Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Soz guys site wasn't letting me in. "That looks nasty. I don't reckon anyone could have lived here in a long time." Hoping the rotting remains aren't who they are looking for Sarrien takes a better look at the insects buzzing around.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Seeing one frog flee and the other disbelieve his illusion he let's the spell go and instead tries to get over and join the others.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Nature: 1d20 + 8 ⇒ (18) + 8 = 26
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
"From the top could be a good vantage point. Perhaps there is a path somewhere. I will send Xavier to scout." He tells the bird to scout and see if there is anything worth going up there for.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sarrien quickly jumps ashore, very glad to feel solid ground beneath him again. "An abandoned village. Collapsed and... everything." He states what everyone can already see. Let's find out what happened to them hey Xavier, fly over and see what you can find while we secure the boat. He says to his familiar who flies off down the beach above the huts. Profession Sailor(are we at low or high time atm?): 1d20 + 4 ⇒ (15) + 4 = 19
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sarrien runs after the retreating forms of the sea creatures, slashing the air and missing them as they dive back into the water. "They're gone." He cackles again. Are you still down there Xavier? he checks to make sure his familiar is still safe from the storm below decks but doesn't receive a reply before he is thrown across deck slamming his head into the mast..... The next day...
For now I suggest straight south till we land on the closest beach/place-to-keep-the-boat-safe-from-the-tide.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Not that the creature hit me this round but Misfortune should still be in effect. Sarrien laughs at the creature, "That all you got?" Then he stabs towards it with his pike.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sailor: 1d20 + 4 ⇒ (1) + 4 = 5
Sarrien seems unable to work the sails, or perhaps he intentionally slacks off hoping to sabotage the ship.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Strength Diligently: 1d20 + 4 ⇒ (4) + 4 = 8
Sarrien does not work as hard as he usually does. "Perhaps a stealthy exit before we can be noticed missing and make our own way from there."
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
He will also buy 4 alchemist's fire and CLW potion
Day 1
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sarrien joined in the celebration of their victory with drink and stories of far lands. He also takes a look at the potions and amulet that Aishe failed to identify. The next day he prepares Identify several times to help him. He then combines the spell with his own arcane knowledge.
Does Grok have any potions or alchemist fire?
Buying:
Summon Swarm(150gp) Cure Moderate Wounds(150gp) Sarrien buys several scrolls from Grok, "Until we meet again Quartermaster, it has been a pleasure." "We head back to Port Peril. Perhaps there we can be our own masters again. Patience my friend." he whispers to Xavier through their connection. Ready to go, am I allowed to keep the boarding pike on me?
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sarrien nods as the Captain gives him his portion of the loot and he adds the pearls to it. "What will ya do with the prisoners? We'd like to keep the officer there if ya don't need to interrogate her."
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sarrien moves to stand next to the boat and his ghostly image. The image is locked to the middle and east 2 squares of the boats and squares in between them and also 2 water squares on each side of the main ship.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
"A prisoner would be good. She looks like an officer too. Don't let her escape. I'll see what I can do to delay her." Sarien moves his ghostly image through the fog and to stand threateningly near the other boat. If anyone comes near that boat he will shout in his best ominous voice, "You cannot defeat my guardian and escape."
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
"Ah, rats abandoning a not quite sinking ship. I have something for them." he whispers to the others. While they were focused on the others and hopefully unable to see Sarrien through the fog, he chants, casting Silent Image. From out of the water and crawling up the side of the ship appear a ghostly apparition of a woman. "Your attempts to escape will be met with death," he calls out of the fog to the men, "Surrender to us now and we will see you treated well as our prisoners. Try to leave and we will be forced to cut you down. We have already taken the sterncastle. And it looks like the sea is hungry." He will spend his turn concentrating on the spell. The 'image' will stay floating over the rails as if waiting for them to come to it. Hopefully this means they don't get to 'interact' with it. DC 15 Will if they do.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Attack: 1d20 + 2 ⇒ (1) + 2 = 3 Sarrien swings and misses again. unless the others take him down first. Then...
