Mage Sniper

Sarrien's page

120 posts. Alias of True Repentance.


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Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien hated undead. Not only were they immune to his magics but they also smelt terrible. No abomination like that should exist. He didn't like it but they were surrounded. He had to help. Walking around their reach he came in to strike the middle whore.
Flanking Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Soz guys site wasn't letting me in.

"That looks nasty. I don't reckon anyone could have lived here in a long time." Hoping the rotting remains aren't who they are looking for Sarrien takes a better look at the insects buzzing around.
Nature: 1d20 + 8 ⇒ (16) + 8 = 24
Hoping it's not a swarm lol. at least I have some Alchy fire


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Seeing one frog flee and the other disbelieve his illusion he let's the spell go and instead tries to get over and join the others.
Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Nature: 1d20 + 8 ⇒ (18) + 8 = 26
Sarrien concentrates and casts his spell. His arms for a giant snapping mouth and just behind the creatures rising out of the water is a giant crocodile moving towards them.
If I rolled good enough on the nature crocodile could be changed for another appropriate predator


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Did we check out the mud huts at all? If your looking for clues for Sandara and such that would make sense.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"It's a signal fire. As if someone was stuck here wanting to be rescued. Interesting."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"From the top could be a good vantage point. Perhaps there is a path somewhere. I will send Xavier to scout." He tells the bird to scout and see if there is anything worth going up there for.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien quickly jumps ashore, very glad to feel solid ground beneath him again. "An abandoned village. Collapsed and... everything." He states what everyone can already see. Let's find out what happened to them hey Xavier, fly over and see what you can find while we secure the boat. He says to his familiar who flies off down the beach above the huts.

Profession Sailor(are we at low or high time atm?): 1d20 + 4 ⇒ (15) + 4 = 19
Sarrien does little to help pull the boat to a safe location though he makes a good show of it. "If there is anything there, he'll find it."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"Kidnapped? We were all in a terrible storm. She could just as likely been hurled overboard Jack. Try not to get your hopes too high Jacky."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien runs after the retreating forms of the sea creatures, slashing the air and missing them as they dive back into the water. "They're gone." He cackles again. Are you still down there Xavier? he checks to make sure his familiar is still safe from the storm below decks but doesn't receive a reply before he is thrown across deck slamming his head into the mast.....

The next day...
Sarrien pulls himself slowly to his feet, At least I am still alive, and finds Xavier staring at him from above.
Craft(Ships): 1d20 + 4 ⇒ (10) + 4 = 14 nuuu
Well at least their ship was ok and they weren't stranded on a desert island with no food or water. He did his best to be thankful for the small things when life turned to crap.
Perception1: 1d20 + 4 ⇒ (2) + 4 = 6
It was a pity they had lost Sandara, she would have made a good ally. Crimson Cogward could have been too. "That's the way of the sea Plugg. It don't care if you're woman or man, rich, poor, strong or weak. She takes us all when she sees fit." Who knew what the bastard would think he meant. For now it was time to go exploring the island. Better that than stuck on the ship for a couple days doing nothing. "We'll be back."

For now I suggest straight south till we land on the closest beach/place-to-keep-the-boat-safe-from-the-tide.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Already posted above


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Not that the creature hit me this round but Misfortune should still be in effect.

Sarrien laughs at the creature, "That all you got?" Then he stabs towards it with his pike.
Use cackle Hex, Misfortune duration extended another round
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Melee attacks while prone are at a -4 penalty also just so you know.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien will misfortune to fall on the monster next to him then stands up.
Misfortune Hex DC 17


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien does his best to defend himself from the creatures, holding his pike over his body to shield himself.
Full defense. AC back to 17


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien casts Mage Armour on himself then draws his weapon and closes with the one south of him.
AC 17 for 2 hrs


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Nature/Planes whichever apropriate): 1d20 + 8 ⇒ (18) + 8 = 26


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sailor: 1d20 + 4 ⇒ (1) + 4 = 5
Con: 1d20 + 2 ⇒ (16) + 2 = 18

Sarrien seems unable to work the sails, or perhaps he intentionally slacks off hoping to sabotage the ship.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Strength Diligently: 1d20 + 4 ⇒ (4) + 4 = 8
Con: 1d20 + 2 ⇒ (12) + 2 = 14

Sarrien does not work as hard as he usually does. "Perhaps a stealthy exit before we can be noticed missing and make our own way from there."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

He will also buy 4 alchemist's fire and CLW potion
"Well well Jack. You have yourself some interesting potions there and a magical amulet. It will increase your defenses, toughen(that is a wierd looking word) your skin. Very helpful." Sarrien points out what he identified.

