Can anyone explain to me how damage (or expected damage output) changes from level to level now?
I understand that, with stamina and hit points, PCs have about double the hit points they do in Pathfinder.
I believe that NPCs and monsters have hit points but not stamina, and so would have about the same number of hp as in PF.
With the new full attack rules, everyone can make up to 2 attacks per round (or operatives and soldiers, up to 4 if they're high enough level). There's no Power Attack or anything to add to damage output, but everyone now gets Weapon Specialisation, and weapons themselves scale with level (or at least, you can always go out and buy a more high-powered weapon).
I just don't have a good sense of how damage by level works in SF compared to PF. Does a soldier put out about the same as a fighter or paladin of equivalent level? An operative and a rogue?
Is 3 rounds still the average length of a combat?
Any help would be greatly appreciated.