Primal Companion Hunter

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Organized Play Member. 139 posts (162 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 18 aliases.



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As an American who spent 5 years living in Hungary in my late teens/early 20s, I was shocked by the vast difference in connotation the "g-word" carries in Europe versus back in the States.

Because it's so largely associated with the romanticized version of the Roma/Sinti people, I agree with earlier posters that most folks in the US don't realize this is a hateful, prejorative word.

And if some folks wish to self-identify that way, that's ok.

But for anyone doubting, let me assure folks that -- at least in Central and Eastern Europe -- it very much is intended as an insult, evoking prejudice and abhorrent stereotypes.

I can't speak to other people's conscience but -- for myself -- having learned the difference, I would not use it.


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I desperately need a prismatic spray elemental for a familiar.


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Sean's a great designer. This is a huge loss for Paizo, but they've got some of the best folks in the industry there and I'm sure they'll weather the loss. Good luck to Mr. Reynolds though!


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Well said.


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As an editor by profession, all I can say is that if I only lived in Seattle, I would PAY YOU GUYS to let me do this.


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Hey boards,

The thread title almost sums it up -- working on a half-Orc Inquisitor with a focus on intimidate for one of our players who's decided he hates his current character. Cornugon Smash, Intimidating Prowess, Gory Finish/Dreadful Carnage etc. Pretty standard.

But how about a rogue dip for taking advantage of the thug archetype? Say, two levels. 1 at first level and MAYBE a second (evasion and a rogue talent -- more feats!) at 7th -- after picking up Bane at 6th.

I realize generally it (albeit arguably) wouldn't be worth it; delaying casting, bane etc., but in this specific case ... I don't know, what say you all?


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IejirIsk wrote:

other than my sense of righteousness wincing at a skulking paladin, depending on god/goddess shouldnt be an issue...

How 3 feats at level 3?... and how a feat at 5th? ...

Dude. Skulking paladin = Batmam.


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My regular group is about to start Second Darkness and it just so happens that my beloved, but not very optimized, knifemaster is from Riddleport.

That's always been a big part of roleplaying this character, so the DM has asked me to bring him back for this AP. However, I get to rebuild him since we're starting from 1.

I've got two different builds worked up to 10. The difference is the inclusion of a shadowdancer dip in the first build (and the necessary feat tax). The DM has expressed interest in seeing a shadowdancer in play and seems to have an idea or two about how to tie that into plot elements, but I'm not sure it's worth it. It does however, get me darkvision and uncanny dodge -- should I choose to give up the latter for a second archetype.

Which brings me to my questions -- a) which build do you guys like better and b) were I to add a second archetype, would bandit or scout work better?

Build 1:

Lv.1 (Human): Opening Volley
Lv.1 (Rogue 1): Two-Weapon Fighting
Lv.2 (Rogue 2): Finesse Rogue
Lv.3 (Rogue 3): Quick Draw
Lv.4 (Rogue 4): Weapon Training: Dagger
Lv.5 (Fighter 1): Dodge, Mobility
Lv.6 (Fighter 2): Combat Reflexes
Lv.7 (Shadowdancer 1): Close Quarters Thrower, HiPS
Lv.8 (Shadowdancer 2): Darkvision, Uncanny Dodge
Lv.9 (Rogue 5): False Opening
Lv.10 (Rogue 6): Offensive Defense

Build 2:

Lv.1 (Human): Opening Volley
Lv.1 (Rogue 1): Two-Weapon Fighting
Lv.2 (Rogue 2): Finesse Rogue
Lv.3 (Rogue 3): Quick Draw
Lv.4 (Rogue 4): Weapon Training: Dagger
Lv.5 (Fighter 1): Dodge, Close Quarters Thrower
Lv.6 (Fighter 2): False Opening
Lv.7 (Rogue 5): Precise Shot
Lv.8 (Rogue 6): Combat Trick: Point Blank Shot
Lv.9 (Rogue 7): Clustered Shots
Lv.10 (Rogue 8): Offensive Defense

Stats were rolled and I rolled well: Str - 15, Dex - 20, Con - 14, Int - 12, Wis - 11, Cha - 13

I play the character like most melee TWF rogues; throwing is mostly to keep me out of trouble if I can't flank and to take advantage of the dagger's versatility. After I pick up false opening, it becomes more useful.

A final note: Is there anything you folks feel strongly should be worked in? Piranha Strike? Something else?

Thanks, boards!