Snowdrifter

ScotlandTom's page

6 posts. No reviews. No lists. No wishlists.


RSS


Once again, thanks to everyone for all the input so far. It's given me much more to think about, but at the same time I've also acquired a better sense of direction.

And yeah, summoning sounds awesome, but it doesn't quite fit what I'm going for. It also sounds pretty demanding for a newbie sorcerer like myself. Though I'll definitely have to give it a whirl sometime down the road.


@Jus me - Toughness was something I was seriously considering. If Herman here turns out to be as physically weak as I think he might I could use the extra durability.

@james maissen - actually our ranger seems to be the fellow doing most of the talking. He doesn't have the best social scores, but beyond the typical NPC conversation we find ourselves killing things more often than talking with them. A few of our members are of the "let's bust down the door and take heads for trophies" variety - which has proven exciting.

@Kerebus - Sidestep Secret sounds amazing. You have a pretty strong argument for multi-classing here. I just have to decide if the 20th level of the Starborn bloodline is worth trading for it.

@Malignor - Just about everything you've said is tremendously useful. Thank you.


Aside from what I've already put forward I guess the most I can give you is a bit of a history for the character. So here goes:

"Herman Ferman (sounds great when he announces himself in his old man voice) has a family history littered with those who had a passion for stargazing. At some point in the past one of his ancestors reached out so far in his exploration of the heavens that some of that starry magic was imparted upon him. Since then that beautiful and sometimes violent magic has presented itself in various ways down the family line. In Herman it has presented as raw magical ability (as well as a hobby-like interest in the celestial bodies).

His abilities presented at a young age and in his early twenties he joined a group of adventurers dedicated to maintaining the peace in the lands around the small town in which they lived. Of course he eventually settled down, opened a small magic shop (simple potions, things that were of general use to the townsfolk) with his wife and had two sons.

Now Herman's wife has passed and his sons have grown, one of whom has taken over the shop. Herman has found himself alone and troubled by a "feeling in his bones" that something dark is coming. Never having been one to sit around and wait Herman has left his home and learned of a group of adventurers that have been doing some good of late. Though he'll have to re-learn some of the sorcery he knew in his youth, Herman will soon be asking to join these adventurers so he might face the darkness head-on rather than sitting by himself in his old home."

I was definitely going to take Use Magic Device as one of my skills. Also gonna take Knowledge Arcana to round out a bit of a gap in our party knowledge. Probably a few ranks in Appraise and Bluff (makes sense if he used to be a shop owner). Don't need perception as two of our party already have insane numbers there. Beyond that I'm open for advice on skills.

I'd like to keep my spells fairly balanced. I don't need tons of damage, some would be nice. Weakening enemies and making them vulnerable is a definite plus. A few utilitarian spells to round things out would be good.

Feats I'm really stuck on. Do I go for survivability, maximizing my spell abilities...what? Beyond Eschew Materials I believe I have 3 feats to choose (lvl 1 feat, human feat, and lvl 3 feat)

@Jus me - Thank you! That was all incredibly helpful as well as quite amusing.


I had considered putting the +2 into CHA, but as I mentioned I was worried about my AC being too low. If it's still more worthwhile to get my CHA up to 21 then I'll go ahead and do that.

Why Starsoul? One of the main reasons is that the bloodline doesn't come with some of the evil taints, odd interbreedings, and physical alterations that many of the other bloodlines contain. The character is just a nice old man who gets magical powers from space. Is that too much to ask? :)

I'm not looking for any kind of "ultimate" anything. Just looking for some suggestions on how to flesh out a lvl 4 Starsoul Sorcerer build.

Basically at this point the Starsoul bloodline is set in stone. I'm really just curious what others think might be some good feats/spells/traits to take. Lookin' for advice here, not a perfect build. Still, thanks for the help so far. It's gotten me to think a bit more deeply about my decisions.


1: Starting stats were 13 15 13 12 13 17, age put them at 10 12 10 14 15 19, human +2 back into Dex for 10 14 10 14 15 19. I could basically flip what I did for Dex and Con so Con would wind up with the 14, but I was attempting to keep my AC up a bit.

2: Starsoul because it best fit the character I had in mind, as did the choice of the Sorcerer class. Maybe I'm shooting myself in the foot a bit, but between the other PCs (and the various NPCs our DM has for us to drag along if we like) our party is pretty well rounded as is. I can afford to play around a bit.

3: Honestly feats, traits, skills and spells are all things I could use some help with. I've been over all of them a few times now and, while I've had some ideas, I'm extremely interested in hearing the ideas from players more experienced than myself before I make any final decisions - hence my posting here. :)

The ultimate goal here is to develop a lvl 4 Starsoul Sourcerer who's fairly useful and fun to play.


I'm looking to build a Starsoul Sorcerer for an upcoming game. This will be the first time I've played a dedicated spellcaster before and I'm curious how I could make this build work well. Here are the basics I'm working with:

Lvl 4 Human Sorcerer (Starsoul Bloodline)

Str - 10, Dex - 14, Con - 10, Int - 14, Wis - 15, Cha - 19

22 health
12 touch AC

Those ability scores are what I rolled, plus modifiers for age (old) and including the +2 for being human. The health has also been pre-rolled to lvl 4. I'm interested in a build that focuses on assisting the party in battle (Fighter, Barbarian, Rogue, Ranger, various NPCs) and doing what extra damage I can. I believe anything in the CRB, APG, UC and UM is fair game. I appreciate any advice I can get. :)