Boggard

Sborki's page

198 posts. Alias of Dave Young 992.


Classes/Levels

N Grippli Druid 4 | HP: 31/31| AC: 18 (14 T, 15 FF) | CMB: +2, CMD: 15 | F: +6, R: +5, W: +10 | Init: +3 | Perc: +11 | Speed 30

Strength 8
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 20
Charisma 8

About Sborki

Grippli Druid 4 
Small humanoid N 
Init +3; Senses Darkvision 60 ft.;Perception +11  

Defense:
AC 18, touch 14, flat-footed 15 (+2 armor, +1 shield +3 Dex, +1 size, +1 armor attunement) 
hp 31  * 8/5/5/5/+4 con/+4 toughness
Fort +6, Ref +5, Will +9  (Auto Bonus included)

Offense:

Speed 30 ft., Climb 20 ft.  
Melee +1 scimitar +4 (1d4 +1-1/18-20) or 
Melee dagger +3 (1d3-1/19-20) or 
Melee touch attack +5
Ranged dagger +7 (1d3-1/19-20) or
Ranged touch attack +7
 
Feats:
Agile Tongue, Toughness
 
Traits:
 
Skills:
Skills  6/lvl; 4 +1 int, +1 favored class
Points/Ranks
Climb +14/4
Heal +10 /2 (+2 w/ healer's kit)
Knowledge (geography) +5/1
Knowledge (nature) +7/2
Perception +11/3
Profession (trees) +12/4
Profession (water creatures) +12/4
Profession (sailor) 9/1
Ride +3/0
Spellcraft +5/1
Stealth +14 (+18 in marshes and forested areas, +20 in swampy terrain)/4
Survival +11/1
Swim +6/4
Languages Common, Druidic, Grippli, Sylvan

Equipage:
Combat Gear scimitar, dagger, leather armor, mwk light shield 
Other Gear Wand of CLW (49 charges), backpack, belt pouch, healer's kit, waterskin, 520gp, 0 sp
Carrying capacity 26/53/80
Total Carried Weight 16.75 lbs.

Druid Features:
 
Nature Bond (Water Domain), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 1/day
Water Domain
Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle (Sp) As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cold Resistance (Ex) At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
Domain Spells 1st—obscuring mist, 2nd—fog cloud, 3rd—water breathing, 4th—control water, 5th—ice storm, 6th—cone of cold, 7th—elemental body IV (water only), 8th—horrid wilting, 9th—elemental swarm (water spell only).

Racial Traits:
 Ability Score Racial Traits: Gripplis are nimble and alert, but spindly. They gain +2 Dexterity, +2 Wisdom, and –2 Strength.
Size: Gripplis are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Type: Gripplis are humanoids with the grippli subtype.
Base Speed: Gripplis have a base speed of 30 feet and a climb speed of 20 feet.
Languages: Gripplis begin play speaking Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, Draconic, Elven, Gnome, Goblin, and Sylvan.

Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.

Swamp Stride (Ex) A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
Offense Racial Traits

Weapon Familiarity: Gripplis are proficient with nets.
Senses Racial Traits

Darkvision: Gripplis can see perfectly in the dark up to 60 feet.

Background:
 
Sborki is a native of the Mwangi Expanse. He developed an early interest in the huge variety of trees and water creatures found there, and is an amateur nature specialist, studying these things with great curiosity. His interest in these subjects led him to wander the forests and swamps alone. With his natural stealth and fog spells, he was able to evade many dangers, and lived entirely off the land.

He followed the Vanji River all the way to its mouth, simply to see where it went, and what lived in it. Bloodcove fascinated him for other reasons. He saw the damage humans were able to cause to his beloved trees and swamps (and his people), and the reckless pursuits behind it all. This bothered him, but he was wise enough to see that he couldn't stop it. He could only try to ameliorate the damage with education, and his druidic magic.

Reasons to join in:
 
Sborki knows that Bandrift and company will not care for the forest like he does. He wants to go along both to educate, and to protect what he sees as a threatened wild space. His knowledge of the flora and fauna make him a valuable guide/scout/healer, and he knows what is and isn't safe to eat.

Spells:
Spells per day: 0: 4, 1: 5+1, 2: 3+1

Spells Prepared
0: Create Water, Detect Poison, Guidance, Purify Food and Drink
1:Obscuring Mist, Produce Flame, Entangle, CLW, Snowball x2
2: Fog Cloud, Stone Discus,
Riversight, CMW