Acadamae Student Korvosa

Scorch - AKA "Mattie" Noble's page

585 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


Race

[X] [X] [X] [X] [X] Labels: Da: 2 Fr: 3 Sa: -1 Su: 1 Mu: 0 | Conditions: Angry, Guilty, Afraid

Classes/Levels

Influence:
Praetoria, Frostbite, Isaiah

About Scorch - AKA "Mattie" Noble

Resources: Hidden Base, Vehicle, Communicators Security systems.

Moves:

Been reading the files: You’ve learned about the superhuman world through your mentor’s resources. When you rst encounter an important superpowered phenomenon (your call), roll + Superior. On a hit, tell the team one important detail you’ve learned from your studies. The GM will tell you what, if anything, seems different from what you remember. On a 10+, ask the GM a follow-up question; they will answer it honestly. On a miss, the situation is well outside your base of knowledge; the GM will tell you why

Venting frustration: When you directly engage while you are Angry, you can roll + the Label your mentor denies and clear Angry.

I can do this all day: When something causes you to remove yourself from a fight, you can shift Savior down (and another Label up) instead. If shifting Savior down would move it below -2, you have to leave the fight instead of shifting Labels.

Bonds & Distinctions:

BONDS

Two of a Kind: When time passes, you and your other half gain Influence over each other. When you or your other half pierces the other’s mask, mark a condition to take a 10+.

Fastball Special: Fastball special: When you perform a coordinated fighting maneuver with your other half, say who takes the lead and who assists. The leader rolls the adult move overwhelm a vulnerable foe. The assistant marks a condition.

DISTINCTIONS

Mirror, mirror: When you Pierce someone's mask you can ask them "What are you really feeling right now?, even on a miss. If you do, they can ask you the same question.

History:

Mattie rew up in a trailer park on the wrong side of the tracks, both her parents worked hard but, for whatever reason, could never seem to get ahead. Early childhood was mostly uneventful for Mattie and her older brother, Rory; skip class here, scuffle there, sort of things - the carefree life of a couple of kids. Mattie had never shown any signs of powers until, when she was 13, she overheard her brother telling her parents that he had, somehow, grabbed some thug’s arm in for some reason, and had and frozen it solid to the elbow. That same night, her father told them all to pck their bags - they were going to go on the run the next day when the Rorys got home from school. Mattie, meanwhile, remained in bed with a fever that kept increasing throughout the day. It was late in the day Mattie came to consciousness and was confronted by the site of two thugs beating her mother, and her father lying dead on the floor. Without knowing what she was doing mattie did something,... and the thugs were engulfed in flames. It wasn't until she woke, several hours later in hospital, that she was told her parents were dead, and that she and her brother were now in the care of someone called Julia Quinn who had been named their guardian in accordance with their father’s will....

Personality:

Focussed and serious since the tragedy she has suffered. She tries to be there for others because someone was there for her. Mattie has a competitive but positive relationship with her brother who is one of the few people who can get her to relax and joke.

Abilities:

Elemental Control (Fire)
Impossible Fighting Skills
Power mimicry
Alternate monstrous form (dependant on conditions - below)

[spoiler=Look]
White, female, athletic, red hair, brown eyes, casual clothes, protective wear.

Relationships:

* Scorch is jealous of the relationship between Frostbite and Praetoria and she keeps trying to interject herself.
* When you have problems with your other half you talk to Horizon.
_________________
* Horizon saved Frostbite's life.

Mentor:

Ms. Julia Quinn AKA the Silver Shield, retired super hero of the silver age turned philanthropist and corporate spy mostly counter intelligence, and Rory and sister's guardian. She has helped Rory quell his anger and frustration and focus it on doing good.
Enbodies: Superior
Denies: Freak

Advancements:

1: Take an advancement from your other half’s playbook. (+2 to label mentor denies)
2: Take one new distinction (Mirror, mirror).
3: Gain two new abilities from any playbook (Power mimicry, Alternate monstrous form or Optimised biology)
4: Take a move from another playbook (I can do this all day (Soldier))
5: Unlock your Moment of Truth
_________ First 5 _________
Advancements:
Take one new bond
Take one new distinction (2)
Take a move from another playbook (4)
Gain two new abilities from any playbook (3)
Take an advancement from your other half's playbook (1)
Someone permanently looses Influence over you; add +1 to a label
Rearrange your labels as you choose, and add +1 to a label
Unlock your Moment of Truth (5)

_________ After 5 _________
Unlock your Moment of Truth, after its been used once
Change playbooks
Take an adult move
Take an adult move
Lock a Label, and add +1 to a Label of your choice
Retire from the life or become a paragon of the city

Conditions:

Angry: -2 Comfort/Support and Pierce the mask; To clear, hurt someone or something important
Afraid: -2 Directly engage; To clear, run from something difficult
Guilty: -2 Provoke and Assess; To clear, make a sacrifice to absolve your guilt
Hopeless: -2 Unleash; To clear, fling yourself into easy relief
Insecure: -2 Reject; To clear, take a foolhardy action without talking to the team

I am not my body: When you take a powerful physical blow, you may roll as if you had two fewer conditions marked. If you do, on a 10+ you must choose to lose control of yourself in a terrible way.

Not human enough: When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss

Unstoppable: When you smash your way through scenery to get to or away from something, roll + Danger. On a hit, the world breaks before you, and you get what you want. On a 7-9, choose one: mark a condition, leave something behind, or take something with you. On a miss, you smash through, but leave devastation in your wake or wind up somewhere worse, GM’s choice.

Wish I could be: When you comfort or support someone, if you tell them what you most envy about them, you can roll + Freak instead of
+ Mundane.

Be the monster: When you frighten, intimidate, or cow others with your monstrous form, roll + Freak. On a hit, they are thrown off and make themselves vulnerable to you, or they flee. On a 10+, choose one. On a 7-9, choose two.
- you frighten others you had not intended to scare
- you hurt someone or break something you shouldn’t have
- you feel like more of a monster afterward; mark a condition (GM’s choice)

on a miss, they react with violence, hatred, and paranoia, and you suffer the brunt of it.