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My players are on the final stretch of RoTRL, and prismatic wall...man is that mean. But how to best effectively use it?
anyone have feedback?
OK, to put a long story short...I have been running RoTRL for almost a year. the campaign is finally comming to an end and it is my turn to take a step back and let someone else in my group GM for a while. We have a funny way of rolling stats for this particular GM. He has himself a D30 and he adds 78 to the total and has us use a 1for1 pointbuy system(10 points for a 10 stat) capping at 18. This allows for moderate to high powered players(1+78=79 roughly 13s in all stats and 1(14). the other players rolled between 4<our rogue> and 17<the mystic theurge> I was fortunate enough to hit that 3% roll...and landed myself 30. straight 18s.
so...what to play? the setting is 3.5 Forgotten realms and we are going through the year of blue fire, and the end will end up in the Pathfinder world. any help would be amazing.
I understand the rules and regulations behind how diseases function. but other than specific monster entries, how is a player to acquire a disease? For example, say I want to play a character that is paid to kill an entire town. Easiest way to accomplish this? disease the food supply.
I apologize if this is the incorrect forum to be asking this question, but I was wondering if anyone or paizo has even set the statistics for all 7 of the swords. The sword of greed can be found with full statistics in Pathfinder #6, and I saw the sword of lust somewhere but cannot remember where. Is anyone able to help me track down some information?
Hoping to catch the eye of one of the developers with this one, i have looked everywhere and haven't found a clear answer. If a ghost(or other creature with a possession-like ability) inhabits another creature, what does that do to the CR of that ghost? say for instance: a Human Ghost, Fighter 8(CR 10) manages to grab hold of a Halfling Rogue 10. would that be a CR 20? looking at it you gain the HP, physical stats, and You can’t choose to activate the body’s extraordinary or supernatural abilities. The creature’s spells and spell-like abilities do not stay with the body.
Ok, so my buddy is leaving for texas soon(we live in california) and for his going away bash he wants to play a one shot 20th level game. We are restricted to pathfinder only books(including such materials as inner sea world guide, goblins of golarion ext.) 2 people in the party have allready decided on what they are going to be, one is a quickling ninja with a scimitar, using the dervish dance feat to give him his incredible dex to damage, the new version of superior finesse from AEG. The second is a Very Young 1/2 fiend Umbral Dragon rogue 2/fighter 4/antipaladin 4. scary combinations to say the least. The DM is ok with monsters and broken class combinations ext. My question to you all is....what to play? im used to dealing massive damage by using 3.5 materials and the like, but with pathfinder capstone abilities from classes being awesome and prestige classes, im having a hard time figuring out what to be(especially with all the monster availability) any help?
A few friends and I were looking to start a new pathfinder game here in the next week or so. I myself have been playtesting gunslinger and have liked the results so far, but i might want to branch out and use another class. The magus came to mind. Ultimate magic comes out tomorrow, reminiscent of the duskblade from D&D 3.0, great concept then, bad ruling and way to create the class. I believe Paizo fixed the issues...but I have a question for the masses to see who might have an answer for me. I remember a long while ago(i play mostly dex based rogues/fighters/monks) and don't usually play casters. In reference to the D&D supplement "Spell Compendium" I remember there was a spell somewhere that allowed a person to hold a touch spell for longer than one round. This is not to be confused with "holding a charge" that every character can do with a touch spell. Again, from what i remember you were able to, with this buffing spell, use the same casting of say....shocking grasp to affect multiple targets in subsequent rounds. I.E. the next touch spell you cast lasts 1 round/lvl or lasts for 1 touch/level something along those lines, does anyone remember or can anyone point me in the right direction for sourced information regarding this subject? If i do end up playing the magus, i want to base it more on the 2 weapon fighting aspect with touch spell as his OH weapon rather than ...3 attacks main hand and 1 spell a round. cool...but i think i can get more out of it.
I have a few bits of information that I would like to share with you gunslinger aficionados. Firstly, keep in mind that these rulings are using the Open Gaming License from Pathfinder RPG and using abilities from 3.5 Dungeons and Dragons to make the gunslinger a little more proficient until further test material comes out or a finished product has been worked. For those wanting more gun choices than the two listed in the beta testing there are a few sources you can look up. In the Pathfinder Chronicles Campaign Setting, on page 212 there are 6 types of firearms with variant rules for 'exploding dice' that, depending on your GM, can be used with the misfire ruling from the Alpha testing of the gunslinger.
Demon Gun: Rather than a dragon's head(the standard pistol depicts a dragons head for the end of the barrel and are thusly named dragon pistols), this +1 dragon pistol sports a demon's head at the end of its barrel. The gun itself is a demon bound magically into the form of a gun. It produces its own ammunition internally, so the wielder can fire as many times per round as he has attacks, and it never needs reloading. Twice per day, upon the wielder's mental command, it can produce an unholy bullet.
This opens up gateways for alot of players to have that high BAB and use it to its full potential. If this item is out of your price range i have an even cheaper solution for you. Located in the 3.5 Dungeons and Dragons product entitled Magic Item Compendium, for 8,000gp you can buy yourself a pistol or musket with a weapon enhancement named Quick Loading. Quick Loading: +1 Bonus, CL 9th; Moderate(DC 19) Conjuration.
This works especially well if you have the rapid reload feat making pistols a free and a musket a move action. Last note, if you are looking along the same lines as wanting to keep everything Pathfinder RPG specific and do not want to use these tools[and keep your pockets full >:) ] Keeping in mind i am allowing my players to use crossbow feats for firearms as well(mechanically i think this makes sense and apparently so does Paizo dev team) there is a feat in the Advanced Player's Guide Entitled Crossbow Mastery. Crossbow Mastery (Combat)
Thank you for your time and please don't hesitate to give me your point of view on the subject or anything you find to help while it is still under development :)
The gunslinger has been introduced as an alternative class for the fighter core class. I have read the forums here regarding them as lame or needing severe reworking. The fighter, as is, is better in most, if not all, regards to firearms in combat. They have tons of bonus feats to be able to throw onto firearms, weapon specialization ext. not to mention weapon training(firearms) that you could easily incorporate. The gunslinger is supposed to be a fighter alternative, keeping the fighter aspect but switching from swords and axes ext. to firearms. I have two major issues with the gunslinger and i would like to make them heard. Most people are upset at the touch AC ruling, that doesn't bother me at all, mechanically it makes sense. My two concerns with the class are as follows in regards to a base fighter. First off, reloading times.
Secondly Gun Training.
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