Seelah by Redelia's page

308 posts. Alias of Redelia.


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No deck upgrade, Ng hero point


Having healed her companions, Seelah ends her turn.

random card type: 1d2 ⇒ 1
Cenovath swarm
BYA, Seelah buries her warhorse, and discards her paladin's helm and lance as mental damage.

empty hand, so fails combat check.

luckily, did not come from the location deck, so the location deck does not get shuffled.

draw up and end turn.

Seelah wrote:

Hand: Frost Lance +2, Blessing of Iomedea 2, Blessing of Sarenrae 1, Invoke, Black Dragonhide Breastplate,

Displayed: Curse of the Mummy,
Deck: 11 Discard: 3 Buried: 7
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah banishes her Steel Ibis Lamellar to avoid the Voices of the Spire.

At the start of her turn, she would get Curse of the Mummy, but already has it.

She heals Radillo
1d4 + 1 ⇒ (1) + 1 = 2
Then Flenta
1d4 + 1 ⇒ (4) + 1 = 5
(pausing for strategy chat)


Having drawn Mass Cure, Seelah plays it during the start of the next turn.

Another heal for Radillo:
1d4 + 1 ⇒ (2) + 1 = 3

A heal for Seelah:
1d4 + 1 ⇒ (2) + 1 = 3

Spell is discarded.


Seelah heals Flenta.
1d4 + 1 ⇒ (3) + 1 = 4

She also hands Flenta a weapon, since she seems to have lost all of hers.
(Longsword +2)

She explores, and almost runs into Pharoah's Altar.
(asking Radillo to play a blessing; If I beat this, I can get a blessing and heal her)
dex, smite: 2d4 + 1d6 + 3 ⇒ (4, 4) + (3) + 3 = 14
(my NCD blessing of Isis recharged for smite

defeated, getting a blessing as reward, burying that blessing to heal Radillo
healing: 1d4 + 1 ⇒ (1) + 1 = 2

EOT card: 1d2 ⇒ 2
A shrieky plant
wisdom: 1d8 + 1 ⇒ (5) + 1 = 6
not defeated; examine top three cards;last one is a naga, which Seelah needs to encounter (no triggers)
combat, DC 16, shocking lance +1, warhorse: 1d8 + 6 + 1d8 + 1 + 1d8 + 1 ⇒ (7) + 6 + (4) + 1 + (3) + 1 = 22
combat, DC 16, shocking lance +1: 1d8 + 6 + 1d8 + 1 ⇒ (7) + 6 + (3) + 1 = 17
royal naga defeated, also.

Seelah draws up and ends her turn.

Seelah wrote:

Hand: Paladin's Helm, Shocking Lance +1, Mass Cure, Steel Ibis Lamellar, Warhorse,

Displayed: Curse of the Mummy,
Deck: 15 Discard: 1 Buried: 4
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


off turn: Radillo removed curse of withering from Seelah

Seelah gets curse of the mummy (not a bad one, actually, so save curse removal resources for worse stuff)

An electric lizard monster!

BYA electric damage: 1d4 ⇒ 4
bury Ebon Thorn for damage
(others at location also take damage)

Now Seelah pokes at the lizard with her lance, smiting.

combat DC 13: 1d8 + 6 + 1d8 + 1 + 1d6 + 3 ⇒ (7) + 6 + (4) + 1 + (4) + 3 = 25
defeated, Blessing of Iomedea 1 recharged for smite

random card type: 1d2 ⇒ 2
spiked pit trap
wisdom, DC 14, smite, blessing of iomedea: 1d8 + 1 + 1d6 + 3 + 1d8 ⇒ (3) + 1 + (6) + 3 + (1) = 14
no second law roll, because exceeded by 0.

draw up and end turn

Seelah wrote:

Hand: Paladin's Helm, Shocking Lance +1, Longsword +2, Steel Ibis Lamellar, Warhorse,

Displayed: Curse of the Mummy,
Deck: 16 Discard: 1 Buried: 2
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


2d4 ⇒ (4, 2) = 6
Ebon Thorn buried to reduce all fire damage; then play Armored Halo.

