Bulette

Saurtaskha Sisk's page

6 posts. Alias of Oceanshieldwolf.


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Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft

DMB said level three, like three posts up.

DM Bloddgargler wrote:
I'm thinking I will steer this to midway through the first module of the Lost Lexicon. 3rd level should be a good level for where I'm thinking we'd start it.

Unless he's talking level of a dungeon.

;P


Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Sisk peers into the gloom, but makes out little. The preening, gaudily dressed Rapacian draws his great blade, at such variance to his raiments and murmurs.

"Looketh like company my new friendss. Shall we give them warm welcome and spill their claret?"

I'll not use my 3rd level darkvision ability for this encounter as I am mistakenly at that level...


Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft

Drow Arbiter
Ossin Wildmeld (hybrid golemoid/seer)
Rapacian Fallen (seduction) [currently 3rd level by mistake, but I might just leave him there if that's ok DMB]

By all means go Golemoid or Steamwright Ten. ;)


Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft

So.....is this one also dead?


Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft

Skills updated...

Except for some ungodly reason I'm third level. Arrrgh! Will change back to 2nd level...


Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft

Suddenly standing up, and steppping from behind a bush appears an outlandishly caparisoned figure. It appears to be a rapacian, though bright coloured feathered plumage covers whatever scaly hide the creature has. An assortment of matching gauzy and bedazzling garments cover the creature from head to toe, though fairly sombre webweave armor and a well-honed greatsword belie the festive appearance.

The creature licks its lips - whether from nervousness or habit.

"Hail Bovisss. Moegan. These the new recruitss? You're late..."

The creature pauses momentarily.

"Alssso - I had an unssettling encounter.... with Nohshogi - they offered a bribe. I took the filthy coins, but I'm still sssolid."

Ooops. my skills are unfinished. I'll get to that....

Full Name

Ellie Dewblossom

Race

Half-elf

Classes/Levels

Bard 10 | AC: 24/16/19 | HP: 65/65 | Fort +7, Ref +15, Will +13 (+2 vs enchantment) | CMB +9, CMD 24 | Initiative +7 | Perception +15| Performance: 30/30

Gender

Female

Deity

Cayden Cailean

Languages

Common, Elven

Strength 14
Dexterity 20
Constitution 12
Intelligence 8
Wisdom 16
Charisma 16

About Ellie Dewblossom

Alternate racial traits: none
Class archetype: Arcane Duelist (bard)
Favored class bonus (bard): 1 skill point x3, 1 hit point x2, 1 round bardic performance x5

Init +7

------------------- 
DEFENSE 
------------------- 
AC: 23/16/18 (+5 Dex [max +6], +4 armor, +2 armor attunement, +2 deflection, +1 toughening)
Defensive abilities: elven immunities

------------------- 
OFFENSE 
------------------- 
Speed: 40 ft 
Melee: attuned rapier +13/+7, 1d6+3 (18-20/x2) (+3 Arcane Strike, +1d6 Discordant Voice)
- or attuned rapier +11/+5, 1d6+7 (18-20/x2) (+3 Arcane Strike, +1d6 Discordant Voice)
- or dagger +12/+6, 1d4+2 (19-20/x2) (+3 Arcane Strike, +1d6 Discordant Voice)
Ranged: attuned pistol +14/+8 touch, 1d8+1 (20/x4) (+3 Arcane Strike, +1d6 Discordant Voice)
- or attuned pistol +12/+6 touch, 1d8+5 (20/x4) (+3 Arcane Strike, +1d6 Discordant Voice)
- (Spell Cartridges: 2d4+damage)

Spells (CL 10):
0th (DC 13) - detect magic, light, mage hand, mending, message, prestidigitation
1st (6/day, DC 14) - cure light wounds, jury rig, liberating command, unbreakable heart, vanish
2nd (5/day, DC 15) - alter self, gallant inspiration, glitterdust, mirror image, pilfering hand
3rd (4/day, DC 16) - arcane concordance, dispel magic, good hope, haste
4th (1/day, DC 17) - dimension door, virtuoso performance

Special:
Bardic Performance 25/day (move action) - Distraction, Fascinate, Inspire Courage +2 or +3, Rallying Cry (Intimidate check vs fear/despair effect), Inspire Competence +3 or +5, Bladethirst +2 or +3, Dirge of Doom, Inspire Greatness (1 or 3 allies)

------------------- 
STATISTICS 
------------------- 
Base Atk +7/+2

Bonus Feats: Skill Focus (Profession (sailor)), Arcane Strike, Combat Casting, Combat Expertise, Deadly Aim, Power Attack, Weapon Finesse, Disruptive, Spellbreaker, Medium Armor Proficiency

Feat: Gunsmithing, Exotic Weapon Proficiency (one-handed firearms), Precise Shot, Spell Cartridges, Discordant Voice

Traits: Elven Reflexes, Touched by the Sea (+1 Swim, underwater combat penalties reduced by 1)

Skills:
Acrobatics +12 <4 ranks>
Climb +10 <5 ranks>
Craft (carpentry) +5 <1 background rank>
Diplomacy +16 <10 ranks>
Escape Artist +10 <2 ranks>
Heal +5 <2 ranks>
Intimidate +12 <7 ranks>
Knowledge (geography) +3 <1 rank>
Knowledge (local) +3 <1 rank>
Knowledge (nature) +3 <1 rank>
Perception +15 <7 ranks>
Perform (oratory) +16 <10 background ranks>
Profession (sailor) +24 (+3 to sailing checks from ship mods) <3 ranks, 7 background ranks>
Profession (soldier) +7 <2 background ranks>
Spellcraft +3 <1 rank>
Stealth +10 <2 ranks>
Swim +19 <8 ranks>

Equipment: mw pistol, 61 bullets/powder, mw rapier, mw dagger, windstrider mail, lesser bracers of archery projectile-firing, boots of striding and springing, three reasons to live, necklace of adaptation, lesser ring of swimming, 3,415 gp, 6 sp

Automatic Bonus Progression: resistance +3, armor attunement +2, weapon attunement +1/+1 or +2, deflection +2, mental prowess +2 (Charisma), physical prowess +2 (Dex)

Level advancement: +1 Dex (4th, 8th)

Appearance & Personality:

Ellie has tanned skin and corded muscles from hard work at sea, her blonde hair bleached from the sun. The daughter of a sea captain, Ellie is bold and brash and accustomed to deferential treatment aboard a ship, knowing what needs to be done and when. She’s fiercely proud of her pistol— an expensive item at the best of times, it was a present from her father as a symbol of the office he intended to someday pass to her. She sees it, therefore, as not just a weapon but also a status symbol.

Captain Dewblossom, her father, caught fever aboard his ship Thunder during an ill-fated trading voyage. His first mate was forced to sail them into the nearest port-- Port Peril, in the infamous Shackles. Worse, the captain did not survive the trip. Wary of the locals and left without the captain they had sworn to, the crew stuck together in a dockside tavern, The Formidably Maid, while the ship resupplied. Ellie left for a breath of air and a bit of peace to grieve for her father, and the last thing she felt was a savage blow to the back of the head.

Future Plans:
Ellie’s leadership experience has prepared her well for moving up the ranks on a foreign ship. Her teamwork abilities make her a martial support character, unafraid of combat but working best with a team. She will later gain at least one bard level (how many will depend on how the campaign progresses) and eventually take the Battle Herald prestige class, becoming a fearsome tactical commander. Her dream is to captain a ship of her own, with a privateer’s chit or without one.