SAVES / PERCEPTION
[dice=Fortitude(M)]d20+19[/dice]
[dice=Reflex(E)]d20+18[/dice]
[dice=Will(E)]d20+18[/dice]
[dice=Perception(E)]d20+18[/dice]
INITIATIVE
[dice=Savannah Init; Scout]d20+18[/dice]
SKILLS
[dice=Acrobatics(M)]d20+20[/dice]
[dice=Arcana(T)]d20+14[/dice]
[dice=Athletics(T)]d20+15[/dice]
[dice=Crafting(T)]d20+14[/dice]
[dice=Medicine(M)]d20+20[/dice]
[dice=Nature(T)]d20+16[/dice]
[dice=Performance (via Acrobatic Performer)]d20+20[/dice]
[dice=Stealth(T)]d20+16[/dice]
[dice=Survival(T)]d20+16[/dice]
[dice=Warfare Lore(T)]d20+14[/dice]
MELEE
[dice=Flashing Spark, Forceful, Sweep]d20+18[/dice] for [dice=Slashing Damage]2d8+5[/dice]
[dice=Flashing Spark, Forceful, Sweep]d20+13[/dice] for [dice=Slashing Damage]2d8+7[/dice]
[dice=Flashing Spark, Forceful, Sweep]d20+8[/dice] for [dice=Slashing Damage]2d8+9[/dice]
[ooc]Critical Hit: Double Damage + 1d6 Persistent Fire[/ooc]
[dice=+1 Striking Vitalizing Kusarigama, 10' reach]d20+18[/dice] for [dice=Slashing/Bludgeoning]2d8+5[/dice] plus [dice=Persistent Vitalizing vs Undead]d6[/dice]
[dice=+1 Striking Vitalizing Kusarigama, 10' reach, MAP]d20+13[/dice] for [dice=Slashing/Bludgeoning]2d8+5[/dice] plus [dice=Persistent Vitalizing vs Undead]d6[/dice]
[dice=+1 Striking Vitalizing Kusarigama, 10' reach, MAP 2+]d20+8[/dice] for [dice=Slashing/Bludgeoning]2d8+5[/dice] plus [dice=Persistent Vitalizing vs Undead]d6[/dice]
[dice=+1 Kusarigama, Trip/Disarm, 10' reach vs Reflex DC]d20+15+1[/dice]
[ooc]Critical Hit: Double Damage + Double Persistent vs Undead + Critical Specialization (1d6+1 Persistent Bleed)[/ooc]
RANGED
[dice=+2 Striking Corrosive Composite Longbow, 100' range, 30' Volley]d20+20[/dice] for [dice=Piercing]2d8+3[/dice] plus [dice=Acid]1d6 [/dice]
[dice=+2 Striking Corrosive Composite Longbow, 100' range, 30' Volley, MAP]d20+15[/dice] for [dice=Piercing]2d8+3[/dice] plus [dice=Acid]1d6[/dice]
[dice=+2 Striking Corrosive Composite Longbow, 100' range, 30' Volley, MAP 2+]d20+10[/dice] for [dice=Piercing]2d8+3[/dice] plus [dice=Acid]1d6 [/dice]
[dice=Deadly]d10[/dice]
[dice=Acid Damage vs Armor/Shield before hardness]3d6[/dice]
[ooc]Critical Hit: Double Damage + Deadly d10 + 3d6 Acid to armor/shield (before Hardness) + Critical Specialization)[/ooc]
SPELLS
[dice=Needle Darts]d20+18[/dice] for [dice=Piercing]7d4[/dice] [ooc]Critical Hit: Double Damage + 5 Persistent Bleed[/ooc]
[dice=Gouging Claw]d20+15[/dice] for [dice=Piercing/Slashing]6d6[/dice] plus 6 Persistent Bleed [ooc]Critical Hit: Double Damage + Double Persistent[/ooc]
[dice=Hydraulic Push R1]d20+15[/dice] for [dice=Bludgeoning]3d6[/dice] plus Knocked back 5 feet [ooc]Critical Hit: 6d6 damage + 10' forced movement[/ooc]
[dice=Fireball, Fire Damage, 20' burst; DC 26 Basic Reflex]6d6[/dice]
[dice=Hydraulic Push Damage R2]5d6[/dice] [ooc][ooc]Critical Hit: 8d6 damage[/dice]
[dice=Hydraulic Push Damage R3]7d6[/dice] [ooc][ooc]Critical Hit: 10d6 damage[/dice]
[dice=Heal, R1 (1 action)]d10[/dice]
[dice=Heal, R1 (2 action)]d10+8[/dice]
[dice=Heal, R1 (3 action); 30' burst]d10[/dice]
MEDICINE
[dice=Battle Medicine, DC 20, Assurance]2d8+10[/dice]
[dice=Battle Medicine/Treat Wounds, DC 30]d20+20[/dice]
[dice=Healing, DC 30]2d8+30[/dice]
[dice=Extra Healing]2d8[/dice]