Ebon Thorn taken out of buried and put back in hand, then 1d4 + 1 ⇒ (4) + 1 = 5 cards healed.

(discards now empty; this also shuffles recharged cards back into deck.)

auto fail recharge check, so armored halo is discarded.


Seelah gets back curse of withering at the start of her turn.

As requested, Seelah heals Radillo.

Seelah explores and finds a shrieky plant.

wisdom, smite: 2d6 + 4 ⇒ (3, 6) + 4 = 13
shrieky plant is defeated.
Blessing of Gozreh recharged for smite.

random card: 1d2 ⇒ 2
random barrier is holy word trap.
asking Radillo for a blessing, because this could shuffle the location if not defeated.
divine, smite, withering: 2d6 + 3 + 1d6 + 1 ⇒ (1, 4) + 3 + (3) + 1 = 12 location power makes that 11, which defeats the barrier.

Seelah wrote:

Hand: Paladin's Helm, Shocking Lance +1, Blessing of Iomedea 2, Armored Halo, Ebon Thorn,

Displayed: curse of withering,
Deck: 15 Discard: 3 Buried: 0
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah discards her blessing of Sarenrae and smites on Flenta's turn (disable check).
3d4 + 3 ⇒ (3, 1, 1) + 3 = 8 which is actually a 6
ugh, don't want to bury several cards, using folio reroll...
3d4 + 3 ⇒ (3, 1, 3) + 3 = 10 which is actually a 9
passed.

(curse of withering removed before the second BYA check)
Seelah asks Flenta for Blessing of Shizeru and smites on Radillo's turn.
2d4 + 1d6 + 3 ⇒ (1, 3) + (4) + 3 = 11
Using hero point reroll on that 1...
1d4 ⇒ 4

made it (somehow...)

armor discarded and mass cure recharged for smites


Seelah gets curse of fevered dreams.

She explores and finds Blessing of Isis.
She thinks about what she knows about deities.
divine, curse of withering: 1d6 + 3 ⇒ (4) + 3 = 7
acquired
Seelah asks Isis for aid exploring the location, and finds a desert trapper, who attacks her.
combat, DC 7+3=13,sunsword, curse of withering shrinks sunsword: 1d8 + 6 + 1d8 + 4 ⇒ (4) + 6 + (3) + 4 = 17
He is defeated.

which random card: 1d2 ⇒ 1
A dark stalker ambushes her at the end.
combat, DC 18, sunsword, smite withering: 1d8 + 6 + 1d8 + 4 + 1d6 + 3 ⇒ (5) + 6 + (2) + 4 + (1) + 3 = 21
(defeated by at least 3, so no further consequences)
invoke recharged for smite

fevered dreams now messes with hand...
how many cards to draw: 1d4 + 1 ⇒ (2) + 1 = 3

Seelah wrote:

Hand: Paladin's Helm, Shocking Lance +1, Blessing of Sarenrae 1,

Displayed: curse of withering, curse of fevered dreams,
Deck: 19 Discard: 1 Buried: 0
Notes: reroll not yet used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


The curse of withering is inflicted on Seelah.

She explores and finds a blessing.
charisma, DC 10, withering: 1d8 + 2 ⇒ (3) + 2 = 5
nope

random card: 1d2 ⇒ 1
random monster: furies of the drowned desert
BYA str, smite: 1d6 + 4 + 1d6 + 3 ⇒ (6) + 4 + (2) + 3 = 15 yep
combat, DC 21, lance, pegasus, smite: 1d6 + 6 + 2d6 + 4 + 1d6 + 3 ⇒ (5) + 6 + (2, 6) + 4 + (2) + 3 = 28
defeated
(2 blessings were recharged for smites)

draw up and end turn

Seelah wrote:

Hand: Steel Ibis Lamellar, Pegasus, Sun Sword, Frost Lance +2, Blessing of Iomedea 1,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Notes: reroll not yet used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah wrote:

Hand: Steel Ibis Lamellar, Pegasus, Sun Sword, Frost Lance +2, Blessing of Iomedea 1,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Notes: reroll not yet used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


weapon 5 for second upgrade: 1d1000 ⇒ 52


Seelah would like a weapon added to our rewards.


