About Scary MonsterStatistics:
Male Half-Orc Ranger (Guide) 2/Brawler (Mutagenic Mauler) 1/Fighter (Archer) 2/Warpriest 1/Alchemist (Ragechemist) (Vivisectionist) 2/Barbarian (Wild Rager) 4
CE Medium Humanoid (Human) (Orc) Init +3; Senses Perception +13 ------------------------------ DEFENSE ------------------------------ AC 25, touch 16, flat-footed 22 (+9 armor, +3 dex, +3 deflection) hp 128 (5d10 + 3d8 + 4d12 + 39) Fort +14, Ref +14, Will +8 (+2 during rage, additional +2 vs. Spells, Supernatural Abilities, and Spell-Like Abilities) ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Unarmed Strike +13/+11/+8 (1d6 + 9), 2 Claws +12 (1d6 + 6), and Gore +12 (1d8 + 6) Special Attacks/b] Rage, Sneak Attack +1d6, Two-Weapon Rend (1d10 damage), Wild Fighting
Feats
Skills *Climb +14, Heal +6, Perception +13, *Stealth +15, Survival +11, *Swim +14
*ACP applies to these skills
Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Toothy Bite attack, 1d4 points of Piercing Damage Skilled +1 skill point per hit die Scavenger gain a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. Weapon Familiarity Proficient with Orc Weapons. Ranger's Focus 1/day as a swift action may choose one opponent within line of sight. Until the opponent is lowered to 0 or fewer hit points or it surrenders, gain a +2 attack and damage roll bonus.
Brawler's Cunning Effective INT score of 13 to qualify for combat feats
Hawkeye Gain a +1 bonus on Perception checks, and bows can shoot 5 feet farther. Sacred Weapon Weapons attuned to the Weapon Focus feat deal 1d6 points of damage.
Alchemy +1 competence bonus on Craft (Alchemy) when making alchemical items. May hold a potion for a round and identify it as detect magic.
Fast Movement Base foot movement speed increased to 40 ft.
Spells:
------------------------------ Warpriest Spells ------------------------------ 0th (at will) Create Water Detect Magic Spark 1st (1/day)
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Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-173 lb. Medium 174-346 lb. Heavy 347-520 lb. Current Load Carried 52 lb. Money 15311 GP 0 SP 0 CP
Background:
Raids into Lastwall often lead to abandoned or orphaned Orc Children. Business was no different when finding Ragath. At the age of 4, he seemed decent enough and could be raised. He bit off the finger of the soldier who met him, but they figured that just meant he had a lot of spirit in him. They named him Ragath after Ragathiel, hoping he would grow up in his example. He didn't. As he grew up he would frequently start and win fights. He learned surprisingly quickly like most humans, and quickly mastered using basic healing kits and bandages, due to all the fights he got in. Ragath constantly was irritated at authority figures telling him what to do. When he turned 14 he just had enough, and killed two soldiers. He went on the run ironically enough back the Hordes of Belkzen where he came from. Unfortunately, he was brutally humiliated and survived purely from basic medicinal skills. He felt he couldn't go anywhere without being ambushed so stealing supplies he camped out by himself hidden. He tried a mix of all sorts of chemicals, and through pure luck found something to make him stronger. He tested it out and killed two Orcs. Now he had their respect. At last free, Ragath walked the countryside despite all the danger and he enjoyed the land. He also was quite good at murder with his bare hands. Through a combination of brutish experiments, the newfound faith of Rovagug, and unhealthy effects on his mental stability, he was forged into a new person. One whose natural rage manifests into a monstrous form, only to be former augmented by vile concoctions. Ragath wanders mostly and any chance for blood he takes advantage of, charging all in. It truly is a grim and horrifying sight. One shudders to think that it was once an orphaned infant.
Appearance and Personality:
Ragath is a unique person. He loves battle because in his early childhood it was all he was good at, and in his later youth his only form of survival. He has resentment for all around him, and attacks anyone without care or abandon. Shockingly he takes good care of his body however. Ragath patches up his own wounds, and improves his body making it reach peak form. His mind however is psychologically damaged. Essentially rage is all he can feel, and the closest he gets to pleasure. It also becomes somewhat of an addiction, and he can't control or restrain himself. Of course he wouldn't want to. Ragath is a menacing presence that stands a full foot taller than an average human. He wears an interesting contrast of shiny mithral armor, stained with old and new blood alike. He wears a wolfskin cloak around the shoulders, mostly to show off, though the magic properties help shield his mind.
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