Golem in Progress

Schwartz's page

284 posts. Alias of Anon A Mouse.


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Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz double moves to wind up in front of the retreating werecreatures. With 120 feet of movement, he should be able to do so without provoking from them

Withdraw only reduces the number of AoO they provoke; it doesn't let them just run away completely. So by winding up on the other side of them, it should be pretty difficult for them to move away without provoking from either Leo or me.

AoO if needed:

All are power attacks
AoO1: 1d20 + 21 - 3 ⇒ (2) + 21 - 3 = 20 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21
AoO2: 1d20 + 21 - 3 ⇒ (14) + 21 - 3 = 32 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21

AoO3: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21
Confirm Crit: 1d20 + 21 - 3 + 1 ⇒ (3) + 21 - 3 + 1 = 22 Crit Damage: 1d6 + 8 + 6 ⇒ (4) + 8 + 6 = 18 +2 fire damage

AoO4: 1d20 + 21 - 3 ⇒ (15) + 21 - 3 = 33 Damage: 1d6 + 13 + 6 ⇒ (1) + 13 + 6 = 20
Confirm Crit: 1d20 + 21 - 3 + 1 ⇒ (6) + 21 - 3 + 1 = 25 Crit Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16 +2 fire damage

AoO5: 1d20 + 21 - 3 ⇒ (7) + 21 - 3 = 25 Damage: 1d6 + 13 + 6 ⇒ (1) + 13 + 6 = 20
AoO6: 1d20 + 21 - 3 ⇒ (14) + 21 - 3 = 32 Damage: 1d6 + 13 + 6 ⇒ (2) + 13 + 6 = 21


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz autopasses the DC20 acrobatics checks

Slightly surprised, Schwartz jumps back as the first creature attacks him, nimbly dodging the first attack as per the acrobatic dodge feat, but is still hit by 2 more. I'm not actually sure how much damage he takes because 3d8+13 doesn't divide evenly into 3 attacks. DM?

Swinging his sword through the air, he then full power attacks the were-tiger.

To Hit: 1d20 + 21 - 3 ⇒ (16) + 21 - 3 = 34
To Hit: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20

Confirm Crit: 1d20 + 21 - 3 ⇒ (19) + 21 - 3 = 37

Damage 1 (Crit): 2d6 + 13 + 8 + 12 ⇒ (5, 2) + 13 + 8 + 12 = 40 +2 fire damage
Damage 2: 1d6 + 13 + 6 ⇒ (3) + 13 + 6 = 22


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Before leaving
"I heard 'serpent'."

After
Arcana (Aid): 1d20 + 9 ⇒ (10) + 9 = 19
Nature: 1d20 + 9 ⇒ (17) + 9 = 26

Quote:
12 hours later on the path and 10 miles down the road

Did we only travel 10 miles in 12 hours? I think I must have misunderstood because I can definitely walk faster than that. I'm trying to figure out how long it'd take to get to the next town.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Vat kind of a man vould whore out his own daughters? But if zey are snakes, perhaps he keeps zem more as pets zan true family.

Schwartz still seems skeptical of the king, but is willing to overlook his misgivings for money. "I cannot speak for mine companions, but if you loan me ein horse to carry me, I vill agree."


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz blinks slowly, becoming more and more suspicious of this king as he manages to say nothing but sketchy things.

"Vhy not pay zee ransom? You are a king, yes? Vat sum do zey ask zat you do not accept?"

After the king answers how much the ransom is, Schwartz asks.
"Vat vill you be givink us for our effort?"

Schwartz is updated leveling-wise.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I'm still here; just trying to remember what I was actually trying to do with Schwartz. I think I might end up retraining all of his levels or something.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz nudges Leo and then walks over to where Annie is eating. "So, vaat hafe you been up to? Vee managed to be killink ein gug creature terrorizink some farmer and his cows."


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz shrugs. "Sure. I sink vee are done here." Then he turns back to the farmer. "Let us know if you hafe any ozer trouble."