Day 1
Strength: 1d20 ⇒ 19
Con: 1d20 + 2 ⇒ (14) + 2 = 16
"I grow dreary of this work friends. I really do think that Plugg hates us. What do you intend to do when we get back to Port Peril?" he asks while cleaning out the bilges.
Day Action
Explore the hold.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien joined in the celebration of their victory with drink and stories of far lands. He also takes a look at the potions and amulet that Aishe failed to identify. The next day he prepares Identify several times to help him. He then combines the spell with his own arcane knowledge.
Spellcraft plus Identify on potions: 1d20 + 9 + 10 ⇒ (10) + 9 + 10 = 29
Spellcraft plus Identify on amulet: 1d20 + 9 + 10 ⇒ (15) + 9 + 10 = 34

Does Grok have any potions or alchemist fire?

Buying:

Summon Swarm(150gp)
Cure Moderate Wounds(150gp)

Sarrien buys several scrolls from Grok, "Until we meet again Quartermaster, it has been a pleasure."

"We head back to Port Peril. Perhaps there we can be our own masters again. Patience my friend." he whispers to Xavier through their connection.

Ready to go, am I allowed to keep the boarding pike on me?


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien nods as the Captain gives him his portion of the loot and he adds the pearls to it. "What will ya do with the prisoners? We'd like to keep the officer there if ya don't need to interrogate her."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"Just the way he likes them I think." he chuckles slightly. "Tie her hands, make sure she doesn't have any other weapons or trinkets on her.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

No, I can't double move anyway as concentrating on the image is a standard action


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Continuing to concentrate on his image just in case, Sarrien moves forward next to the officer to help flank.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien moves to stand next to the boat and his ghostly image.

The image is locked to the middle and east 2 squares of the boats and squares in between them and also 2 water squares on each side of the main ship.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"A prisoner would be good. She looks like an officer too. Don't let her escape. I'll see what I can do to delay her."

Sarien moves his ghostly image through the fog and to stand threateningly near the other boat. If anyone comes near that boat he will shout in his best ominous voice, "You cannot defeat my guardian and escape."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"I was taken by pirates haha. Seems like I'm doing just fine. But as you wish. Cut him down."


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"Perhaps now you would surrender sailor? You alone are left. The offer still stands."

Sarrien also continues to concentrate on the spell.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"Ah, rats abandoning a not quite sinking ship. I have something for them." he whispers to the others.

While they were focused on the others and hopefully unable to see Sarrien through the fog, he chants, casting Silent Image. From out of the water and crawling up the side of the ship appear a ghostly apparition of a woman. "Your attempts to escape will be met with death," he calls out of the fog to the men, "Surrender to us now and we will see you treated well as our prisoners. Try to leave and we will be forced to cut you down. We have already taken the sterncastle. And it looks like the sea is hungry."

He will spend his turn concentrating on the spell. The 'image' will stay floating over the rails as if waiting for them to come to it. Hopefully this means they don't get to 'interact' with it. DC 15 Will if they do.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Three 1's in one round guys. What the hell


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Attack: 1d20 + 2 ⇒ (1) + 2 = 3

Sarrien swings and misses again.

unless the others take him down first. Then...
Sarrien moves back down to the boats and begins cutting ropes with his dagger.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

Sarrien moves up the stairs to swing at one of the remaining sailors.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien steps around the sailor and flanks him with Aishe (or Aishe who goes before me 5ft steps first) and leaves a bloody wound in the man. "Warn the captain" he whispers to Xavier when he sees a sailor creeping up behind him. Even though he had little like for the captain, or the wormwood, proving himself a useful ally was a start to being truly one of the crew instead of 'that new recruit'. That and he didn't like his chances if the battle went badly for them here.

