![]()
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath would likely investigate the burned out building (I think I said that earlier). Given his form, trying to free prisoners is more likely to cause a panic that get's them killed stampeding each other than it does anything else. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Ok, I still think the two teams we are allowed should be a Sneak and a Freedom Fighter to start with, when we do our rolls. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() So, we recruited 16 people, and need to break them into teams yes? Is that how it works? And I assume right now, we can only put them into Tier 1 teams? Additionally, we can only have two teams right now? So we have more people than we can field for the moment. So we shouldn't recruit anymore until we have the ones we have utilized? I would suggest two teams, one sneaks and one freedom fighters. That keeps our stealth DC higher, and utilizes 9 of our 16 people. The freedom fighters can reduce danger, and the sneaks can secure cache. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Link no work ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() By day, Scath is a cowardly house cat named "Cringer', and by night a mighty powerful crime fighter named "Battle Scath"! ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() We should use the full on rules to start, if some seem dumb, we can drop them later. Scath would prefer to investigate and build up knowledge, maybe take out a few guards (Thrune's guys, not the poor look for purse snatchers town guards) in the dark. Quiet like, no bodies, no blood, nothing... and in random locations, so no one neighborhood get's the 'bad rep'. Scath is probably also busy organizing the first real theives guild in town... ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath listens to the two-legs, and by night, sniffs out various places that they mention, the salt works, the burned out estate, etc. Being naturally cautious, he starts out from a distance, then moves in closer and closer each night... OOC idea is his night of going on site coincides with the night the other PC's advance ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Unless it's critical to the story, I'd say just let the Misha loot vanish, and sprinkle some extra loot in to make up for it over the next 2-3 loot encounters. That's what I usually do. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Using ABP the strongest build is a two-handed weapon build. So powerattack and bastard sword or great sword are your best choices for a melee fighter. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Not having Victor mad at them lasts longer than the coins from doggy. And yeah, Urchin's rock.. especially as they grow up into very loyal spies for you... ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() I had said they'd eat the dead ones I thought. If Victor expressed an interest in the survivor, Sanita would have left it in the stable. No need to amend the urchins, they'd have hidden down below when Victor came by, and thrown stones to scare him away if he came below. If he still went below after getting the dog, then we can move to the 'return with treats'. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Depends on the snacks, and what he says when he gets back. I had thought Sanita overheard him say he wanted the dog, so not sure why she would have let them turn it over for the bounty. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath shakes 150 gp in gems out of his hidey hole, and gives it to Sanita to take the child to a temple for a Remove Disease casting. Those are generally available all the time. He scratches out that she's to dress up in the best clothes she has, and the child as well, so that it's not so suspicious. Her story is her employer sent her down with the child of the headwoman as she didn't want any diseased kids in her house. The urchin's would hide from Victor. If he comes looking in the basement area of the hideout, they'd throw stones and try to scare him off from the shadows. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Secrecy/Security? Nobody seemed to vote for Loyalty. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Secrecy Security as a second... Loyalty as a third... ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath would get all the information he can from his urchin network. He would also make sure to scout out the new urchin hideout (the old silver raven hideout) and make sure they are cleaning it out and the older urchins are repairing/rebuilding the unsafe portions. That also includes removing the demon binding spells from the walls (the ones in the water pit area). He'd also make sure the urchins had added a good concealed entrance from the rooftop so no one would see them coming and going from the stable. A secure safe to stay place is a major boost for the urchin gang. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Tobias's new character could have been a friend of Scath's former Mistress. He might notice Scath walking around, not having expected to see him again after having heard of her death... ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() I read it as you did. It's poorly worded and could be read the other way as well. What I think they were trying to do was say you could take it as many times as you wanted as a talent, and each time you could get a feat from the list, and added new feats at specific levels. But they mis-worded it. That would have left it similar to the ranger ability. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() NEW :
Corrections :
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() How are we doing HP? Roll, average, max, Square root of Pi? ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Since things have come to a quiet end, Scath stands up, no longer trying to be stealthy, and lightly leaps over the tengu heads to the other stacked crates, making himself the center of attention. Whereupon he turns his back to the Tengu and begins to groom his right rear foot, to get some of the dust off... ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() I'm fine I think, life is calming back down. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Feeling his feline nature taking over again, Scath wiggles his rear and sneaks down the crates while everyone is busy talking and distracted, and then sneaks up so he's in 'pounce range' of all four birds and crouches down mischieviously. Should have enough stealth rolls already done for another move/sneak ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10 Scath relaxes a bit as the birds go to put up their weapons. He remains silent though, in case things turn south again, but leaves it up to the two legs to talk things out. Something doesnt' seem right, but he can't put a claw on it. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() GM: kn(Local): 1d20 + 8 ⇒ (13) + 8 = 21 Scath will continue sneaking along the back wall, and climb the boxes that are taller in the bottom corner, where the blue square is on the map. That keeps him in the dark. He knows about Tengu, and they don't see well in absolute dark. The dim light is better for them than the humans, but as long as he keeps out of the main area of the light, he should be ok. Plus they are distracted looking at the humans in the center of the light. