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SF P.396
Creatures can usually see 5d8×100 feet if the sky is completely clear. Also on a good sized planet 16,000 ft is beyond the horison.

I'd give total concealment unless they have a counter sniper.


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Collapsar Dungeon! Gravity on a white dwarf, neutron star, or black hole is so high that even if you use magic to keep your organs in, tripping will mean serious fall damage.

Your ship would be crushed unless the internal gravity somehow protects it.

The heat of a white dwarf is what makes them glow white and is solar temp. the radiation from a blackhole could be deadly. neutron stars would kill all unprotected shortrange coms.

Then there's time, Time is slower on a supermassive body. Spend a day there and you could loose a week outside. The deeper you go the more time slows; at the center point for an event horison there is no time at all. Also maybe a portal to the negative energy plane in the same way that some stars have a portal to the positive.

The creatures that could live in such harsh places are fun to think about. Starmatter Phoenixes, Age eating Cronovores, Ghost ships that crashed long ago. The gods that once ruled that solar system before the sun burned out or exploded or got so big that it fell in on itself.


25. They'll have some crew abord. Same thing that stops a band of rogue sailors from theifing a Gallion.

26. The ship will broadcast a tracking alarm if AI is disabled.

27. The ship is infested with dragon spiders.

28. You just stole a short range junker with half a power cell. They parked their real ship in the drift.

29. The starmetal in the hull frame makes teleportation bug out. although this isn't fair, Dimension Door should get some use as a boarding method.

You could always just let them, it seems like the sort of thing you can get away with just once.


For the most part it's a weak force field, not only does it not offer any protection but it actively lets these things pass through the atmo layer with no loss to pressure. It's more important that you don't implode and explode at the same time.

The Space Suit has rules for damage affecting useability but they're almost as generous.


Themesong.


I imagine this has to be quite a stir. Every race across known space has a lost history all of their own, every new world is going to think of it in diffrent terms, it could be that the gap has little to do with Golarion and it's a matter of bad timing.

For all we know the drift was already well known in those times. Or there was an erasure of some massive world shattering war and the only chance at peace was to erase the past.

The gods near and distant are hush on the whole subject, which means that somehow they were affected or agree that the gap should remain unknown, perhaps to stop people from making it happen again.


The version i downloaded had a mislabling. Mystic was Mechanic in every pdf except All Levels.


http://i.imgur.com/tn6ZKgz.jpg
I think I have something space worthy here.


A starship isn’t exactly a dungeon. A space station is a better fit. With no need for an aeroshell or a regular shape, the outer parts of a space station’s corridors can be just space. It can even be modular; most space stations must be built piecemeal anyway so why not have contrasting corridors?

Dungeons can still be a thing. Even in space, for example-

The traditional dungeon familiar to every pathfinder player. But with an alien biome, living light sources, strange magic, exotic elements. These a several alien worlds and they all have just as much history as Golarion and as much reason to have dungeons.

The rotting body of a space beast. The difference between parasites and predators is sometimes a question of scale. It’s not easy to make a rotting body look good but you get to use a lot of colour at least. Valves make for good doors, acidic blisters make fine traps, and the sheer amount of difficult terrain is staggering.

An asteroid based mine makes a great traditional design with new aesthetic. It’s exactly like any other mine but with more exotic materials on hand and less safety. No collapses however, because faux gravity is pointless if you’re not going to live on it.


I've been running these planets since distant worlds came out.

The thing is you have to be carefull about focus, space ships are facinating but being in a space ship is boring, uprooting your whole campain to move from world to world is like suddenly changing the setting all together! it can tax players who like to put down roots. Absalom station makes for a good hub and that can make a lot of difference but be wary.

That being said I have ideas, if Aballon is still a robot infested techno planet then i would lke to see their computer city of Epoch finally start it's scheme, perhaps it would wish to make a body to match it's mind.

Castrovel is great and i'd like to see what happens to the elf sanctum in a scifi settting, Qabarat would make for a pretty great ruin if not an ongoing concern. i can imagine searching through what was one the greatist city to find hints about the cataclisim that drove the elfs from their home world so long ago. a romanesque bath house is such a cool setting for an archaeological delve! The planet has a problem with huge Formian hive cities so i bet that is something i can use as an antagonist.

Then there's space which is amazing, from comets to nebula you have a huge range of exotic settings and situations. Void Pirates, astoroid mining vessels, even fishermen if there's space going creatures. Open space lets you break a lot of rules.