Sebacore's page

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Sorry if this has already been asked, but I didn't see the specific issue addressed anywhere.

Can a monk (or brawler for that matter) who initiates a grapple use flurry of blows? Rules seem to suggest that the monk can only do this if he is the graplee, not the initiator of the grapple. Yet that seems at odds with the flavor. Why would I want to be a brawler if starting a grapple puts me at a disadvantage?

Thanks in advance.


Are there any mechanics that describe how one could change an enchanted item back to a mundane item? So the +3 Flaming longsword just becomes a masterwork longsword.


Ok I feel really stupid asking this but for some reason I just cannot wrap my head around two weapon fighting.

Example:
8th level fighter
16 Str, 17 Dex, 12 Con, 10 Int, 10 Wis, 8 Cha

Using 2 +1 warhammers. Standard bonus is +14/+9

Character has the Weapon Focus, Gtr Weapon Focus, Two Weapon Fighting, and Improved Two Weapon Fighting.

So how many attack can he make in a full action and what are their bonuses.

Is it 4 attacks at +14/+14/+9/+9?


Currently my character has a +2 Spell Storing longsword. I'm wondering what would be a good secondary ability to add to it. I am torn between Speed and Flaming Burst, but am open to other suggestions.


How do Metamagic feats effect the spells that are able to be stored in a Spell Storing weapon? My assumption is that the modified spell level is used. Meaning you can't store a Maximized 1st level spell as the Maximized feat adds 3 to the spell level.

Am I correct in my thinking?


If a character has one of their eyes permanently damaged/destroyed what penalties are involved? Is it the same has having a permanent Blind condition? Or are those penalties halved? Also the PRD states that “Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.” At what point would the character no longer suffer these penalties?


I'm looking for some ways to boost a character's strength without breaking the bank. Currently the character has a strength of 14. The normal choices of Belt of Orge Strength and such are available, I'm just unsure if its better to start off buying lesser ones, +2, and then upgrading later or trying to get a +6 to start. At the moment there is about 100,000gp to be used.

Any thoughts?