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() We're not really in combat, but it could open up, so feel it's better to let the GM decide where we are when stuff hits the fan. Scath will continue to move along the southern wall, hopping lightly up onto crates to move along, if it'll give him a better view (which it almost has to) Stealth: 1d20 + 10 ⇒ (7) + 10 = 17 Stealth: 1d20 + 10 ⇒ (10) + 10 = 20 Stealth: 1d20 + 10 ⇒ (17) + 10 = 27 Stealth: 1d20 + 10 ⇒ (17) + 10 = 27 Stealth: 1d20 + 10 ⇒ (17) + 10 = 27 Stealth: 1d20 + 10 ⇒ (15) + 10 = 25 ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath sneaks through the dark toward the voice... Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Sorry everyone, life's been hitting me hard recently, and I've had a severe lack of energy when I've not been working or travelling. Every other week I spend about 20 hours on planes or in airports (sunday and thursday, 9 hours up and 13 hours back). On top of that, all the family stuff has taken a toll. Plus, my wife is working from home now, so when I'm home, she's working 11 to 8 and I'm working 8 to 4:30, makes it very complicated. Nothing like seeing your wife 24 a day or 0 a day depending on the week to make things topsy turvy. I'm finally getting used to it though, and I hope to be back to normal posting going forward (with occasional lapses from exhaustion). ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() GM: Scath slinks slowly along the ground, his belly rubbing and his nose working. He slides sideways to the other wall, to get a better look in the other side of the room. Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Since the two-legs are using lights to explore to the north, Scath will sneak in the darkness to the south and explore slowly, sniffing the ground. Stealth: 1d20 + 10 ⇒ (6) + 10 = 16 Perception: 1d20 + 5 ⇒ (16) + 5 = 21 ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath ignores the two-legs and continues to happily gnaw on the big fat gator liver. It's especially nice as the gator was well fed and large. When he's done, he licks his chops and cleans the blood off his paws. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath pads over to watch the two-legs paw in the gator's insides. As she does, he snakes a paw into the thing's guts and snags the liver, ripping it free. While she digs into the things guts and tries to identify the people inside, he gnaws on the large fat juicy liver, making little rumbly sounds. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scat goes to cleaning off his claws and paws and other blood splattered bits. He coughs out a couple of feathers, and goes back to licking. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath grumbles and pounces forward, following the stupid bird thing... Claw 1: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Claw 1: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath sidles sideways, going for the opposite side of the bird thing as the bald two-leg, attempting to set up a flank... Claw 1: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Claw 1: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Unable to reach the bird creature, Scath moves toward the opening into that area, and keeps low and crouched next to the wall in the shadows. Stealth: 1d20 + 10 ⇒ (1) + 10 = 11 ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath looks at the dog, and huffs in a growly raspy voice that sounds like a cross between a tree falling and rusty metal bending. Animal:
"Pay more attention, mutt. You give four legs bad name." The cat then grooms the blood off his paws and claws with fastidious and pedantic carefulness, ignoring the dog while it uses up healing resources. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath growls and skips forward a couple of feet and goes for the gator's throat! Claw 1: 1d20 + 6 ⇒ (20) + 6 = 26
Claw 1: 1d6 + 3 ⇒ (2) + 3 = 5 + Crit: 1d6 + 3 ⇒ (4) + 3 = 7
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath sniffs around, looking for where the scent of two-legs seems strongest, which should indicate the normal path they take down here. Perception, Scent or Survival/Track: 1d20 + 5 ⇒ (8) + 5 = 13[ ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Huffing unhappily, Scath scoots through the door before anyone can cast any more light spells or move any down the corridor, trusting his sight and smell and stealth. He moves as far as he can, to avoid being in the light or backlit if possible. Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath grumbles as he sniffs about, then snaps at the magical lights as they ghost past him, as if annoyed by them, or maybe it's just the lights flashing past awaken an instinct in the feline to chase them. He skulks ahead in the shadows... Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath would have taken a bath and stayed under the water for several hours to drown most of them, only his nose out of the water. Sentient brains triumph over primitive instincts. If they don't go away with the next treatment, he'll fork over 20GP to pay an acolyte to channel negative energy with him in the area and then cast cure on him to counteract it. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath, apparently annoyed by Juniper's spell and then the discussions about him, waits for someone to be leaving the pub, and then he crosses the room from rafter to rafter before climbing down the wall and leaping out the front door between the poor shlub's legs, nearly knocking him or her or it off their feet. GM: Upon returning to the urchins, Scath makes sure the urchins know to go search the stable basement from top to bottom, and to be on watch for the gremlin. Then he gets Sanita to help him break into a library, once he's in the library, he noses a book on Strix languages, and gets her to turn the pages while he decipher's the page he has from the box. He'll nose words from books in order for her to write them down to translate the page. Then he gets her to tuck both papers into his armor, and he'll sleep the night away with the urchins, returning to the pub in the morning.
![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() The cat closes it's eye and goes back to resting. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath opens an eye and bends his neck to pin the paper inside his armor. He growls down at Juniper, showing fangs. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() I think that requires a contest of some type. He's not really sleeping, just resting. And it's tucked into his armor between his armor and fur... ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() Scath, looking bored, claws his way up to a rafter in less time than it takes someone to say 'bad cat' and curls up on a rafter. One ear is cocked toward the group below, but otherwise, the cat relaxes and breaths steadily, resting to regain strength. ![]()
Male Lynx HP (20)
Stats: AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3 Skills: Magical Beast (Slayer 2)
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10 ![]() My understanding is weapons and armor don't resize, but all other items do. I generally am ok with someone using a weapon that's of a different size as something similar of it's own size (small longbow -> Medium shortbow, small short sword -> Medium dagger). But since there is a specific ability for armor and weapons to resize, I generally don't have them resize. |