Acanamirium

Sasha Orlovsky's page

2 posts. Alias of michaelane.


About Sasha Orlovsky

Sasha's Story:

Sasha Orlovsky grew up upon the storm-battered heights of Eagle’s Watch, the Orlovsky family home nestled high atop Mt. Veshka. Sasha was a tom-boy. She danced on the walls of Eagle’s Watch at the edge of the cliffs on which the stronghold was built and ducked lessons for letters and womancraft to spar with the boys. Sasha particularly enjoyed tweaking the family priests of Erastil, old men who tried to tell her how a woman should act.

Love for her family might have eventually brought her around, but instead,

Perhaps brought in as her father's master-at-arms?

she met a crusading priest of Iomedae on her way to Kenabres to fight against the Worldwound. The Acts of Iomedae touched Sasha in a way the Parables of Erastil never had. In time, Sasha headed off to Kenabres herself hoping to try her sword arm against the demons. It wasn’t to be. Disturbed by money hungry mercenaries and the Iomedae burner cults in Kenabres, Sasha returned to Eagle’s Watch frustrated and looking for a new opportunity to spread word of Iomedae.

Within a month, her uncle, Lord Poul Orlovsky brought her one. Concerned that a bold move against the Surtovas would end in disaster, Lord Orlovsky made plans with House Garess and House Medvyed to embed capable allies in an expedition Restov planned into the Stolen Lands. A solid southern bulwark and allies in Restov might strengthen the anti-Surtova factions in Brevoy. For Sasha, the opportunity presented an opportunity to found a new circle, to spread the word of the Inheritor to a new land and bring civilization to the bandits known to harry those lands.


Stat Block:

Sasha Orlovsky
Female Human (Taldan) Cleric (Evangelist) 1
LG Medium Humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+1)
Fort +3, Ref +2, Will +5; +1 vs. evil outsider's spells and effects
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Offense
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Speed 30 ft.
Melee Longspear +3 (1d8+4/x3)
Special Attacks sermonic performance (standard action) (5 rounds/d, sermonic performance: counterspell, sermonic performance: fascinate (dc 11), sermonic performance: inspire courage +1
Cleric (Evangelist) Spells Prepared (CL 1):
1 (2/day) Bless (x2), Magic Weapon
0 (at will) Detect Magic, Light, Enhanced Diplomacy
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Statistics
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Str 16, Dex 14, Con 12, Int 7, Wis 14, Cha 12
Base Atk +0; CMB +3; CMD 16
Feats Combat Reflexes (3 AoO/round), Skill Focus (Perform [oratory]) (Focused Study)
Traits Noble Born - Orlovsky (Acrobatics), Purity of Faith
Skills Acrobatics +2, Climb +1, Escape Artist +0, Fly +0, Perform (oratory) +8, Ride +0, Stealth +0, Swim +1
Languages Common
SQ aura, domains (tactics), public speaker (-2 dc to hear), seize the initiative (5/day), spontaneous casting
Other Gear Chain shirt, Longspear, Bedroll, Blanket, winter, Cold weather outfit, Iomedae, Spell component pouch, Waterskin, 15 GP, 4 SP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Evangelist) Domain (Tactics) Associated Domain: War
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Public Speaker (-2 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Purity of Faith Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype
Seize the Initiative (5/day) (Su) An ally within 30' may take the better of 2d20 for initiative
Sermonic Performance (standard action) (5 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Sermonic Performance: Fascinate (DC 11) (Su) One or more creatures becomes fascinated with you.
Sermonic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above: