About Sasha ShardlightPath from Hillsfar to Friendly Arm Inn:
Hillsfar to Ashabenford to Arabel to Immersea to Suzail to Proskur to Easting to Iriaebor to Scornubel to Elturel to Baldur's Gate to Friendly Arm Inn Twenty Questions:
1. What is your character’s name? Sasha Shardlight (Sasha = a good, human name, Shardlight = worships Selûne) This is not Sasha's given name, but the only one she uses now.
2. How old is your character? 24 - old enough that she should have really started doing something by now, but it has taken her a while to figure out where to start. 3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? The young woman before you looks human, a bit heavyset, with two eyes of very different colors. She wears a heavy, hooded cloak over thick black hair and has somewhat pale skin. When she speaks her voice is a low, husky alto full of life and passion. It's likely she has rough edges, but it's hard to tell why... 4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Sasha is intense and focused. When she speaks it is hard to avoid listening, as she is animated and captivating. It is obvious that she avoids bright light, though, as it appears to hurt both her eyes and her skin. She doesn't like literal spotlights, but thrives as the center of attention otherwise. 5. Where was your character born? Where were you raised? By who? Sasha was born in Hillsfar. Since the city has a history of xenophobia, Sasha's mother tried to hide her baby's half-blood characteristics until she was old enough to leave. In her mid teens Sasha left, taking work with a trade caravan headed to Ashabenford. She's been traveling ever since, mostly heading west towards lands more open to those of different heritages. 6. Who are your parents? Are they alive? What do they do for a living? Sasha's mother was a no-name prostitute about whom Sasha won't speak. It's clear she loved her mom but just as clear that there is no one for her to see back in Hillsfar. Her father was a traveling half-orc, but Sasha doesn't know his name of if he still lives. 7. Do you have any other family or friends? There were lots of kids to the women of the night in Hillsfar, but Sasha never grew close to any of them. She spent her time trying to grow up safely, hide her orcish characteristics, and get out of town. 8. What is your character’s marital status? Kids? Single and not particularly interested in romance. 9. What is your character’s alignment? Chaotic Good - she doesn't like strict, central governments and wants to be a hero. 10. What is your character’s moral code? Sasha isn't too focused on a code, but she likes the idea of freedom and a life in the wild, living under the stars, and worshipping her goddess, Selûne. 11. Does your character have goals? She'd like to establish a small community for outcasts who can live in peace, free from those who hate them. 12. Is your character religious? Yes, based on several powerful experiences during her travels. She worships Selûne and prefers working at night, under her goddess' watchful eye. 13. What are your character’s personal beliefs? People should be free and not judged for things they cannot help. Good people have to work together to make things better. The beauty of the night sky is the inspiration that she needs to try and guide her steps. 14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? In spite of her hope and optimism, Sasha has been burned enough times that she tends to be distrustful of others. She fights the tendency, but in combat it is too much of a habit to prevent it from impacting her. 15. Why does your character adventure? Why did your character accept the job? Sasha was never welcome in Hillsfar, so she left. She's been traveling ever since, seeking a place where she can make a home for herself. Adventuring was necessary - Sasha never really had any other good options. 16. How does your character view his/her role as an adventurer? Sasha is not afraid to fight, but knows her strengths lie elsewhere. She hopes to become a powerful magic-user and an accepted member of the clergy of Selûne. She can heal, but prefers to beat heads first. 17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? Sasha has many interconnected tattoos on her body of many different kinds. Each one has a story and she believes they give her luck. (She's right!) 18. How does your character get along with others? Sasha wants to trust people but has difficulty. She is willing to give of herself, but not usually until after they show that she has her best interests in mind too. 19. Is there anything that your character hates? Racism, those who use it against others, tyrants and would-be-despots. 20. Is there anything that your character fears? That her heritage (mixed orcish) makes her something of a monster. She never mentions it and hides her heritage at all times, but deep down inside she worries that her temper and passion are signs that she's not as much of a human as she wishes she was. Description:
The young woman before you looks human, a bit heavyset, with two eyes of very different colors. She wears a heavy, hooded cloak over thick black hair and has somewhat pale skin. When she speaks her voice is a low, husky alto full of life and passion. It's likely she has rough edges, but it's hard to tell why... Personality:
Sasha is intense and focused. When she speaks it is hard to avoid listening, as she is animated and captivating. It is obvious that she avoids bright light, though, as it appears to hurt both her eyes and her skin. She doesn't like literal spotlights, but thrives as the center of attention otherwise. Character Traits (and Background Story):
Almost Human - Growing up in Hillsfar, a historically xenophobic city on the Moonsea, Sasha learned very early to hide her orcish-features, and she's good at it. It has become such a habit that she never really publicly shares her heritage, though she does hate racism and the poor treatment many experience at the hands of certain factions throughout Faerun.