Attack/Flanking: 1d20 + 4 ⇒ (19) + 4 = 23
Miss: 1d100 ⇒ 44 Not a miss
Damage: 1d8 ⇒ 7
Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

I think this is meant to be round 2 and the sailors didn't move down to attack me or Aishe?

Sarrien yells and charges up the starboard stairs towards the first sailor who had been momentarily distracted by Jack attacking his fellow sailor. Sarrien's boarding pike goes straight through clothing and skin skewering the mans intestines and ripping out covered in blood.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Crit confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Crit Damage: 3d8 ⇒ (4, 8, 6) = 18
I'm attacking the first guy on the other stairs to everyone else.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Vanish lasts for 2 rounds and is 1 person per cast. I think Jack should be the one vanished, on the first round he can get behind the first one on the stairs while Aishe and I can move up to him and round 2 Viv pops up and we all go to town.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"Well thanks to someone more powerful than me, one of the captain's officers I imagine, my fog will not be useful here. But I can use this," he waves the boarding pike, "and my extra set of eyes will alert us to anyone coming our way. That said, I do have some small illusions that may come of use." Silent Image


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Ok for Sarrien to have grabbed a boarding pike?

Sarrien joins in with Jack, "For gold and glory." He raises his pike above his head.

"Stay among the sails, let me know how the battle lies," he whispers to Xavier who is connected to him through the message spell.

He will move to follow behind the others at first and secure their boarding location. "We need to take the high ground first, then we can secure the boats!" How are the boats set up? Do they need to be lowered by ropes or?


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Sarrien prepares himself before crossing with Mage armour. AC 17 for 2 hours. "Stop them from escaping on the boats. Doesn't seem like we will be in the thick of it. Let's go."

Grapple: 1d20 + 1 ⇒ (19) + 1 = 20 woo!
Unless of course the planks and stuff on the map is useable?


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Strength/diligent: 1d20 + 4 ⇒ (12) + 4 = 16
Con: 1d20 + 2 ⇒ (9) + 2 = 11
Sarrien toils away in the bloody bilges again, keeping Xavier out to watch how things go on deck and watch the box. Every 20 minutes Xavier returns so he can recast his message spell to continue communicating with his familiar.

As soon as the cry goes up Sarrien both hears it and Xavier telling him through the message spell. "Looks like the Captain found what he was looking for." he says to Aishe, "We should get up on deck. They trained us to board after all. We aren't needed down here right now." He hewds up on deck and Xavier finds his shoulder and Jack is being freed.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

"An unfortunate event. It seems Plugg gets what he wants but also loses two of his closest allies in the crew. Maybe the others with think twice now. There is a chance, though small, you can survive the keelhaul. We will see if there is anything Sandara can do to help." Sarrien talks to Jack through his message spell.

That night he asks Sandara and Viviana if they might be able to say something tomorrow to convince the captain to make the keelhaul a fast one to give Jack the least chance of drowning.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

+7 hp(FCB in HP)
+4 hp for familiar
+1 bab
+1 will
+1 Profession(Sailor)
+1 Perception
+1 Spellcraft
+1 UMD
+1 Nature
+1 Planes
+ Silent Image (patron spell)
+ Mount(new spell)
+ Comprehend Languages(new spell)
+ Cackle Hex


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Vivianna disappears and 'was never there'. Jack says he didn't touch them, they got in a fight themselves. Just throwing ideas.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

The super mean thing about this fight in the ap is that unless you have IUS feat, you're taking 1 or 2 AoO every time you attack while unarmed ANd your doing nonlethal damage. Added to the fact that it seems to be meant to be a 2v1, the ap writers almost seem to want a death here. Good thinking Viviana. You probably saved him.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Yep I totally made a profile just for my familiar :p


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Day 18
Strength/Diligent: 1d20 + 4 ⇒ (11) + 4 = 15
Con: 1d20 + 2 ⇒ (19) + 2 = 21

Sarrien continues the dreary work of the bilges, pumping water, wading in dirty water, watching the spiders in the corner occasionally spinning their webs. He had taken to playing with some new spells, making multicoloured lights spin in complex shapes.

