Checked for mail today, and there was a box from Paizo on my step. Welp, I had a couple hours before my regular PACG session (another trip through Skull & Shackles, using the Ultimate decks), so I started sleeving. Finished just in time... or so I thought.
Meeting with my friend, I suggested we put our current campaign on hold and try this out. I chose Valeros and Seoni, he went with Mersiel and Lini (there's a quick-start in the box, sealed separate from the rest of cards, but we're of the jump in the deep end mindset). I've been following the previews and skimmed the rules, so I realized I needed to watch my preconceptions. There's a lot that looks like the game I've been playing, but a little different.
One change I appreciated was that so many boons had wider applications. The Sleep spell was one I never cared for, preferring to remove a monster to just evading. Now, Sleep can aid a check on a monster or ally.
Various banes have also changed. Ambush now has the Trigger keyword, with the result being it's easier if examined (you knew it was coming). The Bandit can now be bought off with a boon.
The storybanes and proxies are very nice- something I liked the sound of, but, when putting cards away and there's just a single Bandit and just a single Ancient Skeleton- I appreciate the more efficient use of cards.
One change that almost tripped me up- I was expecting that the Vault of available cards was going to be the level 0 and level 1 cards. I was half right- the banes were pulled from 0 and 1, but the Dragon's Demand set up said to use ALL the rest of the core cards. So, more hurried sleeving. But leave out the Loot cards, right? Nope (although I was in a hurry and might have misread), it looked like those got shuffled right into their categories, to be pulled out later on.
We made it through the first two scenarios, mostly successful (first scenario almost ran out of time, but we pulled it out). I noticed some playstyle changes when we couldn't just pile blessings on a check. The blessings were still getting used, but we were watching for other ways to assist.
I think our only real mistake was when we encountered a card that had us summon a Random Undead Story Bane. I recalled seeing a chart in a preview, but could not find it in the Rules or Story book. I thought maybe it was left out, maybe things had changed since the preview was written- but no, it's just on the back of the Wildcard (maybe the only non-character card that is double sided).
My only complaint, I did like the plastic insets of the previous sets. I knew where everything went. The new box has foam blocks and dividers, which work, but it's a little annoying flopping dividers back and forth to access card groups. So, not a big deal, just different from what I've grown used to.
Overall, I'm happy with the way the game has been updated. I haven't opened Crimson Throne yet, but think it will be equally good.