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My esteemed DM, Steve Greer, has a great campaign that we are going to begin in this Friday. The basic premise is that the characters are ourselves, transported to this alternate reality. Basically in to a D&D world. Anyway, I think I have a lot of options with these stats, which were generated by taking the average of 3 online tests. I have an idea, but I wanted to see what the general community thought and why. Str 14 (I thought this would be higher :[ )
As you can see, I have a lot of options. Steve said he wants us to create the character we most envision ourselves as. One of the TAC Officers in the Police Academy called Police Officers the modern day Paladins, which I was actually considering. But I've also considered Cleric, Fighter, Ranger, Monk, Sorcerer, Rogue.
So today was pepper spray day in the academy. I think they do it for comical reasons but they say it's to show we can fight through it and that a bad guy can, too. I've been through a CS gas chamber before but...MY GOD! This was so much worse. My eyes closed and I couldn't control them, I felt dizzy, I just wanted the pain to stop. The obstacle course started with a 400 meter sprint and then in to the pepper spray (I felt like I was hit with a gallon of spray), 20 pushups, hitting some dummies and a few other obstacles. I saw some funny stuff out there...glad its over. I made the mistake of taking a shower when I got home. Man, I felt like I had just been sprayed again. Im sure F2K can relate. :]
If any of you have read my posts in the campaign journal (From Sasserine to the Abyss: The Savage Tide) about Vastiago Calibre, Id, you know I like to roleplay. The problem with Id, aside from his death, was that I had my own story going within the STAP. I have been finding it difficult to get in the high sea's adventure that is the staple of STAP. Part of the problem could be that I am not there every single week, but I was hoping people could offer me advice on how to better submerse myself in to the story.
A few months ago I posted that I had been hired by Las Vegas Metro PD. A lot of people had great things to say so I thought I would give a brief post about everything so far. The hiring process was pretty stressful itself, and during that time I never seriously thought about what it was I would be doing. Maybe there is no way to fully understand the job. But during the academy it is drilled in your head on a daily basis: people want to hurt you. It seems obvious, but you never really think about it terms like that. As we get deeper in to the academy I begin to think more and more about my own mortality and what making a mistake could cost me and my loved ones. I think that perhaps the academy is designed to make you ask these questions. If you can find the answers then they have done their job. If not then either you are not ready for police work or you haven't been doing your best to be where you need to be. I haven't found the answers yet but I'm looking deep. As far as the academy goes...well it's the hardest thing I've ever done. I went through Army basic when I was 18. I'm not about 2 weeks from my 30th birthday. I'm finding that it was much more difficult to adjust to extreme physical stress at my age than it was 12 years ago. On another note, it's funny to hear people referring to me as "the old guy"....I did the same thing when I went through basic. Anyway, the physical training is intense. I can see and feel the difference in my body. Although I feel like I'm falling apart I do feel good most of the time. Also, the academics are pretty tough. I thank god I'm blessed with a great memory because I don't study like I know I should but I'm doing well on all the tests. The inspections, when you look back at them, are pretty darn funny! When you're being yelled at by two TAC Officers, with spittle flying, and they ask you what the serial number of your firearm is you think, WTF? But as it goes on you begin to understand the reasons for the stress and soon the yelling lessens. I get up around 4 AM (4:30 if I don't feel like "concentrating" on the toilet) and get home around 6 PM. Long days...but I have 3 day weekends! I have to give huge thanks to my wife. I don't think I could do this without her. She gets up with me to make me breakfast, prepares my lunch, and has a hot dinner ready for me when I get home. Her support is amazing and unwavering. The food is good, too! We had range training a little over a week ago. That was fun at times but some of the excercises became repetetive and tiring. This week we did advanced DTs (defensive tactics) and spent some time with the SWAT team learning building searches and clearing. I was killed in both of my scenarios and I killed and unarmed guy. Hey, in my defense, his hand wraps looked like lethal pizza dough! I don't feel bad...most of the class died along with me. Next week is the driving course....I get to learn to do a PIT!! The following week is more advances training with SWAT, which I'm looking forward to. To all those out there that are already Police Officers (F2K) or who have given their lives, I salute you. I never knew, and still don't fully know, how deep the commitment is. I do hope that I find my answers soon, though. This post was a little longer than I wanted..sorry ;]
I remember the first time I played D&D was with a friend while he was eating a sandwich. He was narrating, I was playing. There was a small mini-adventure in one of the core books. I was a fighter, 1st level. At the end there was a rust monster. I got some gold. It was only blocks of text, I dont remember if there was a map. Some of you may remember what Im talking about. Anyway, Im looking for some modules that are for single character with or without a DM/narrator. Anyone know of any?