The other location automatically closes.

Seelah fails the BYA check.
1d4 ⇒ 2
1d4 ⇒ 3
Paladin's helm blocks all but one damage
Blessing of the Ancients discarded as damage

using Flenta's blessing, shocking lance (discard), reveal mountain dog, smite
combat, DC 22: 2d8 + 6 + 2d8 + 2 + 2d6 + 1d6 + 3 ⇒ (3, 6) + 6 + (8, 7) + 2 + (2, 6) + (2) + 3 = 45 pass, even after drop a die

second combat, using Radillo's blessing, frost lance (discard), reveal mountain dog, smite
combat, DC 22: 3d8 + 6 + 2d8 + 4 + 2d8 + 1d6 + 3 ⇒ (5, 6, 6) + 6 + (7, 7) + 4 + (5, 7) + (5) + 3 = 61

Villain is cornered and defeated, we win the scenario.


Seelah explores, finding the villain.

pausing to discuss resources with the team


Seelah buries Invoke to heal Radillo.
1d4 + 1 ⇒ (1) + 1 = 2

Now she moves to the Hall of Crocodile Kings and explores.

A giant crocodile mummy jumps out and tries to bite her!

combat, DC 21, mountain dog, frost lance +1, smite: 1d8 + 6 + 1d8 + 2 + 1d8 + 2 + 1d6 + 3 ⇒ (1) + 6 + (2) + 2 + (7) + 2 + (1) + 3 = 24
(black dragonhide discarded for smite)
defeated

EOT: 1d6 ⇒ 4
EOT: 1d4 ⇒ 1
paladin's helm revealed to block 1 electricity damage.

Seelah wrote:

Hand: Shocking Lance +1, Frost Lance +2, Ebon Thorn, Paladin's Helm, Mountain Dog,

Displayed:
Deck: 5 Discard: 12 Buried: 4
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


where does the sandstorm take Seelah? (open locations, in displayed order) 1d2 ⇒ 2
Hall of the Crocodile Kings; top card is a trap that is not a trigger.


Seelah moves to the Hall of Winged Chaos. She explores, and finds a blessing.

divine DC 5: 1d8 + 3 ⇒ (3) + 3 = 6

She acquires the blessing.

Now she plays blessing of the ancients to examine her location. It's a henchman! She tries to fight it, though she has no weapons. (revealing ebon thorn)
damage type: 1d6 ⇒ 4
BYA damage: 1d4 ⇒ 2
(blocked by paladin's helm)
smiting, playing blessing of iomedea and runewell's echo
3d8 + 6 + 2 + 1d6 + 2 ⇒ (5, 2, 1) + 6 + 2 + (1) + 2 = 19
hero point reroll:
3d8 + 6 + 2 + 1d6 + 2 ⇒ (4, 3, 4) + 6 + 2 + (6) + 2 = 27
defeated
end of encounter damage: 1d4 ⇒ 3
Ebon Thorn buried
location automatically closes
sandstorm is triggered.

EOT damage: 1d4 ⇒ 3
Paladin's helm absorbs 2 damage, Blessing of Pharasma discarded for third.

Draw up and end turn.

Seelah wrote:

Hand: Invoke, Frost Lance +2, Ebon Thorn, Paladin's Helm, Mountain Dog,

Displayed:
Deck: 7 Discard: 11 Buried: 3
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


sigh, forgot end of turn damage.

type: 1d6 ⇒ 5
amount: 1d4 ⇒ 3

helm blocks 2, so no scourge, discard deconstructor, draw ebon thorn instead when drawing up.

