Combat Gear 2 Flasks of Alchemists Fire, 1 Potion of Cure Light Wounds, Other Gear Backpack, Bedroll, Belt Pouch, Flint and Steel, Iron Pot, Soap, 10 Torches, 5 Days of Trail Rations, Waterskin, Bell, Manacles, 655gp
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Tracked Resources
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Potion of Cure Light Wounds - 0/1
Crossbow Bolts - 0/10
Alchemists Fire - 0/2
Torches - 0/10
Rations - 0/5
Laughing Touch - 0/8
1st Level Spells - 0/5
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Special Abilities
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Elven Immunities Immune to sleep effects, +2 Racial bonus on Will saves vs Enchantment effects
Keen Senses +2 Racial Bonus to Perception checks
Elf-Blooded Counts as both Elf and Human.
Laughing Touch (Sp) As a melee touch attack, cause target to laugh uncontrollably for one round. Can only take a move action but can defend themselves normally. Once a creature is affected, it is immune for 24 hours. Mind-Affecting.
Your connection to elemental earth has grown stronger over the course of your recent adventures. This boon has no mechanical effect on its own, but it may interact with other boons or play a role in future adventures.
Ungrounded Veteran:
While your time in the Ungrounded was not easy, you rose to face the challenges that Captain Othis threw in your way. You may check a box before this boon to call upon the skills you reinforced through your training, granting a +2 Circumstance bonus on one of the following skill checks: an Acrobatics check to balance on a narrow or slippery surface, any Climb check, a Knowledge (Planes) check to identify creatures or their weaknesses, or any Profession (Soldier) check. If you are not trained in the skill, you may instead check a box to treat yourself as if you were trained in the skill. You must choose to apply this bonus before rolling. When you check the last box, cross this boon off your chronicle sheet.
Eager, excitable. Her high charisma is less a result of physical attractiveness and more force of will. She wants to drive people forward to their best selves, or whatever she may consider their best selves to be. Half-Elf, she was ostracized in her home community as a bastard. She attempts, to the best of her ability, to pass as full Elven, preferring to speak in the language at first unless forced into speaking common. She looks down upon other Half-Elves, treating them as she was treated by the full-blood elves of her home, as she feels it makes her more likely to be perceived as a true elf. She is eager to please when it comes to both Humans and Elves, while caring little for the opinion of others. She may agree to a compromise she otherwise may not have if it would make the others accept her more. While casting, she tends to speak her commands in common for the best attempt at success.
Never very skilled in martial combat, a near constant urge of her youth to explore the forest was met with constant denial. It wasn't safe. There were animals, vicious ones, that she'd stand no chance against. One night, she snuck off regardless, and found a unique pond, with a strange link to the fey. She felt more at home here, near this pond, than she ever had before, and it unlocked the smallest inkling of her innate magical potential. She thought displaying these gifts back home would cause the other elves to look upon her in a more positive light, but it changed little. So she left. She joined up with the Pathfinder's, and Liberty's Edge specifically. Freeing people not only from the shackles of evil, but from an oppressive home, so nobody suffers like she did, is her goal. And she'll do anything she can to do it. Despite that goal, she continues to talk down on Half-Elves as a point of saving face, and her hypocrisy is lost on her.
Appearance:
A half-elf with long, auburn hair and striking golden eyes, her ears hide behind a mat of hair to make identification difficult. She has peach skin and similarly toned narrow lips that curl slightly upwards at either end. Her body is incredibly and inhumanly slender, a lithe profile hidden behind long flowing robes intended to hide her general appearance.