Sajan

Seferneru's page

18 posts. Alias of Airon87.


About Seferneru

Background:
Seferneru grew up in Port Peril, son of an Osirian merchant and a Garundi tavern-keeper, who had settled down their businesses in the turbulent port city of the Shackles.
Growing up, his family had enough money to avoid struggling and debts, but also enough to be a target of the many criminals of the city: as such, Seferneru learned from a young age the importance of keeping his valuables hidden, and check for signs of intrusion in his own home.
As soon as he was old enough his father had him trained in the basic use of weapons and, and taught him how to sport traps and ambushes.

To Seferneru, this seemed a bit excessive as a precaution against petty thieves, but there where deeper reasons. Unbeknownst to him, his parents had gotten more and more in debt with “razor” Rascaro, a local crime lord and loan shark, and feared for the life of their only son.

It was a terrifying day in the life of the fifteen year old Seferneru when Rascaro and half a dozen brutes
broke into their home to brutalize, possibly kill his parents. Both his mother and father were completely helpless, at the mercy of the criminals. The family hopelessly hid in a closet as the thugs advanced, when…

Rascaro Lushka of Port Peril, called “the razor”” said a raspy voice “Captain Owembe wasn’t satisfied with your last business together, and sent me to negotiate a new payment.” Seferneru had just the time to spy through the closet keyhole: a series of red, quick slashes, and the brutes where on the ground, dying. In front of a bleeding Rascaro, a man in a Red Mantis mask and twin sawtooth sabers. A last slash, and Rascaro was on the ground, a wound open from neck to navel. As silent as he came in, the assassin disappeared.

It was the most impressive thing he ever saw: the quickness of movements, the lack of any noise in his steps, the fear in seeing the assassin… Seferneru was hooked. He wanted to be that good – but he knew he couldn’t become an assassin, for his morals where solid.

The Red Mantis probably wouldn’t have liked witnesses of one of their dealings. It seemed wise to move, and Seferneru was getting old enough to leave the nest. With the blessings of his parents, he bought a place on Jenivere – while trying to learn as much as possible about the Red Mantis’s techniques without incurring in the wrath of the assassin cult.

Appearance:

Of medium height, wiry and athletic, Seferneru is a strapping young lad with the deep tan complexion of most northern Garundi. He wears light armor and clothes with a bit more red in them than it would be wise; when in combat, or scouting, he wears a red bandana over his nose and mouth. He carries a sawtooth saber as his primary weapon.

Personality:

Seferneru is skilled and capable, but a bit too reckless. The very skill he pursues is incredibly dangerous – the Red Mantis makes a point of punishing those who misuse their weapon of choice. Still, he is in such awe of the style that can’t be swayed from his quest.
With friends and allies, he is fun-loving and quick to the joke, always ready to take a risk for his mate. In combat he is dedicated and dissolves into a silent stabbing machine – in a sense, he does wear a mask, just like a real Red Mantis.

Crunch:

Seferneru
Male Human (Garundi) Slayer 1
NG Medium humanoid (human)
Initiative +2; Senses Perception +4

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Defense
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AC 15, touch 12, flat-footed 13 (+2 dex, +3 armor)
HP 11 (1d10+1)
Fort +3, Ref +4, Will +1

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Offense
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Speed 30 feet
Melee sawtooth sabre +5 (1d8+3, 19/20 x2), dagger +4 (1d4+3, 19/20x2)
Ranged longbow +3 (1d8, x3), dagger +3 (1d4+3, 19/20x2)
Special attacks studied target

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Statistics
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Str 17, Dex 14, Con 13, Int 12, Wis 11, Cha 12
BA +1; CMB +4; CMD 16

Feats: Weapon focus (sawtooth sabre), Dazzling Display
Skills: Climb* +7, Disable Device +7, Knowledge (geography) +5, Intimidate +5, Perception +4, Stealth* +6, Survival +4 (+5 to track), Swim* +7
* armor penalty
Languages: Common, Polyglot
Traits: Boarded in the Shackles (will), Armor expert, Nimble fingers, keen mind
SQ: track

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Gear:
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Explorer’s outfit (free)
Ranger’s kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin) (9 gp)
common thieves’ tools (30 gp)

Sawtooth sabre (35 gp)
3x dagger (6 gp)
Longbow (75 gp)
Quiver (1 gp)
20 x arrows (1 gp)
20 x blunt arrows (2 gp)

Studded leather armor (25 gp)
16 gp