Reckless - When Sasha decides to do something, it is wholeheartedly and without hesitation, including when it comes to moving. She's not exactly a dancer, nor the most naturally graceful, but she's learned the value of dodging and balancing and does so better than most would expect, given her heavy-set frame. Shadowbound - Though Sasha believes it is part of her orcish heritage, her excellent night vision and poor day vision is actually a result of her oracular curse. She is bound to the night shadows by her connection to Selûne and the Lunar mysteries the goddess represents. As she matures and grows stronger in her connection to the divine her magical powers and sight will improve, unlike the experience of most half-orcs. Fate's Favored - Sasha has always been a bit luckier than most. Growing up in the slums of HIllsfar, she was no stranger to gambling halls and other games of chance. She's been lucky at critical moments more than once, and she leans into her luck whenever she can. "Good luck is just one throw of the dice away!" Shaman's Apprentice and Sacred Tattoo - As soon as she was old enough Sasha left Hillsfar, intent on finding a friendlier place to live. She signed on to travel with a trade caravan leaving the city and befriended a heavily tattooed barbarian-scald. She got her first tattoo under Henri's guidance and was hooked. Henri made her work hard, and long hours, but always rewarded her with both his advice, friendship, and (when they had time) another tattoo. At this point Sasha can endure tough times better than most and has numerous tattoos all over her body. She's not shy about them and readily shows them, talks about them, and tells the stories of the experiences they commemorate. Fey Thoughts - While traveling through the forests of Cormanthor Sasha first heard the songs of the fey. Warned of their mischievous nature by Henri and the other caravan guards she resisted their lure for several nights, but as they passed the deepest part of the woods she couldn't help herself any longer. That night she snuck away from the caravan to try and catch a glimpse of whatever sang the captivating music. Keeping low to the ground Sasha crawled to within several yards of a group of pixies in a faerie circle of mushrooms. She watched them for several minutes, entranced and entertained by the diminutive figures dancing and singing. Primal Companion - The low rumble of a big cat's growl startled Sasha out of her reverie. A rather large tiger, who she later named Pheliks, had settled beside her, watching closely too. However, the pixies had been a distraction, while other fey tried to trap Sasha. Pheliks noticed, warned Sasha, and together the two broke the magic circle being used to trap them. Though she had no idea why, Sasha seemed to understand that Pheliks was friendly and helpful, so she brought him back to the caravan and made sure he behaved. They've been traveling together ever since. Stargazer/Lunar - After traveling for some time the caravan disbanded in Immersea, leaving Sasha free and adrift. One evening she found the House of the Lady and met the leader of the shrine to Selûne. After spending all night learning about the goddess Sasha realized what she'd been missing most of her life - a purpose and patron worth dedicating herself to serve. Her oracular powers manifested and with the priestess' guidance Sasha began studying and learning more about the Moonmaiden. Guiding Star - Since leaving Immersea and heading west Sasha has learned to travel using the night sky. Somehow she just...knows where she is, and her magic is more powerful in the dark of night. It makes her more confident and brave. Drawback:
Loner - Sasha has been alone since she was very young. As she hid her heritage from those around her in Hillsfar and then traveled west with only Henri (briefly) and Pheliks for company she has learned to be independent and comfortable alone.
Besides, she thinks it's less painful when you don't trust people - then they can't betray you... |