Seelah wrote:

Hand: Runewell's Echo, Blessing of the Ancients (ncd), Ebon Thorn, Paladin's Helm, Blessing of Iomedea 2,

Displayed:
Deck: 10 Discard: 7 Buried: 2
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


acrobatics check, smite, blessing of Yaehzing: 2d4 + 1d6 + 3 ⇒ (2, 2) + (5) + 3 = 12
1d4 ⇒ 2 blocked by helm
1d4 ⇒ 1 blocked by helm

combat, smite, longsword, blessing of lord in iron: 2d12 + 1d8 + 6 + 1d8 + 2 + 1d6 + 3 ⇒ (4, 8) + (3) + 6 + (5) + 2 + (1) + 3 = 32
(32-8=24, so passed)
combat, smite, discard longsword, blessing of isis, Khai-Utef DC 26: 2d8 + 6 + 1d8 + 2 + 1d6 + 2d8 + 1d6 + 3 ⇒ (2, 2) + 6 + (4) + 2 + (2) + (5, 6) + (1) + 3 = 33 (33-6=27, so passed)

villain is defeated, but escapes.
location automatically closes, Seelah draws a random blessing. (ancients)

Seelah wrote:

Hand: Runewell's Echo, Blessing of the Ancients (ncd), Deconstructor, Paladin's Helm, Blessing of Iomedea 2,

Displayed:
Deck: 11 Discard: 6 Buried: 2
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores and finds a blessing og the Ancients, which she automatically acquires.

She uses it to examine and then explore (recharged due to top of blessings discard deck)

She finds some kind of strange staff. She has no idea what it is, so throws it away. auto fail check

Recharge Blessing of Iomedea to explore again.

A villain!

pausing for temp close checks


Seelah explores and finds a weapon.

1d8 + 6 ⇒ (2) + 6 = 8
nope.

Blessing of Gozreh discarded to explore again.

Eww, a nasty trap tries to get the valiant paladin!

playing blessing of sarenrae and smiting
(invoke recharged for smite)
int DC 13: 2d4 + 1d6 + 3 ⇒ (1, 1) + (4) + 3 = 9
check failed, card gets shuffled back in.

acid damage: 1d6 ⇒ 2
blocked by displaying helm
1d6 ⇒ 6
plays armored halo, pulling armor out of buried cards.
cards healed: 1d4 + 1 ⇒ (1) + 1 = 2
Steel Ibis lamellar buried again for damage
2 blessings healed

EOT damage: 1d4 ⇒ 4
1d6 ⇒ 5
blessing of the inheritor buried to block 2 damage, paladin's helm blocks other 2
draw up and end.

Seelah wrote:

Hand: Armored Halo, Blessing of Yaehzing, Deconstructor, Paladin's Helm, Blessing of Iomedea 1,

Displayed:
Deck: 14 Discard: 2 Buried: 2
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores, finding a geniekin.

using blessing of sarenrae and runewell's echo

combat, DC 20: 3d8 + 6 ⇒ (8, 3, 3) + 6 = 20

end of turn damage type: 1d6 ⇒ 1
amount: 1d4 ⇒ 4
burying steel ibis lamellar to negate damage, draw up and end turn.

Seelah wrote:

Hand: Armored Halo, Blessing of Sarenrae 2, Blessing of the Inheritor, Paladin's Helm, Blessing of Gozreh,

Displayed:
Deck: 14 Discard: 2 Buried: 1
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Starting at the Crypt

Seelah wrote:

Hand: Runewell's Echo, Blessing of Sarenrae 2, Blessing of Sarenrae 1, Steel Ibis Lamellar, Blessing of Gozreh,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Skill feat wisdom +1

ally 6: 1d1000 ⇒ 33
ally 5: 1d1000 ⇒ 786

no trader, but willing to help others get more choices.


