HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Schwartz double moves to wind up in front of the retreating werecreatures. With 120 feet of movement, he should be able to do so without provoking from them
Withdraw only reduces the number of AoO they provoke; it doesn't let them just run away completely. So by winding up on the other side of them, it should be pretty difficult for them to move away without provoking from either Leo or me.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Schwartz autopasses the DC20 acrobatics checks
Slightly surprised, Schwartz jumps back as the first creature attacks him, nimbly dodging the first attack as per the acrobatic dodge feat, but is still hit by 2 more. I'm not actually sure how much damage he takes because 3d8+13 doesn't divide evenly into 3 attacks. DM?
Swinging his sword through the air, he then full power attacks the were-tiger.
12 hours later on the path and 10 miles down the road
Did we only travel 10 miles in 12 hours? I think I must have misunderstood because I can definitely walk faster than that. I'm trying to figure out how long it'd take to get to the next town.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Vat kind of a man vould whore out his own daughters? But if zey are snakes, perhaps he keeps zem more as pets zan true family.
Schwartz still seems skeptical of the king, but is willing to overlook his misgivings for money. "I cannot speak for mine companions, but if you loan me ein horse to carry me, I vill agree."
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
I'm still here; just trying to remember what I was actually trying to do with Schwartz. I think I might end up retraining all of his levels or something.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Schwartz nudges Leo and then walks over to where Annie is eating. "So, vaat hafe you been up to? Vee managed to be killink ein gug creature terrorizink some farmer and his cows."
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
"Vell, it looks like ve're done here. Let us go and report to zee farmer zat zere are no more gug creatures." Schwartz hands Leo the warhammer and heads back to the farmer, keeping an eye on the bats as he leaves.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Seeing no real threats in the area, Schwartz pauses to contemplate the bats. "Do you sink zee bats are a danger to zee farmers?"
Nature:1d20 + 5 ⇒ (11) + 5 = 16
When he's done, he picks up the warhammer, ignoring the body of the dwarf. "Zees varhammer looks nice. Probably magic? Vee could sell it, since I don't sink any ov us use zem."
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Just a heads up, I will be traveling/at a conference from this Monday the 10th to the following Monday, Novemeber 17th. I don't know how much time/internet access I'll have during that period, so feel free to bot me.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
When morning comes, Schwartz looks around for the farmer or a farmhand to go fetch the farmer, so he can show him the corpse of what had been eating his cows.
When he sees him "Here is zee beast killink your cattle. I do not know if zere are more; zees vas zee only von zat showed up last night."
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
"Zeen vee should tell zee farmer zaat vee killed zee monster." He pauses. "Perhaps at dawn in case zeere are more?" With that, Schwartz resumes his hiding and keeping watch, waiting for the dawn to arrive.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Seeing the beast's vicious attack, Schwartz decides it might be best to switch to ranged attacks. He sheathes his scimitar and moves backwards, drawing his bow as he does so.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Not really sure what kind of knowledge roll is appropriate. Planes?
Planes:1d20 + 8 ⇒ (14) + 8 = 22
Schwartz concentrates, focusing the power of time to attack the beast. Using an aveum to make a ranged touch attack.
He'll also spend a mote to increase his to hit To Hit:1d20 + 11 - 4 + 1d4 ⇒ (7) + 11 - 4 + (3) = 17 Damage:5d8 ⇒ (6, 1, 4, 5, 4) = 20This damage bypasses hardness and DR
Finally, he moves towards Leo, drawing his sword as he goes to give him backup.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Perception to hear combat? Perception:1d20 + 14 ⇒ (18) + 14 = 32I'm guessing I probably hear it with that? If so, next step would be making whatever knowledge check is appropriate.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Schwartz will hunker down in the grass until night fall, at which point he'll start a stealthy, semi-circle patrol around the field (semi-circle because he figures Leo can guard/patrol whichever area of the field he's in).
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Schwartz rolls his eyes at the farmhand, saying something in a foreign language. Most likely it's an insult of some kind.
Schwartz inclines his head towards Leo. "Yes, I can see in zee dark quite vell. Let us be settink up ein ambush, ja?"