In the evening he talks to the Quartermaster, "Would you happen to hold any scrolls in those chests? Arcane things are a hobby of mine you understand."

Day 19
Con: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24
He is glad to be doing something else other than being stuck in the bilges all day. Working diligently he is still able to keep eyes on everything with the help of Xavier and his Message spell. When Viviana leaves her post to go down below he sends Xavier also. "I think something is up, follow carefully."
Xavier Stealth: 1d20 + 2 ⇒ (9) + 2 = 11 Meh
Xavier flies down into the lower hold and rests on his the cage he uses at night, watching and letting Sarrien know what is happening. Sarrien keeps watch making sure Scourge and Plugg are above deck. If any of them head below he will tell Xavier to warn them.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Yea, gambling and chatting to the pirates. I'm no good at influencing and how many people do you really need in someone's face 'aiding' anyway. Figured you guys have that handled.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Ah dangit soz guys. Been so busy.

Day 15
Strength/diligently: 1d20 + 4 ⇒ (9) + 4 = 13
Con: 1d20 + 2 ⇒ (11) + 2 = 13

Day 16
Strength/diligently: 1d20 + 4 ⇒ (17) + 4 = 21
Con: 1d20 + 2 ⇒ (19) + 2 = 21

Day 17
Strength/diligently: 1d20 + 4 ⇒ (10) + 4 = 14
Con: 1d20 + 2 ⇒ (3) + 2 = 5

Sarrien works hard, telling Xavier to keep an eye on things above while he toils in the bilges. He talks to the others that are stuck with him, "Not a stranger to less than clean but this place is not what I had in mind coming to port peril... would you say we have any allies that would stand with us? I still feel that with only being here just over two weeks now it may be a while we are stuck down here. Perhaps owlbear will let us sneak into see Plugg while he is sleeping?"

In the evenings he speaks with the crew and those that are not hostile to him, betting on the games but not one to partake in competitions. Sometimes he rigs the bet by causing the other to fumble with his misfortune hex, but only rarely. He does not want to be found altering things to favour himself. Profession Gambler(for fun): 1d20 ⇒ 17


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Anything on the innocent bird flying around and listening to the officers?
8/9hp for day 15 for Sarrien.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Day 12
Strength: 1d20 ⇒ 17
Con working diligently: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19

Day 13
Dex working diligently: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24
Xavier Stealth: 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge(Geography) untrained: 1d20 + 6 ⇒ (5) + 6 = 11

Sarrien focuses on his jobs the next few days, having Xavier attempt to spy on the officers whenever possible trying to gain some knowledge of where they were going. Also using his compass to keep track or where they were in the shackles.

Day 14
Hearing that they would be learning to board another ship made Sarrien think that something was going to be happening soon and the Captain wanted the new recruits ready. He would be ready. He had learned to tune out Plugg's threats, clearly the man got off on bossing other people around and seeing them hurt or hurting them himself. Riaris Krine seemed to be a fresh does of... well the same s&*!. Still, he listened carefully and worried about falling off the rope.

Once in the Jollyboat he turns to his fellow trainees. "I'm going to make as hard as possible for them to hit us with some more fog. Let's show them we have what it takes. still probably going to fail my climb checks... sigh

Grapple: 1d20 - 6 + 3 ⇒ (5) - 6 + 3 = 2
Grapple: 1d20 - 6 + 3 ⇒ (14) - 6 + 3 = 11
Sarrien throws his grapple and gets it on the second try and ties off the rope. Then he casts obscuring mist. 20ft. radius spread. Will cast it again once half way. Lasts for 1(ten rounds) minute and should give us total concealment unless you are on the edge of it which just gives concealment.

Climb!: 1d20 ⇒ 12 no where
Climb!: 1d20 ⇒ 10 no where
Climb!: 1d20 ⇒ 10 no where
Climb!: 1d20 ⇒ 1 no where
Climb!: 1d20 ⇒ 4 no where
Climb!: 1d20 ⇒ 4 no where
Climb!: 1d20 ⇒ 16 HEY!
He starts climbing across.

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