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sarrien steps around the sailor and flanks him with Aishe (or Aishe who goes before me 5ft steps first) and leaves a bloody wound in the man. "Warn the captain" he whispers to Xavier when he sees a sailor creeping up behind him. Even though he had little like for the captain, or the wormwood, proving himself a useful ally was a start to being truly one of the crew instead of 'that new recruit'. That and he didn't like his chances if the battle went badly for them here. Attack/Flanking: 1d20 + 4 ⇒ (19) + 4 = 23
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
I think this is meant to be round 2 and the sailors didn't move down to attack me or Aishe? Sarrien yells and charges up the starboard stairs towards the first sailor who had been momentarily distracted by Jack attacking his fellow sailor. Sarrien's boarding pike goes straight through clothing and skin skewering the mans intestines and ripping out covered in blood.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Vanish lasts for 2 rounds and is 1 person per cast. I think Jack should be the one vanished, on the first round he can get behind the first one on the stairs while Aishe and I can move up to him and round 2 Viv pops up and we all go to town.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
"Well thanks to someone more powerful than me, one of the captain's officers I imagine, my fog will not be useful here. But I can use this," he waves the boarding pike, "and my extra set of eyes will alert us to anyone coming our way. That said, I do have some small illusions that may come of use." Silent Image
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Ok for Sarrien to have grabbed a boarding pike? Sarrien joins in with Jack, "For gold and glory." He raises his pike above his head. "Stay among the sails, let me know how the battle lies," he whispers to Xavier who is connected to him through the message spell. He will move to follow behind the others at first and secure their boarding location. "We need to take the high ground first, then we can secure the boats!" How are the boats set up? Do they need to be lowered by ropes or?
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Sarrien prepares himself before crossing with Mage armour. AC 17 for 2 hours. "Stop them from escaping on the boats. Doesn't seem like we will be in the thick of it. Let's go." Grapple: 1d20 + 1 ⇒ (19) + 1 = 20 woo!
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Strength/diligent: 1d20 + 4 ⇒ (12) + 4 = 16
As soon as the cry goes up Sarrien both hears it and Xavier telling him through the message spell. "Looks like the Captain found what he was looking for." he says to Aishe, "We should get up on deck. They trained us to board after all. We aren't needed down here right now." He hewds up on deck and Xavier finds his shoulder and Jack is being freed.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
"An unfortunate event. It seems Plugg gets what he wants but also loses two of his closest allies in the crew. Maybe the others with think twice now. There is a chance, though small, you can survive the keelhaul. We will see if there is anything Sandara can do to help." Sarrien talks to Jack through his message spell. That night he asks Sandara and Viviana if they might be able to say something tomorrow to convince the captain to make the keelhaul a fast one to give Jack the least chance of drowning.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
+7 hp(FCB in HP)
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
The super mean thing about this fight in the ap is that unless you have IUS feat, you're taking 1 or 2 AoO every time you attack while unarmed ANd your doing nonlethal damage. Added to the fact that it seems to be meant to be a 2v1, the ap writers almost seem to want a death here. Good thinking Viviana. You probably saved him.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Day 18
Sarrien continues the dreary work of the bilges, pumping water, wading in dirty water, watching the spiders in the corner occasionally spinning their webs. He had taken to playing with some new spells, making multicoloured lights spin in complex shapes. In the evening he talks to the Quartermaster, "Would you happen to hold any scrolls in those chests? Arcane things are a hobby of mine you understand." Day 19
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Yea, gambling and chatting to the pirates. I'm no good at influencing and how many people do you really need in someone's face 'aiding' anyway. Figured you guys have that handled.
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Ah dangit soz guys. Been so busy. Day 15
Day 16
Day 17
Sarrien works hard, telling Xavier to keep an eye on things above while he toils in the bilges. He talks to the others that are stuck with him, "Not a stranger to less than clean but this place is not what I had in mind coming to port peril... would you say we have any allies that would stand with us? I still feel that with only being here just over two weeks now it may be a while we are stuck down here. Perhaps owlbear will let us sneak into see Plugg while he is sleeping?" In the evenings he speaks with the crew and those that are not hostile to him, betting on the games but not one to partake in competitions. Sometimes he rigs the bet by causing the other to fumble with his misfortune hex, but only rarely. He does not want to be found altering things to favour himself. Profession Gambler(for fun): 1d20 ⇒ 17
Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3
Day 12
Day 13
Sarrien focuses on his jobs the next few days, having Xavier attempt to spy on the officers whenever possible trying to gain some knowledge of where they were going. Also using his compass to keep track or where they were in the shackles. Day 14
Once in the Jollyboat he turns to his fellow trainees. "I'm going to make as hard as possible for them to hit us with some more fog. Let's show them we have what it takes. still probably going to fail my climb checks... sigh Grapple: 1d20 - 6 + 3 ⇒ (5) - 6 + 3 = 2
Climb!: 1d20 ⇒ 12 no where
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