Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft
Perception: 1d20 + 6 ⇒ (6) + 6 = 12 Sisk peers into the gloom, but makes out little. The preening, gaudily dressed Rapacian draws his great blade, at such variance to his raiments and murmurs. "Looketh like company my new friendss. Shall we give them warm welcome and spill their claret?" I'll not use my 3rd level darkvision ability for this encounter as I am mistakenly at that level...
Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft
Drow Arbiter
By all means go Golemoid or Steamwright Ten. ;)
Male Rapacian Fallen 3; HP 29/29; AC 17/ T 12/ FF 16; Fort +4, Ref +2, Will +4; CMB +4, CMD 15; Per +6, Init + 1; Speed 30 ft
Suddenly standing up, and steppping from behind a bush appears an outlandishly caparisoned figure. It appears to be a rapacian, though bright coloured feathered plumage covers whatever scaly hide the creature has. An assortment of matching gauzy and bedazzling garments cover the creature from head to toe, though fairly sombre webweave armor and a well-honed greatsword belie the festive appearance. The creature licks its lips - whether from nervousness or habit. "Hail Bovisss. Moegan. These the new recruitss? You're late..." The creature pauses momentarily. "Alssso - I had an unssettling encounter.... with Nohshogi - they offered a bribe. I took the filthy coins, but I'm still sssolid." Ooops. my skills are unfinished. I'll get to that....
About Ellie DewblossomAlternate racial traits: none
Init +7 -------------------
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Spells (CL 10):
Special:
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Bonus Feats: Skill Focus (Profession (sailor)), Arcane Strike, Combat Casting, Combat Expertise, Deadly Aim, Power Attack, Weapon Finesse, Disruptive, Spellbreaker, Medium Armor Proficiency Feat: Gunsmithing, Exotic Weapon Proficiency (one-handed firearms), Precise Shot, Spell Cartridges, Discordant Voice Traits: Elven Reflexes, Touched by the Sea (+1 Swim, underwater combat penalties reduced by 1) Skills:
Equipment: mw pistol, 61 bullets/powder, mw rapier, mw dagger, windstrider mail, lesser bracers of Automatic Bonus Progression: resistance +3, armor attunement +2, weapon attunement +1/+1 or +2, deflection +2, mental prowess +2 (Charisma), physical prowess +2 (Dex) Level advancement: +1 Dex (4th, 8th) Appearance & Personality:
Ellie has tanned skin and corded muscles from hard work at sea, her blonde hair bleached from the sun. The daughter of a sea captain, Ellie is bold and brash and accustomed to deferential treatment aboard a ship, knowing what needs to be done and when. She’s fiercely proud of her pistol— an expensive item at the best of times, it was a present from her father as a symbol of the office he intended to someday pass to her. She sees it, therefore, as not just a weapon but also a status symbol. Captain Dewblossom, her father, caught fever aboard his ship Thunder during an ill-fated trading voyage. His first mate was forced to sail them into the nearest port-- Port Peril, in the infamous Shackles. Worse, the captain did not survive the trip. Wary of the locals and left without the captain they had sworn to, the crew stuck together in a dockside tavern, The Formidably Maid, while the ship resupplied. Ellie left for a breath of air and a bit of peace to grieve for her father, and the last thing she felt was a savage blow to the back of the head.
Future Plans:
Ellie’s leadership experience has prepared her well for moving up the ranks on a foreign ship. Her teamwork abilities make her a martial support character, unafraid of combat but working best with a team. She will later gain at least one bard level (how many will depend on how the campaign progresses) and eventually take the Battle Herald prestige class, becoming a fearsome tactical commander. Her dream is to captain a ship of her own, with a privateer’s chit or without one. |