Goblin

Screaming-Flea's page

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First off please NO SPOILERS! Or if you must, be kind and put them in a spoiler button.

My group just started this mega dungeon a few weeks ago. We have 2 veteran players, 2 players that have been playing maybe 2 years and 2 new players. We have been going at a snails pace opening every door, checking every room and hall for traps and secret doors. And doing our best to mess with every oddity we find. At this rate it feels like it'll take a decade before we find the temple of Orcus we are looking for.

I'm just curious if anyone has finished this monster and how long it took.
-Also is it really as deadly as advertised? One of the first things our DM did was show the group the pages and pages of space in the back of the tome for obituaries of PC's.

thanks for your input.

-Flea


Our group has a weapon of +2 Bane vs. Outsider and have recently traveled to a layer of the Abyss. We were informed by our GM in a fight that the weapon's Bane quality won't work on this plane because this is the demons home plane and they are not considered 'outsiders' here.

I thought this ruling of the bane quality may be in error so I did a little research. I could not find either support nor denial of this ruling.
Under bane it says:
'A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than it's actual bonus.It also deals an extra 2d6 points damage against the foe.'

The only thing I could find for defining an outsider was in the Bestiary.
Under Outsider is says:
'Unlike most living creatures an outsider does not have a dual nature - it's soul and body form one unit. When an outsider is slain, no soul is set loose.'
Also under outsider:
'An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the material plane.'

Am I missing something? Does a bane vs. outsider weapon loose it usefulness on outer planes? Or should they retain their quality for those who travel to the outer planes?

Thanks for the help in advance.


This is not a question about the summoner class and eidelon.

Let me explain what happened. My PCs were in the middle of a fairly harry fight against 2 babus and a heruzog. One of the babus was able to summon a third babu to the fight. Four rounds later the summoning babu was killed. One of the players (who is also a DM) thought the summoned babu would poof as well and I thought the summoned one would finish out the remaning 3 rounds of the summoning before poofing away.

The game came to a stop while we all opened books. After a few minutes
no one could find a definative rule so I made a judgement call. I ruled that the babu would stay until the spell duration expired.

So was this the correct call on how summoning spells/abilities work?

Thanks for the input

-Flea


I've seen it at my FLGS and looked at it a bit. It looks interesting.
I'm a big fan of the novels so I was wondering if anyone has played it and how it plays (complex magic or simple rules)? How the characters develop, is it story awards or more XP related? Complex character creation, backstories, weaknesses, ect.?

Just looking for an idea about how fun overall it is and what people are doing in their games.

Thanks for any info you care to share. :)

-Flea


I was wondering if there is a location in the Golarion world setting that the Shackled City AP is located at? I know it was published before Pathfinder was created and was made(originally)for a different setting.

If there is not a specific location for it in Golarion, then where have other GM's placed it in the Pathfinder world setting?

Thanks in advance.

-Flea


Are there any rules or guidelines in any Paizo published material for creating your own prestige class? I seem to be lacking in my search-fu
on the subject.
A nudge in the right direction would be greatly appreciated.

-Flea