PCs: "Hey, youve got the smoking eye, sure!" It was like something from 'The Gamers' if anyone has ever seen that short. Those werent the exact words of Kaurophon but I will be darned if the PCs didnt respond in just that manner. I was stunned. The cleric had even taken the time to learn Zone of Truth. Were I Kaurophon I would have probably stammered and said something like, "Ye..yes, for it is your destiny!" It was funny to me, I guess. :[
My vehicle was broken in to last night. It was sitting in my driveway and I live in a nice neighborhood. I DM'd a game on Saturday night and left my large brown leather briefcase inside my car (looks like a computer bag) with most of my D&D books and just relaxed all day Sunday and didnt take it out. I also had my messenger back full of ties in there. So when I went to my car to drive to work I opened up the passenger door to put my laptop in and it was unlocked. My glove box was open. I didnt even notice my briefcase was gone. I backed up and surveyed my car for damage and noticed my ties strewn all over the street. WTF? I picked them all up and, aside from being dirty, they were ok. Then I thought, "Of F***, my D&D books!" These things get expensive, you know? I looked and found it was missing. Bastards!! So I looked across the street and there, on its side and open, was my briefcase, opened, with all the books inside. What? Youre too good for D&D? Screw you! You know what, moron? You missed my $200 sunglasses. Idiot.
Does anyone else have problems with the current skill point system? Lets use a fighter as an example. If you build a fighter using the 28 point ability score generation system you will probably have a 16 strength, 12 dex, 14 con, 10 wis, 10 int and a 12 cha. Now this fighter will (2 + int x 4) 8 skill points a 1st level (+4 for being a human) for a total of 12 skill points at 1st level and 3 each additional level. So a fighter will be able to put a point in to climb, swim and 1 point in intimidate each level and maybe spreading them around at the 1st level. Same thing with a cleric. Most likely he will not have a high Int forcing him, as a human, to spread out a paltry 3 points per level. Does anyone else find this system deeply flawed? It makes a fighter nearly useless in skill based situations giving credit to the old saying "Im just a typical fighter" Has anyone edited the rules for character creation for skills? Ive considered making the skill point system, across the board, 2 + Primary Attribute per level, except for rogues and the other classes that have higher skill points per level. Any suggestions? Am I crazy? Can I really run 2 miles in under 12 minutes?
Is it blasphemy to post this on here? :p Anyway, my group and I have grown a little tired of the rules of 3.x. Things are getting entirely too difficult to manage during large battles. Far too many feats and rules for combat. We want fun, like back in the day. So, Ive decided to do a conversion of AoW to Castles and Crusades which is loosely based on the D20 OGL, with mixes of OD&D, AD&D, and AD&D 2nd. Would anyone be interested in this? Will I be kicked off the boards for mentioning non WoC products? Thanks!