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"Vell, it looks like ve're done here. Let us go and report to zee farmer zat zere are no more gug creatures." Schwartz hands Leo the warhammer and heads back to the farmer, keeping an eye on the bats as he leaves.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Seeing no real threats in the area, Schwartz pauses to contemplate the bats. "Do you sink zee bats are a danger to zee farmers?"

Nature: 1d20 + 5 ⇒ (11) + 5 = 16

When he's done, he picks up the warhammer, ignoring the body of the dwarf. "Zees varhammer looks nice. Probably magic? Vee could sell it, since I don't sink any ov us use zem."


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"Leo, ven you are done, perhaps you vill be good enough to look for signs of more zaan von ov those beasts livink here?"

In the meantime, Schwartz begins to look around the cave for signs of other inhabitants or other strange things.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Before Leo starts wailing on the shrine for no apparently reason, Schwartz attempts to figure out what kind of a shrine it is.

Religion: 1d20 + 5 ⇒ (9) + 5 = 14


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"No large monster here. Time to be continuink on?"

Stealth: 1d20 + 14 ⇒ (8) + 14 = 22
Perception: 1d20 + 14 ⇒ (13) + 14 = 27


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz silently nods, pulling his scimitar free.

Init: 1d20 + 4 ⇒ (12) + 4 = 16


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Just a heads up, I will be traveling/at a conference from this Monday the 10th to the following Monday, Novemeber 17th. I don't know how much time/internet access I'll have during that period, so feel free to bot me.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz blinks at the now glowing Leo. "Are you sure you vant to draw such attention to yourself like zat? Perhaps I schould sneak in ahead ov you."

Stealth: 1d20 + 14 ⇒ (6) + 14 = 20
Perception (Darkvision): 1d20 + 14 ⇒ (14) + 14 = 28


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"Vaat do you sink Leo? Can you track zee beast back to its lair? Perhaps if vee are more prepared zis time...."

I feel like when we first arrived we looked for tracks but couldn't find them? Maybe I am mistaken though/maybe it would be easier with fresh tracks.

Schwartz does a quick cursory look around to see if it seems like it'd be possible to find where the gug came from.

Survival: 1d20 + 1 ⇒ (6) + 1 = 7 And this is why Schwartz is asking Leo about tracking.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

When morning comes, Schwartz looks around for the farmer or a farmhand to go fetch the farmer, so he can show him the corpse of what had been eating his cows.

When he sees him
"Here is zee beast killink your cattle. I do not know if zere are more; zees vas zee only von zat showed up last night."


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"Zeen vee should tell zee farmer zaat vee killed zee monster." He pauses. "Perhaps at dawn in case zeere are more?" With that, Schwartz resumes his hiding and keeping watch, waiting for the dawn to arrive.

Stealth: 1d20 + 14 ⇒ (16) + 14 = 30
Perception: 1d20 + 14 ⇒ (14) + 14 = 28


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz rushes over to the fallen Leo and quickly pours a potion of healing down his throat.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8 I think that should be enough to bring him back into consciousness.

"Leo, vake oop. Vee hafe beaten zee monster. Ist you needink more healink?"


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Hoping to kill the creature and then revive the were-leopard, Schwartz shoots the creature twice.

To Hit1: 1d20 + 11 ⇒ (5) + 11 = 16
To Hit2: 1d20 + 6 ⇒ (11) + 6 = 17

And probably misses with both shots. If not, it's 1d8 damage


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz moves towards the creature again and shoots his bow at it.

To Hit: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Damage: 1d8 ⇒ 4


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Seeing the beast's vicious attack, Schwartz decides it might be best to switch to ranged attacks. He sheathes his scimitar and moves backwards, drawing his bow as he does so.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz attacks the creature twice before moving backwards slightly.

To Hit 1: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
To Hit 2: 1d20 + 7 ⇒ (6) + 7 = 13 Probably a miss.

Confirm Crit: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 +2 fire damage

He then calls upon the powers of time to aid his ability to dodge.
Extra AC: 1d4 ⇒ 4
AC 27 until next round

I believe Imperius is now up.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I believe this means it's my turn in combat?

