Erdrinneir Vonnarc

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Scarab Sages

So my buddy and I have been going to our local PFS group for a little while now, and then the unthinkable happened and he got one shot in a session. Part of the issue was that he and I were carrying the weight of the entire table, and he a lowish level cleric and I an also lowish level wizard couldn't fully make up for other members of our table.

Well I went to another few sessions, found a nice group of people, but my best friend stopped coming and I've found it a lot less amusing without him. He's agreed to come back and I decided to test the waters a little playing a level one alchemist and basically rolling the session I was in.

But my table was full of weird, ill conceived, characters. Ranging from a almost no stat above twelve wizard/monk, an oddly done druid/barb, and a ninja who... did nothing?

Most of the people we loved playing with are in the 4-5 bracket +

So here is my challenge. I normally play support characters, God Wizards to be exact. But I want to roll a new level one for when my buddy joins. I just want the ability to completely trivialize the encounter if I so wish. I probably wont, I just want to be able to turn around and make sure that he has fun regardless of other peoples... inability... to play. (Wizard color-sprayed the barb, cleric healed the big bad, ninja did nothing... so much GAH)

So what am I looking at? Gunslinger appeals to me, I just don't really build em. Summoner... was interesting until they killed synthesist.

Is it even possible?

(Imagine character concepts at both level 1 or 2, it depends on how much I want to cash in certain sheets)

Scarab Sages

So basic story, high level campaign, plowing right along and having a lot of fun. Everyone else has found something to dip or a prestige to work towards they like, I just don't ever see an advantage to doing anything other than taking another level of wizard...

Am I missing something? Guide me to the light perhaps?

Scarab Sages

Hey all,

I am looking to add a friend of mine into our pathfinder campaign, its a homebrew with a lot of GM added stuff, but inherently still built around the primary Pathfinder Books!

Party so far:

Me: highly optimized wizard, through role play have gained the half fiend template.

Melee 1: Monk, big DPS and important.

Melee 2: Fighter optimized around step up and follow, aops, etc. has started a conversion into a construct... (dont ask)

Melee 3: our rogue/skill monkey/ party face - Still important and powerful, but a little plain. The GM has plans to make it up to him later in the game. Also has leadership which was used to gain us a cleric... So we have SOME heals.

Now we have a lady friend of mine joining us, she will be starting at level eight but I am not sure how to guide her into this. Shes a little less attached to the actual character and will build her roleplay personality around it. But she likes the idea of magical stuff mixed with physical ability.

So this lead me to thinking:

Druid - I am more an arcane guy, but I could figure it out for her.

Magus - No experience with this, do we need more melee?

Sorcerer / going into Dragon Disciple - Switch hitter, spontaneous caster.

Alchemist..

Advice?