cleric 5
NG, Medium, Human, Humanoid

Perception +13 (E)
Skills Acrobatics +9 (T), Arcana +13 (E), Athletics +7 (T), Crafting +11 (T), Deception +3, Diplomacy +10 (T), Intimidation +3, Thassilonian Lore +11 (T), Academia Lore +11 (T), Medicine +4 (U), Nature +11 (T), Occultism +12 (T), Performance +3, Religion +13 (E), Society +11 (T), Stealth +2, Survival +4, Thievery +2, Ancient Osirion Lore +11 (T)
Str 0, Dex +2, Con 0, Int +4, Wis +4, Cha +3
Items Backpack, bed roll, 2 belt pouches, flint and steel, bandolier, wooden symbol of Nethys, sling, Explorer’s clothing, writing set, waterskin, soap, 10 pieces of chalk, 2 sets of caltrops, sling bullets, rope, rations (14 days), religious text of Nethys, riding horse, magic wand of mage armor (1st), 375.92 gp
Invested Items Wayfinder, Staff of Fire, Pendant of the Occult, Pearly White Spindle Aeon Stone
AC 19 (T), Fort +9 (E), Ref +9 (T), Will +12 (E)
HP 48
Cold, Electricity and Negative Resistance 1

Speed 25 feet

Melee Staff of Fire +7 (Two-Hand d8), Damage 1d4 (B)
Ranged Sling +9 (Propulsive), Damage 1d6 (B)

(Uncommon, Evocation, Invested, Magical), ◈ Activate command
Effect: The wayfinder is targeted by a 1st-level light spell.

Divine Prepared Spells DC 21, attack +11; 1st magic missile (×2), bless; 2nd Darkvision, Sonic Burst, Blood Vendetta; 3nd Heal (×4), Heroism, Searing Light; Cantrips (3rd) chill touch, prestidigitation, read aura, shield, stabilize
Cleric Domain Spells DC 21, 1 Focus Point; cry of destruction (3rd)
Wizard Prepared Spells DC 21, attack +11; 1st true strike; Cantrips (3rd) acid splash, electric arc
Arcane Innate Spells DC 20, attack +10; Cantrips (3rd) detect magic
Occult Innate Spells DC 20, attack +10; Cantrips (3rd) guidance

Spellbook Cantrips: acid splash, electric arc, mage hand, tanglefoot; 1st: mage armor, shocking grasp, true strike.

Ancestry Abilities & Feats Versatile Heritage (Recognize Spell), Natural Ambition (Reach Spell), General Training

Skill & General Feats Arcane sense, recognize spell, quick identification, assured identification, magical shorthand, trick magic item, assurance (arcana)

Class Feats & Abilities Deity (Nethys), divine spellcasting, divine font (Heal), First Doctrine: Cloistered, reach spell, wizard dedication, Basic Wizard Spellcasting

Character Build:

Ancestry: Human, Versatile Heritage, Garundi ethnicity.
Background: Thassilonian Delver
Class: Cleric. Cloistered. Nethys, Domain: Destruction.
Ancestry Feat: Natural Ambition: Reach Spell
Level 2: Wizard Dedication, quick identification
Level 3: general feat (Assured Identification), skill increase: expert in arcana
Level 4: Cleric feat (Basic Wizard Spellcasting), skill feat (magical shorthand)
Level 5
- 3rd-level spells,
- ability boosts (dexterity, wisdom, intelligence, charisma)
intelligence bonus skill choice: Ancient Osirion Lore
- alertness,
- ancestry feat, General Training: trick magic item
- skill increase: Religion
- PFS school feat: Assurance (arcana)
XP: 57

Background: Thassilonian Delver
As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords’ ancient secrets. You may have been the apprentice to another Pathfinder who perished on an expedition, leaving you their discoveries and notes. Or perhaps you explored several of these sites yourself, quickly learning to parse the arcane secrets before lest the eldritch magic extinguish your life.
Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.
You're trained in the Arcana skill, and the Thassilonian History Lore skill. You gain the Arcane Sense skill feat. Add Thassilonian to the list of additional languages you can learn for having a high Intelligence modifier.


Fame 17

- Grand Archive: Admired (63)
- Vigilant Seal: 2
- Verdant Wheel: 2

Trained Agent

Pathfinder School Spell

Off-Hours Study boon: Pathfinder Lore. 9 days left to study.

[strike]Improved Archive Champion[/strike]

Boon: Esoteric Wayfinder:
You have modified your wayfinder to focus your mental energy, driving more reliable insights. When you slot this boon, you apply its benefits to one wayfinder in your possession, granting you a special free action ability when the wayfinder is invested and in your possession.

You can activate this ability as a free action before you Recall Knowledge. If you roll a critical failure on the Recall Knowledge check, you instead get a failure.

You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.

Advanced Convention Hero if at a convention, otherwise Devil’s Keep

Touched by the Storm

Cryptid Scholar (1 check left)

Big Game Hunter (3 checks left)


Nationality Osiriani

Sehle was interested in magic at a young age. As Nethys is one of the main faith in Osiriani, she started praying to him to be able to use it.
She started training there when she heard of an opportunity to go learn more about Thassilonian magic by joining the Pathfinder Society. She went to Varisia to learn more about them and their arcane secrets while perfecting her mastery of magic.
Since then, she had the opportunity to present some lore she learnt about, sharing it with other Pathfinders.

Taldane, Osiriani, Varisian, Thassilonian, Draconic, Kelish