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One of my player is considering taking Leadership. He is playing a kinetic knight and has had a hard time deciding what feats to take since level 13. He proposed an idea and I need some advice and additional perspective. For context, the party is just gaining level 16 and consists of the kinetic knight, a paladin, and a rogue. They've been getting by without an arcane caster since about level 7 but the enemies are starting to hit them with greater invisibility and other high-level spells. We're very far into this campaign arc that we starting back in 2020 and don't really want to add another player to the mix.

The kineticist had an idea and I'm having trepidations, but I also think it could be a decent idea. He suggested that he take Leadership, but forgo the Followers and only take the cohort as a wizard. He has a Earth Wysp familiar currently and suggested having the Wysp become the cohort, applying class levels and dropping the familiar package. Though the wizard could take a familiar of its own so that's not going to make a big difference.

Since the wysp it tiny, his idea is that wysp could continue to "ride" his person as it currently does (he describes the familiar as being the power core of hide Kinetic Form like an "Iron Man" suit), to avoid adding more complexity to combat and only give it actions when it's casting spells. This is part of where I start to get concerned. This just feels like he's getting free levels in wizard for the price of a feat, plus extra actions.

I do feel the party could use the arcane caster as they go into the last arc of this campaign, and I'd rather not add a NPC (the campaign already has a lot that get situationally added to the party) or another player (as mentioned above). Your advice and suggestions on how to handle this are appreciated. I think it could be a neat idea but I'm not sure how to balance that.

TLDR: Player wants to take Leadership for a tiny wizard cohort (forgoing the Followers) that would ride on his character and cast spells. Party needs an arcane caster and we don't want to add any more players to the group or any NPCs. How could this be ran and balanced?


We're running through Ruins of Azlant (RoA) a few issues recently came up that we need help understanding. The party is an Unchained Rogue, Seeker of the Lost Paladin, and a Geo-Air Kinetic(ist) Knight. They were given Tier 1 Mythic and are using Automatic Bonus Progression because RoA has extremely limited commerce for such a long AP. Since they are getting higher in level, Dispel Magic is now starting to come up. Here are the questions:

1) Can you target dispel magic at a kinetic whip after it has been completed or can it only be countered at the time of casting?

2) If dispel magic is cast on the geo kineticist with the following active effects, what would be affected first? For this purpose, assume they all have the same effective Caster Level.
Kinetic Whip (post-attack), Kinetic Form, Flesh of Stone (Defense Utility), Celerity (aka Haste), Basic Aerokinesis (constant effect), Wings of Air (constant Fly), Revenant Armor, Permanency: Arcane Sight, and Permanency: Reduce Person. For note, the only worn magic items are Slippers of the Triton and the ABP Enhancement on their armor and shield. We ended up agreeing on Last In, First Out until we find an official answer.

3) Would dispel magic or Mythic Mercy (break enchantment) disrupt a faceless stalker's Change Shape (Su) ability?

Thank you for all your help!