Is there just one field of cows? Or multiple? If there are multiple, Schwartz will suggest gathering all the cows in the same field, so they can hide there.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
DoubleGold wrote:
Ogre, probably should have level adjustment, which isn't paizo official material anyway, plus since I'm not in control of creation guidelines anymore, it was best I ask. Also trying to simply things instead of doing some crazy multi-class character like I had before. Using same alias, but remaking him and not an Ogre this time, but will have a similar build.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
DoubleGold wrote:
Anyway I should probably get back into this as a PC, otherwise it is kind of like just abandoning the game if I don't. When I first started this and players kept dropping out and replacements I found kept backing out, I actually believed the game would just go dead, but it doesn't appear that way, and it is better than ever. Plus I'm wanting to play homebrews again, so why not start with my own game.
DM, what are the new rules for character creation?
28 buy points, max HP, level 8. Any class? Races?
Edit: actually it seems like we only lost one player in the past month, it just seems like we lost alot, because I put non-characters in the inactive section, meaning they posted with the wrong alias.
Is there any reason why you wouldn't just use the same character you had before?
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
I think you are confusing me with my character. Schwartz is judging you thus far based on combat because that is all he's seen. I the player am not judging you based on combat as I know there are other things and that combat is that all I've seen.
Also, Schwartz is an android and doesn't have feelings. Therefore, people's value are only in what they can do for him.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
I don't know why you're putting such an emphasis on the combat aspect of things. Schwartz is meant to be a stealthy skill monkey trap finder first, combat person second. All we've done so far is combat (because we haven't done much yet), so we haven't had a chance to show off any of our other skills, but I assume that will end up happening.
I honestly feel like the reason you got left behind is because I wasn't paying enough attention to what the different quests were and people wound up following me. Whether that's because I directly addressed them in character (which I had to do since my heal and tracking skills suck) or because I posted second, I don't know. But I misunderstood what was going on. Mistakes happen, and I didn't mean it personally.
If you want to quit, that's your right. But you could also just keep looking up on the bandits, we'll all meet up and share info or something. One advantage to PBP is that you can split people up and still have everybody doing stuff in parallel.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Well, actually trying to figure out if characters are balanced from just their crunch seems pretty tough to me. Just outright banning summoners seems a lot easier than having to look at all the summoner characters. And summoner is probably one of the easier classes to make super powerful characters for.
If you really wanted to play summoners in a PBP, maybe you could try Pathfinder Society games? Unless I'm mistaken, they're legal for that.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
The summoner ~can~ be overpowered if you choose to make it that way. I'm sure Leo, and perhaps to a lesser degree myself, could show you an OP summoner build (or you could probably just google for one. I'm sure there are plenty out there). But the default state of a summoner isn't that it's automatically OP. Give me any "OP" class, and I guarantee you I can make an underpowered character with it (just don't ask for a balanced character because I have trouble telling what "balanced" is).
Also, literally the only thing Schwartz has seen y'all do is combat. So that's really the only thing he has to judge you on. And Leo was pretty damn impressive.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Well, it's not you personally. Since you basically just met, Schwartz likewise wouldn't care if Moneez or David ran off somewhere either. He might care if Leo ran off given that the guy killed something like 4 ankhegs in one round of melee combat solo, which was a pretty impressive feat. But he'd probably just sort of shrug that off as well.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
IC Schwartz is probably unlikely to notice or care. Sorry. :/ Maybe Leo would have left a note or something since he seemed to be looking after you and Moneez?
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Also because I suggested cows first and didn't re-read the list of possible quests before taking an action and therefore didn't realize that the bandit quest was different from the cow quest.
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Schwartz pats Sir Leonard on the back. "Come mine formerly furry friend. Let us be goink to see vat may be seen. You are being good vis zee tracking, ja?"
He then turns to the rest of the group. "Do vee hafe ein doctor in zee house? To be determinik vat killed zee cows?"
With that, the android heads towards the farm, hopefully with Sir Leonard and a doctor/someone with the heal skill, to find a killed cow and investigate the scene of the crime.