Seelah explores, finding armor.

con DC 8: 1d8 ⇒ 8
acquired

Now Seelah can try to close the last location.

divine DC 9, smite: 1d8 + 2 + 1d6 + 3 ⇒ (1) + 2 + (1) + 3 = 7
using hero point to reroll that...
1d8 + 1d6 + 5 ⇒ (3) + (3) + 5 = 11

Now Seelah needs to face a Sepid.
auto fail BYA
1d6 ⇒ 1
paladin's help blocks damage
combat, DC 25, discard sword, smite, runewell's echo: 2d8 + 6 + 1d8 + 2 + 1d6 + 1d6 + 3 ⇒ (1, 6) + 6 + (1) + 2 + (5) + (1) + 3 = 25

The sepid is defeated, the final location closes, and we win!


random location: 1d2 ⇒ 2 Garden of Ossumentals

Seelah moves and explores.

She finds a spell, but has not idea what to do with it.

She discards her warhorse to explore again. Now she is attacked by a blasphemous priest.

combat DC 10: 1d8 + 6 + 1d8 + 2 ⇒ (7) + 6 + (2) + 2 = 17
Blasphemous Priest is defeated.

Seelah draws up and ends her turn.

Seelah wrote:

Hand: Paladin's Helm, Longsword +2, Mass Cure, Armored Halo, Blessing of Iomedea 1,

Displayed:
Deck: 12 Discard: 3 Buried: 3
Notes: reroll used, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


auto fail BYA check from Flenta's turn.
1d6 ⇒ 5
plays Armored Halo
unburies ebon thorn, which is reburied to avoid all damage.
heal 1d4 + 1 ⇒ (2) + 1 = 3 cards
auto fail recharge check


Then Seelah needs to face warrior dolls.

1d8 + 6 + 1d8 + 2 + 1d6 + 3 ⇒ (1) + 6 + (2) + 2 + (6) + 3 = 20

using folio reroll on that 1...
1d8 ⇒ 1

uggh!

warrior dolls not defeated, but paladin's helm blocks the damage when revealed. (blessing of iomedea 2 recharged from top of deck for smite)

drawing up and ending turn.


(blessing discarded off turn)

random open location: 1d3 ⇒ 2
The scenario power moves Seelah to the Sculptor's Lair.

auto fail BYA dex check.
acid damage: 1d4 ⇒ 1
blocked by paladin's helm.

Now Seelah swings her sword at the elemental.

combat DC 19, smite: 1d8 + 6 + 1d8 + 2 + 1d6 + 3 ⇒ (2) + 6 + (3) + 2 + (6) + 3 = 22
(defeated; blessing of sarenrae 2 recharged for smite)

now Seelah buries Invoke to heal 1d4 + 1 ⇒ (3) + 1 = 4 cards.

At the end of her turn, there are fewer cards in location than displayed sigils, so Seelah tries to close the location.

(I can't find Warrior Dolls in the summoned banes spreadsheet, so pausing turn there)


Knowing there was a Sepid to face, Seelah did not discard her weapon against the spider. It's still thoroughly defeated.

For the acrobatics check, Seelah requests a blessing (Gozreh from Radillo?) and smites.
acrobatics, DC 12: 2d4 + 1d6 + 3 ⇒ (4, 2) + (3) + 3 = 12
check made, no damage

Seelah uses her lance on the Sepid, discarding it.
combat, DC 25: 1d8 + 6 + 1d8 + 1 + 2d6 + 1d6 + 3 ⇒ (8) + 6 + (3) + 1 + (3, 2) + (1) + 3 = 27
(Frost Lance +2 discarded for smite)

Location still closes, hand still empty at end of turn, hand updated.

Seelah wrote:

Hand: Paladin's Helm, Longsword +2, Warhorse, Blessing of Sarenrae 1, Invoke,

Displayed:
Deck: 8 Discard: 7 Buried: 2
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


1 person marked this as a favorite.

off turn damage: 1d4 ⇒ 2

reveal black dragonhide breastplate to negate.

start of turn roll:
1d6 ⇒ 3
no cold trait cards in hand.

Seelah fights the elemental arachnid.
BYA acid blocked by black dragonhide breastplate,
cold damage: discard Blessing of the Inheritor (no scourge)
electricity damage: bury Ebon Thorn (no scourge)
fire damage: bury Black Dragonhide (no scourge)

Now, Seelah gets to fight back.

combat, shocking lance +1(discarded), blessing of Iomedea (recharged): 1d8 + 6 + 1d8 + 6 + 2d6 + 1d8 ⇒ (4) + 6 + (8) + 6 + (2, 3) + (8) = 37

only three cards in location, so it automatically closes.

no cards in hand, so when permanently closed does not have any cards to bury.