Schwartz moves forward to swing at the beast with his keen scimitar.
To Hit: 1d20 + 12 ⇒ (1) + 12 = 13

But fails miserably to hit anything. To compensate, he focuses on dodging the beast's next attack.

Mote to add to AC: 1d4 ⇒ 2

AC is now 25 until next turn.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
Imperius wrote:

Imperius dances toward the beast scimitar drawn. The edge of his blade gleaming silver. arcane point to add keen.

[dice=Attack]1d20+9

[dice=spellstrike]1d20+9

You should probably check the map; unless I'm mistaken you're too far away to be able to do that.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I believe this means Imperius is now up in combat.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Dungeoneering is +5, so that'd be a 19.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Not really sure what kind of knowledge roll is appropriate. Planes?

Planes: 1d20 + 8 ⇒ (14) + 8 = 22

Schwartz concentrates, focusing the power of time to attack the beast. Using an aveum to make a ranged touch attack.

He'll also spend a mote to increase his to hit
To Hit: 1d20 + 11 - 4 + 1d4 ⇒ (7) + 11 - 4 + (3) = 17
Damage: 5d8 ⇒ (6, 1, 4, 5, 4) = 20 This damage bypasses hardness and DR

Finally, he moves towards Leo, drawing his sword as he goes to give him backup.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Perception to hear combat?
Perception: 1d20 + 14 ⇒ (18) + 14 = 32 I'm guessing I probably hear it with that? If so, next step would be making whatever knowledge check is appropriate.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz is fine with that. Another stake-out it is then!

Stealth: 1d20 + 14 ⇒ (17) + 14 = 31
Perception: 1d20 + 14 ⇒ (2) + 14 = 16


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"Vorks for me. Do you vant to spend zee day investigatink zis more or do you vant to look into von of zee ozer rumors and come back tonight?"

Party cohesion-wise, the latter might make more sense. Otherwise we might end up a couple of days ahead of everybody else.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Grrrr morrrreee? I think what you mean is "Grrr, eat mor chikin" :-P


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz will hunker down in the grass until night fall, at which point he'll start a stealthy, semi-circle patrol around the field (semi-circle because he figures Leo can guard/patrol whichever area of the field he's in).

Stealth: 1d20 + 14 ⇒ (4) + 14 = 18
Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz rolls his eyes at the farmhand, saying something in a foreign language. Most likely it's an insult of some kind.

Schwartz inclines his head towards Leo. "Yes, I can see in zee dark quite vell. Let us be settink up ein ambush, ja?"

Is there just one field of cows? Or multiple? If there are multiple, Schwartz will suggest gathering all the cows in the same field, so they can hide there.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"I do not know vere zee scent of zee dead is comink from. Leo, do you sink you can be trackink zee culprits down?"


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
DoubleGold wrote:
Ogre, probably should have level adjustment, which isn't paizo official material anyway, plus since I'm not in control of creation guidelines anymore, it was best I ask. Also trying to simply things instead of doing some crazy multi-class character like I had before. Using same alias, but remaking him and not an Ogre this time, but will have a similar build.

Makes sense. Just wondering. :-)


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

It's a chupacabra! Because clearly all things that drain blood are cupha-thingies. :P

Knowledge local to know if there are any cemeteries nearby. Maybe that one we initially started off in?
Local: 1d20 + 8 ⇒ (7) + 8 = 15

If he doesn't know of any, he'll find farm hands and ask them:
"Do you know if zere are any grafe sites nearby?"

Also, lol, out bluffing minions with a 10.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8
DoubleGold wrote:

Anyway I should probably get back into this as a PC, otherwise it is kind of like just abandoning the game if I don't. When I first started this and players kept dropping out and replacements I found kept backing out, I actually believed the game would just go dead, but it doesn't appear that way, and it is better than ever. Plus I'm wanting to play homebrews again, so why not start with my own game.

DM, what are the new rules for character creation?
28 buy points, max HP, level 8. Any class? Races?

