So, I recently started playing pathfinder about maybe a month and a half ago, but used to play 3.5, So I understand the basic rulings. That being aid, I've never been good at homebrewing, so I need a hand in this. I'm hoping to tailor classes for a Mega Dungeon type campaign based on the EO series made by Atlus, as well as make room for possible 'original' classes so that my players don't feel so confined. The issue of course is also balance within tiers. I understand this is a bunch to ask, but taking baby steps towards this would already be a big help, and I'm sure the experts around here could run circles around this homebrew. I'm unfamiliar with Unchained, so if anything can be covered by that book, I'd be more than willing to look into it if sited information. Thank you again!
Landshnecht/Gladiator: Like fulfilled most simply by the fighter or barbarian class types, the issue I find most glaring is the gap within the powers between the other classes. In other
Protector/Hoplite/Fortress: These are your tanky types, and usually have light healing abilities. With this in mind, Paladins, Warpriests, or Clerics come to mind. My issue here is figuring out how to not step on the Healer/Medic's toes. Clerics aren't just healbots, for sure, but the fact is from what I can see, is that they do it the best out of everyone.
Medics:These are an issue not by poor design, but rather by the solid design of PF. Healing classes are also fantastic melee/ranged combatants, and this class may just need to be left out to reflect that; we don't necessarily NEED the healer, and I can see where no one would want to be 'just a healer'
Sniper/Survivalist/Arbalist: These are generally your ranged aficionados, though they can get up close and are best suited to the ranger or rogue classes; maybe even the inquisitor class, being able to get right up there if needed (Arbalist not so much.) They are generally also skilled in resource skills, so they could play as your skill monkey as well. Druid is also a likely option
Alchemist/ Arcanist/ Rune master: If medics were one issue, here's the opposite spectrum; These three classes act as your magic users. We know magic is VERY powerful. And while I love the Alchemist class, the use of Mutagens are outside this classes criteria, and the range of elemental abilities are much better suited to a wizard or sorcerer.
Troubador: Bard. that wasn't so hard XD
Hexer/Arcanist/ Dark Hunter/ Nightseeker/ Ninja: While the Hexer/Arcanists are more backline fighters, they have a lot of synergy with the latter two classes. These are your debuff/status affliction classes, and your sneak attack/single target damage types. The witch, wizard, or sorceror would likely be solid picks for the former, while Inquisitors, rogues, assassins, and the like fit right in here.
Ronin/Shogun/Bushi: These are your glass cannons. some have some self-supplied elemental attacks, but this class is most suited for high DPS. Wierdly enough, I feel like the damage output is suitable for a Barbarian in 3.5.. these guys are meant to kill things fast and kill things hard. the downside is little to no armor proficiency, and a low defense/ HP, which makes them super squishy, sorta like a rogue.
War Magus and... Monk?!: Weirdly enough, monk plays a sort of gishy role in its appearances, acting as a sub healer and buffer(Possibly a Mutagen focused Alchemist with healing bombs?). This is similar to a point with the War Magus, which acts as a gish type class.
Gunner: Oh the Gunner.. You thought the gunslinger as a tier 5? Not in EO. It can hit multiple targets, buff, heal, shoot magic bullets, debuff enemies... Dear lord the thing the gunner class can do. and it does them WELL. It's a back-line fighter that makes your front line fighters suck up their place as meat shields. Forever. This is an extremely strong class, and I have no idea how to manage it. it's like a sorceror or a cleric with a gun. Maybe a ranged inquisitor?
Wilding: This can be done best by the Summoner class.
Unless someone wants to used an awakened animal or magical beast, I'll choose to leave out the 'Beast' Class.
Sorry for the huge blocks of text. any and all help would be greatly appreciated!