Draw up and end turn.

Seelah wrote:

Hand: Frost Lance +2, Longsword +2, Warhorse, Blessing of Sarenrae 1, Invoke,

Displayed:
Deck: 9 Discard: 6 Buried: 2
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


1 person marked this as a favorite.

lightning storm: 1d4 ⇒ 4
storm is banished.

Seelah explores and finds a sigil combination. She uses her smite on the sigil.

int DC 7: 1d4 + 1d6 + 3 ⇒ (2) + (3) + 3 = 8
(Runewell's Echo recharged for smite)

hand remains unchanged.


oops, missed a move check. going to smite to try to make sure I pass.

1d4 + 1d6 + 3 ⇒ (3) + (3) + 3 = 9

made it.

mass cure recharged for smite.


Seelah moves to the elemental trenches and explores.

She finds some sort of ranged weapon, which she has no interest in. (auto fail)

She discards Blessing of Gozreh to explore again.

Ick, she finds a lightening storm!

She draws up and ends her turn.

Seelah wrote:

Hand: Black Dragonhide Breastplate, Blessing of Iomedea 2, Shocking Lance +1, Blessing of the Inheritor, Ebon Thorn,

Displayed:
Deck: 13 Discard: 4 Buried: 0
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


1 person marked this as a favorite.

Seelah explores, finding a sigil combination.

She plays Blessing of Yaezhing and smites to defeat it.

int: 2d4 + 1d6 + 3 ⇒ (3, 3) + (4) + 3 = 13

defeated and displayed.

She draws up and ends her turn.

Seelah wrote:

Hand: Black Dragonhide Breastplate, Blessing of Iomedea 2, Shocking Lance +1, Blessing of Gozreh, Ebon Thorn,

Displayed:
Deck: 14 Discard: 3 Buried: 0
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores, finding a Shaitan Ghul.

She discards her deconstructor.

Then she fights the ghul.

combat, DC 20, smite, BoIomedea: 2d8 + 6 + 1d8 + 1 + 1d6 + 3 ⇒ (8, 5) + 6 + (6) + 1 + (5) + 3 = 34

monster defeated.
steel ibis lamellar discarded for smite.

Seelah wrote:

Hand: Black Dragonhide Breastplate, Blessing of Iomedea 2, Shocking Lance +1, Blessing of Yaezhing, Ebon Thorn,

Displayed:
Deck: 15 Discard: 2 Buried: 0
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Starting at the Garden of Ossumentals.

Seelah wrote:

Hand: Black Dragonhide Breastplate, Deconstructor, Shocking Lance +1, Blessing of Iomedea 1, Ebon Thorn,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Taking armor card feat; filling it with armor 3: steel ibis lamellar.


blessing 6: 1d1000 ⇒ 786
weapon 5: 1d1000 ⇒ 60


Seelah plays and discards Blessing of Yaehzing off turn.

At the start of her turn, she discards Blessing of Gozreh due to her curse.

She chooses not to act, but to discard some cards to look for helpful cards.

Seelah wrote:

Hand: Armored Halo, Blessing of Sarenrae 1, Ebon Thorn, Warhorse, Runewell's Echo,

Displayed: Curse of Blindness,
Deck: 7 Discard: 12 Buried: 1
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


(extra blessing discarded from blessings deck due to curse)

Seelah nods gratefully to Radillo for showing her the way to the monster. She first swings her deconstructor at him for the disable check.

BYA disable, discarding deconstructor: 1d8 + 6 + 1d4 + 1d8 ⇒ (2) + 6 + (1) + (6) = 15

Seelah rides on her warhorse against the Mockery of Ra, trying to smite it with her lance.

combat DC 22: 1d8 + 6 + 1d8 + 1 + 1d8 + 1 + 1d6 + 3 ⇒ (2) + 6 + (6) + 1 + (7) + 1 + (5) + 3 = 31
(mass cure recharged for smite)

Seelah discards her blessing of the gods as acid damage to close the location. She draws up and ends her turn.