Edit: actually it seems like we only lost one player in the past month, it just seems like we lost alot, because I put non-characters in the inactive section, meaning they posted with the wrong alias.

Is there any reason why you wouldn't just use the same character you had before?


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I think you are confusing me with my character. Schwartz is judging you thus far based on combat because that is all he's seen. I the player am not judging you based on combat as I know there are other things and that combat is that all I've seen.

Also, Schwartz is an android and doesn't have feelings. Therefore, people's value are only in what they can do for him.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

I don't know why you're putting such an emphasis on the combat aspect of things. Schwartz is meant to be a stealthy skill monkey trap finder first, combat person second. All we've done so far is combat (because we haven't done much yet), so we haven't had a chance to show off any of our other skills, but I assume that will end up happening.

I honestly feel like the reason you got left behind is because I wasn't paying enough attention to what the different quests were and people wound up following me. Whether that's because I directly addressed them in character (which I had to do since my heal and tracking skills suck) or because I posted second, I don't know. But I misunderstood what was going on. Mistakes happen, and I didn't mean it personally.

If you want to quit, that's your right. But you could also just keep looking up on the bandits, we'll all meet up and share info or something. One advantage to PBP is that you can split people up and still have everybody doing stuff in parallel.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Well, actually trying to figure out if characters are balanced from just their crunch seems pretty tough to me. Just outright banning summoners seems a lot easier than having to look at all the summoner characters. And summoner is probably one of the easier classes to make super powerful characters for.

If you really wanted to play summoners in a PBP, maybe you could try Pathfinder Society games? Unless I'm mistaken, they're legal for that.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

The summoner ~can~ be overpowered if you choose to make it that way. I'm sure Leo, and perhaps to a lesser degree myself, could show you an OP summoner build (or you could probably just google for one. I'm sure there are plenty out there). But the default state of a summoner isn't that it's automatically OP. Give me any "OP" class, and I guarantee you I can make an underpowered character with it (just don't ask for a balanced character because I have trouble telling what "balanced" is).

Also, literally the only thing Schwartz has seen y'all do is combat. So that's really the only thing he has to judge you on. And Leo was pretty damn impressive.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Well, it's not you personally. Since you basically just met, Schwartz likewise wouldn't care if Moneez or David ran off somewhere either. He might care if Leo ran off given that the guy killed something like 4 ankhegs in one round of melee combat solo, which was a pretty impressive feat. But he'd probably just sort of shrug that off as well.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

IC Schwartz is probably unlikely to notice or care. Sorry. :/ Maybe Leo would have left a note or something since he seemed to be looking after you and Moneez?


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz goes with Leo and attempts poorly to aid him in whatever way he can.

Nature: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Aids
Survival: 1d20 + 1 ⇒ (9) + 1 = 10 Success
Heal: 1d20 - 2 ⇒ (7) - 2 = 5 Fail

If any other knowledge skills are applicable, I believe Schwartz has them.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Also because I suggested cows first and didn't re-read the list of possible quests before taking an action and therefore didn't realize that the bandit quest was different from the cow quest.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

Schwartz pats Sir Leonard on the back. "Come mine formerly furry friend. Let us be goink to see vat may be seen. You are being good vis zee tracking, ja?"

He then turns to the rest of the group. "Do vee hafe ein doctor in zee house? To be determinik vat killed zee cows?"

With that, the android heads towards the farm, hopefully with Sir Leonard and a doctor/someone with the heal skill, to find a killed cow and investigate the scene of the crime.


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"Vell, vee are quite good at zee killink sings. Shall vee check out zee cow problem? Maybe vee vill find some of zee missink ankhegs?"


Male Android
Remaining:
Panache: 1/1 | Guile Pool: 2/2 | Nanite: 1/1 | Acrobatic Dodge: 7/8
HP 88/104 | AC 30 T 22 FF 19 | F 6 R 11 (evasion) W 5; +4 vs mind-affecting, paralysis, poison, stun | Perception 17 | Init 8

"Yes, vee took care of many of zee ankhegs. But some still got avay. Zhey had some spellcasters among zem."

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