Does anyone ever have players making up stupid crap like that? I have a group of friends that Ive been friends with since about 1990 and we all began playing D&D. When you are teenagers you dont really take the game seriously, I think. Its all 'bout collecting loot and fame. We are all in our VERY late 20's now. Things have changed for me and 2 of the other players. 2 of them refuse to grow up. Well...actually one is really bad and tells the other guy, who is extremely susceptible to influence, to do stupid crap. I try to run a serious game and one guy makes an old human wizard named....Strom Thurmond. He wants to put him in a wheel chair and have his friend, an elf he talked the other guy in to making whos name is Elfy McElfington, push him around. Now, outside of the game its actually pretty damned funny. However, inside the game he brings his "antics" in to the game at times. He is reliable during a battle but during the roleplaying aspects of the game is when he is not serious. This really irritates me at times. I spend my free time preparing stuff for these games. The other 2 players appreciate it and their enjoyment and immersion brings me enjoyment. Anyway, I tried talking to him outside of the game about it. His excuse is that he is so serious in real life that he uses the game as a chance to act out. He is my friend and I dont want to remove him from the game. I want him to become involved in the game outside of the realm of combat. I can see during the heavy roleplay aspects of the game, during the "downtime" inside the town, these two growing restless. I advised one of the guys (Elfy) to get involved, do something around town. His response: "Im a fighter, I kill stuff. They say enemy, and I kill it." :[ Any suggestions as to how to wrap my game around these 2 different types of players and put them both in the game for enjoyment? Does anyone else have any "dumb player" stories? In a game I played in a long time ago a player challenged death, a la Bill and Ted's, to a khyber toss so he could be resurrected. Hahahaha, khyber toss!
I just ran the first part of Life's Bazaar. One of the PCs removed the head of one of the Last Laugh thugs that assaulted the priest at the beginning. After they pried information from Patches the PC posted a message at the (pavillion place near the lake, the name escapes me) stating his name and his knowledge of the Last Laugh and that they are not safe from him. A fair amount of bravado from a PC that is young and knows nothing of whom he speaks, he then nailed his "trophy" next to the message. I dont have the book with me, but Ive been thinking about the possible ramifications for his actions. Arent those thugs members of the town guard? Obvious affiliations to the Last Laugh aside, should I have him arrested for the death of a member of the town guard? Obviously I will make the Last Laugh a constant thorn in his side, but Im not sure where to take it from there. Any suggestions? Thanks!
A player in my group has a 5th level psion from the EPH. After a recent gaming session I was left scratching my head. It seems the other characters in the group look to him to take out the main bad guys. He has a great character concept for him. He is physicall weak and slow with a superior intellect. If it were possible, his flatfooted AC would be higher than with his Dex mod :p I understand the powerpoints he has are limited in user per day based on level and the amount of power points he can put in to any one power are also dependend on his level. However, I am starting to see some of the powers as overpowered. Example: in the mentioned gaming session, I had a pretty strong orog the party was battling. The psion used a power that required a saving throw from the orog. He failed and was forced to concentrate on breathing. If he did not concentrate on only breathing he would have to make another saving throw. If he failed that saving throw he would immediately drop to 0 HP at which point a character could easily perform a coup de grace on the hapless victim. Well, after all that, my question for those that play psions is this: do things get worse or will the balance out? I am considering giving major npc villains psionic defenses of some sort. If they have physical and magical defenses it only seems fair, in a world that has psionics, that there be psionic defenses as well. Thanks!
Ive a group of players that have been playing through some home brew with a mixture of roleplaying, dungeon crawling and hack and slash. Anyway, 2 of them are level 6 and 2 of them are level 5. Any problem starting SCAP from this level? Its not high, I know, and I cannot see a reason why a few of the dungeons at the start might be easier. I could always adjust a few things, I guess, to add a little more difficulty.
There is a fighter in my group that is dual wield. A situation arose in a recent gaming session and I wasnt sure how to handle it. He is standing in one square facing 2 orcs. He killed one with the attack from his primary hand then wanted to use his off hand to attack the other orc in a similar fasion to the Cleave feat, which he does not have. I dont think I have come across this in the rules so I allowed him to attack, but with a small penalty for shifting focus in mid attack. Has anyone come across something similar? Thanks!
I stand very firm against players min/maxing. That being said, I allow them to do whatever they would like within the game mechanics and I dont punish anyone for achieving a strong character though good role playing. However, Ive always thought about what the limit should be for ability scores. If a human fighter rolls a natural 18 for his strength ability and then, over the course of a campaign progresses from 1 - 20 and puts all 5 points in to his strength raising it to a 23, should it be allowed? Doesnt this seem to everyone to go far beyond human possibility, even in a magical, fantasy world? Thoughts, opinions? |