Seelah wrote:

Hand: Lance of Jousting, Blessing of Sarenrae 1, Blessing of Yaehzing, Warhorse, Blessing of Gozreh,

Displayed: Curse of Blindness,
Deck: 11 Discard: 8 Buried: 1
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores, finding a Guecuba.

She swings her sword at it.

combat, DC 15, discarding longsword +2: 1d8 + 6 + 1d8 + 2 + 1d6 ⇒ (2) + 6 + (8) + 2 + (1) = 19
Guecuba is defeated
scourge: 1d10 ⇒ 9
Curse of Blindness

draw up and end turn

Seelah wrote:

Hand: Lance of Jousting, Blessing of the Gods, Deconstructor, Warhorse, Blessing of Gozreh,

Displayed:
Deck: 12 Discard: 6 Buried: 1
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores, finding guardian birds.

bya damage: 1d4 ⇒ 4
black dragonhide breastplate buried to reduce damage to 0

combat DC 22, longsword +2, smite: 1d8 + 6 + 1d8 + 2 + 1d6 + 2 ⇒ (8) + 6 + (5) + 2 + (3) + 2 = 26

Blessing of Iomedea recharged for smite

draw up and end turn

Seelah wrote:

Hand: Lance of Jousting, Blessing of the Gods, Deconstructor, Longsword +2, Blessing of Gozreh,

Displayed:
Deck: 13 Discard: 5 Buried: 1
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores, finding a filter hood.

fort DC 4: 1d8 ⇒ 7
acquired, discarded for hand size.

Seelah wrote:

Hand: Lance of Jousting, Blessing of the Gods, Deconstructor, Longsword +2, Black Dragonhide Breastplate,

Displayed:
Deck: 14 Discard: 5 Buried: 0
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores and finds a blessing of the ancients, whice she automatically acquires.

She plays it to examine/explore again. She finds a fancy dagger.
divine, DC 10, smite: 2d8 + 2 ⇒ (4, 8) + 2 = 14

She discards the new dagger to maintain her hand size and ends her turn.

Seelah wrote:

Hand: Lance of Jousting, Blessing of the Gods, Deconstructor, Longsword +2, Black Dragonhide Breastplate,

Displayed:
Deck: 14 Discard: 4 Buried: 0
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


Seelah explores, finding a trap.

Divine, DC 11: 1d8 + 2 + 1d8 + 1d6 + 3 ⇒ (3) + 2 + (3) + (5) + 3 = 16
(Majordomo discarded to smite; Blessing of Iomedea recharged)
Iomedea protects Seelah from the Word trap.

Seelah is tired, so draws up and ends her turn.

Seelah wrote:

Hand: Lance of Jousting, Blessing of the Gods, Deconstructor, Longsword +2, Black Dragonhide Breastplate,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: reroll unused, blessings available if needed.

Skills and Powers:
SKILLS

STRENGTH d8 +4
Melee: Strength +2
DEXTERITY d4 []+1
CONSTITUTION d8 []+1 []+2 []+3
Fortitude: Constitution +1
INTELLIGENCE d4 []+1[]+2
WISDOM d8 []+1 []+2 []+3
Divine: Wisdom +2
CHARISMA d10 +2

Hand Size 4 [X]5 [ ]6 [ ]7
Light Armors Heavy Armors Weapons
Powers:
You may discard the top card of your deck to add 1d6+3 to your check. If the top card was a blessing or spell, recharge it instead.
You may examine the top card of your location deck at the start ([]or end) of your turn. If it's a boon, put it on the bottom ([ ] or underneath the top card) of the deck.
[x] During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
[X] When you play Blessing of Iomedea, you may recharge it ([ ] or shuffle it into your deck) instead of discarding it.


taking a power feat, smite is +3


No traders for Seelah.